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Game Economy Balancing Workshop

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Slides from the game economy workshop held at TAG Research Center in Montreal.

Using Clash of Clans as an example, participants learned basic game economy concepts and techniques to create their own simulations in Excel.

Published in: Design
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Game Economy Balancing Workshop

  1. 1. ECONOMY BALANCING WORKSHOP Mariana Turchiari Boucault
  2. 2. GAME DESIGNER ▪8 years in the industry (+ Mobile) ▪Published 20+ games ▪Balanced 10+ games ▪First Workshop! @maricroft http://www.maricroft.com/
  3. 3. GOALS OF THE WORKSHOP  Learn basic economy concepts  Showcase tools and tricks to create a simulation  Talk about basic excel formulas (no coding required)  Answer the question: Where should I start?
  4. 4. Economy: The management of the resources of a community, country, etc., especially with a view to its productivity. http://www.dictionary.com/
  5. 5. Simulation is the imitation of the operation of a real-world process or system over time. Jerry Banks
  6. 6. WHY SIMULATE YOUR ECONOMY? Game Duration Content Planning Easier to Tweak Variable Definition
  7. 7. BUILDING GAME ▪XP Curve ▪Lots of Buildings ▪Different Currencies ▪Timers ▪Battles ▪Random Events Clash of Clans
  8. 8. COMMON TERMS / ECONOMY ELEMENTS RESOURCES: CURRENCIES MATERIALS STRUCTURES: BUILDINGS TROOPS ACTIONS: COLLECT BATTLE UPGRADE Gold Mine Elixir Collector Barracks SINKS & SOURCES
  9. 9. MY STEPS TO CREATE A SIMULATION 1. Create Core Loop 2. List Player Actions 3. List Resources 4. List and Adjust Sinks and Sources 5. Create Simulation Structure 6. Define Variables 7. Balance Systems
  10. 10. Collect Resources Build & Train Battle Complete Achievements or Purchase Packs CORE LOOP Gold Mine Elixir Collector Barracks CannonElixir Storage Archer Tower Ranking Elixir Coins Gems Elixir Coins Elixir Coins https://www.deconstructoroffun.com/ https://mobilefreetoplay.com/
  11. 11. LIST PLAYER ACTIONS (VERBS NOT NOUNS) ▪Build Structures ▪Train Troops ▪Battle Opponents ▪Collect Resources ▪Complete Achievements ▪…
  12. 12. LIST RESOURCES (NOUNS NOT VERBS) ▪Ranking ▪XP ▪Builders… Currencies (values increase and decrease) ▪Elixir (Soft Currency) ▪Coins (Soft Currency) ▪Gems (Hard Currency) ▪Time Unlocks (values serve as gating) Time (universal currency)
  13. 13. LIST SOURCES & SINKS Small Exercise: Based on the created core loop, add a +1 for when each resource increases (source). Add a -1 for when each resource decreases (Sink).
  14. 14. CREATE SIMULATION STRUCTURE Varies from game to game: SIMULATION TAB SINKS AND SOURCES + GAME SYSTEMS  STRUCTURES  TROOPS  XP CURVE  IAP  …
  15. 15. DEFINE VARIABLES NAME ELIXIR COST BUILD TIME SPEED UP COST PRODUCTION RATE TOWN HALL LEVEL REQUIRED … Gold Mine
  16. 16. EXCEL TRICKS NAMED TABLES INDEX MATCH HELP SECTION COLORS
  17. 17. RECAP: STEPS TO CREATE A SIMULATION 1. Create Core Loop 2. List Player Actions 3. List Resources 4. List and Adjust Sinks and Sources 5. Create Simulation Structure 6. Define Variables 7. Balance Systems

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