Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

UCF SVAD Art Talk, 11/16/2016

154 views

Published on

I was invited to present on my art to the faculty and students in the art department. I use VR as an artistic medium to investigate natural forms of beauty, landscapes, and information found in the ambient array.

Published in: Art & Photos
  • Be the first to comment

  • Be the first to like this

UCF SVAD Art Talk, 11/16/2016

  1. 1. Art and Technology Maria C. R. Harrington, Ph.D. Art: http://mariacrharrington.com/ | Science: http://mariacrharrington.org/ | Tech: http://www.virtualfieldtrips.com/ Assistant Professor of Digital Media School of Visual Arts & Design University of Central Florida Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  2. 2. Biography  Maria C. R. Harrington’s experience spans over 20 years, from art and economics to information science.  Assistant Professor in the School of Visual Arts and Design (SVAD) at the University of Central Florida  Ph.D. and a M.S. in Information Sciences from the School of Information Sciences, University of Pittsburgh.  B.S. in Economics with a minor in Art from Carnegie Mellon University.  Professional experience includes financial, strategic, information technology, and human-computer interaction activities for global corporations and institutions such as: PNC Financial Services Group, The Canadian Imperial Bank of Commerce, Fidelity Investments, University of Toronto, Alias/Wavefront-Autodesk, DataViews–GE Fanuc, and Federated Investors.  From 2000 to 2008, she was an Adjunct Professor in human computer interaction, user centered design, human factors in system design, and introduction to information science at the School of Information Sciences, University of Pittsburgh. Additionally, she was an Adjunct Professor in the Art & Design Division of Chatham University, and has been an Assistant Professor in the Department of Computer Science at Slippery Rock University. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  3. 3. Art and Technology Research & Scholarship Intersection of Art and Technology Future Research and Teaching Q&A Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  4. 4. Research & Scholarship “What is Beauty… Truth is Beauty and Beauty is Truth” Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  5. 5. The Virtual Trillium Trail, 2005-2010 Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 https://www.youtube.com/watch?v=CMIhdzsOlTk
  6. 6. Control with the Real Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  7. 7. VR Photorealistic Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 The Virtual Trillium Trail, 2007
  8. 8. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  9. 9. Annotate with Story Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  10. 10. Findings  Technical and Research Design Matters  Virtual Trillium Trail as Data Generated Virtual Ecologies for Virtual Learning Environments and as a Planned Orthogonal Contrast Statistical Framework (POC 2x2 ANOVA)  Reality Matters: Comparison of Real and Virtual Learning Environments:  Ethnographic and empirical evidence prove the transfer of knowledge from Real to Virtual and Virtual to Real, thus demonstrating how to use virtual environments for priming, transfer, and reinforcement for maximum learning gain.  Gender Differences in Information Seeking and Learning Behavior of Young Children in Virtual Learning Environments Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  11. 11. VR can be used for learning  Visual Fidelity and Navigational Freedom and as Design Factors:  There is significant interaction, F(1,60) = 4.85, p = 0.0315, between Visual Fidelity and Navigational Freedom on Knowledge Gained, so both factors must be in the design for such results  Visual Fidelity is strong and significant F(1,60) = 10.54, p = 0.0019  Navigational Freedom shows a trend, F(1.60) = 2.71, p = 0.105  The combined conditions of High Visual Fidelity x High Navigational Freedom result in far superior Knowledge Gained on tests, (cell mean = 37.44, SD = 13.88) when compared to Low Visual Fidelity x Low Navigational Freedom condition, (cell mean = 20.93, SD = 13.36) Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  12. 12. Fidelity Matters 37.44 20.93 0 5 10 15 20 25 30 35 40 High Fidelity High Navigation Low Fidelity Low Navigation Mean Knowledge Gained (n = 64) Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  13. 13. What this means… I proved “Virtual Reality doubles learning outcome.” ~ Maria C. R. Harrington, Ph.D. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  14. 14. VR impacts exploration and inquiry  There is no interaction, F(1,60) = 1.48, p = 0.2285), between Visual Fidelity and Navigational Freedom, on Salient Events.  Salient Events measure the number of times student behavior changes from exploration to deep inquiry.  Visual Fidelity is strong and significant, F(1,60) = 4.35, p = 0.00413). It alone, is responsible for significantly increasing learning activity.  Navigational Freedom, as a factor, shows a strong trend, F(1,60) = 3.23, p = 0.0773. The data show that the High Visual Fidelity condition (Row Mean = 14.46, SD = 6) resulted in more Salient Event counts than did the Low Visual Fidelity condition (Row Mean=11.31, SD = 6.37).  The more a virtual reality environment, simulation, or serious game looks high fidelity and photo-realistic, the more times a child’s behavior will change from exploration to inquiry. Thus, Visual Fidelity increases a child’s desire to learn, to understand, and to stop in order to independently and actively inquire. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  15. 15. What this means…I proved “Visual Fidelity in VR increases inquiry,” ~ Maria C. R. Harrington, Ph.D. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  16. 16. VR and Emotions  Spearman's rho Correlations (N=64) Sig(2-tail)  This shows the correlation and relationships between Beauty, whatever it may be for the individual, the emotional reaction of Awe and Wonder, and the empirical data on test scores, Knowledge Gained  Knowledge Gained is correlated to Awe and Wonder  rho = 0.273, p = 0.032  Beauty correlated with Awe and Wonder  rho =0.506, p =0.000  Beauty correlated with Total Attitudinal Survey ranking  rho = 0.727, p = 0.000  A major contribution shows empirical link between Beauty and Learning. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  17. 17. “Empirical link between Beauty and Learning in VR” ~ Maria C. R. Harrington, Ph.D. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  18. 18. Results VR can be used for simulating the real world with scientific accuracy VR can be used to trigger emotions VR can be used for learning Awe and Wonder, and Beauty experienced in VR are highly correlated with a desire to learn Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  19. 19. “The Ambient Array may be Captured Mathematically in VR” ~ Maria C. R. Harrington, Ph.D. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  20. 20. Measure Psychophysical Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  21. 21. Measure the Geometry Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  22. 22. My Research & Scholarship My dissertation is about the environmental factors that cause learning and creativity to occur, specifically the perceptual-semantic Ambient Array as environmental signals with respect to computer systems and simulations. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  23. 23. My Research & Scholarship “The tool impacts what we see, feel, learn, and do.” ~ Maria C. R. Harrington, Ph.D. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  24. 24. My Research & Scholarship Such systems are important as they influence scientific, human, social, and cultural transformations and growth. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  25. 25. My Research & Scholarship I am interested in interdisciplinary empirical research with virtual reality, simulations, serious games, human-computer interaction, and immersive new media art. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  26. 26. My Research & Scholarship Of high interest is the investigation of human factors in system design research, as it influences perception, learning, and creating. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  27. 27. Intersection of Art and Technology “What are the Design Factors that influence, impact, and cause emotion, thoughts, dreams, and ideas to emerge?” Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  28. 28. Framing Future Possibilities  Connection between external world and internal feelings and thoughts  Art is the non-technical VR of the past  It communicated information  It changed what we knew  It changed how we felt  It moved us to take action  VR is the 21st Century Art of impact if used as such  A cultural artifact of high information density  A new form of stories, theater, and opera  A way to communicate brilliant ideas, vision, and beauty Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  29. 29. What is Art? Art is Beauty Art is Information Art is Story Art is Paradox Great Art Transcends Time… and Culture Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  30. 30. Cave Art or Training Simulator? Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 Lascaux Caves France nearly 20,000 years ago Retrieved from the web 11/3/2016: https://en.wikipedia.org/wiki/La scaux
  31. 31. We know it when we see it Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 Sandro Botticelli. The Birth of Venus (Detail) 1480. Uffizi Gallery. Retrieved from https://commons.wikimedia.org/wiki/File:The_Birth_of_Venus_%28Botticelli%29_detail.jpg What do you see? What is her emotion? What do you feel?
  32. 32. 1452 Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 Jean Fouquet. Virgin and Child Surrounded by Angels, Melun Diptych, (Right wing of the diptych), (1452). Royal Museum of Fine Arts, Antwerp Retrieved from https://en.wikipedia.org/wiki/Melun_Diptych#/media/File:Fouquet_Madonna.jpg
  33. 33. Undisputed Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 Leonardo da Vinci. Mona Lisa (1503- 1506). Louvre Museum. Retrieved from https://commons.wikimedia.org/wiki/File: Mona_Lisa,_by_Leonardo_da_Vinci,_fr om_C2RMF_retouched.jpg
  34. 34. What is Technology?  Tools applied to art or science as a means to an end  A collection of techniques, skills, methods, and processes used for artistic expression or in scientific investigation  Computers are used as tools, as a kind of technology to achieve goals in calculation or expression Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 Pedro Reyes, Imagine (Double Psaltery), 2012. Retrieved from http://www.blog.pedroreyes.net/
  35. 35. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  36. 36. Camera Obscura Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 Camera obscura, from a manuscript of military designs. 17th century, possibly Italian. Retrieved from https://en.wikipedia.org/wiki/Camera_obscura#/media/File:Camera_obscura2.jpg
  37. 37. Game Engines Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  38. 38. 3D Models  3D Model, 2D Art, joints rigged for motion and animation  Character specific behaviors, expressions, or reactions  UV mapping (https://en.wikipedia.org/wiki/UV_mapping) Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 http://www.turbosquid.com/3d-models/deer-animation-3d-model/542770
  39. 39. 2D Art, Textures & Skins Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 https://www.adobe.com/products/photoshop.html
  40. 40. Code Rigged & Animated  http://www.turbosquid.com/3d-models/deer-animation-3d- model/542770 Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  41. 41. Open World Demo Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 https://www.youtube.com/watch?v=clakekAHQx0
  42. 42. Are Video Games ART? Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 https://www.youtube.com/watch?v=EuZdHTKzXa8 Is a Hot Dog a Sandwich?
  43. 43. VR as Art -- Char Davies. Osmose (1995) Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 Retrieved from https://www.youtube.com/watch?v=54O4VP3tCoY
  44. 44. The Garden of Earthly Delights by Hieronymus Bosch in VR – Art? Burrell Durrant Hifle website (2016, March 16). VR Bosch. Retrieved from http://www.bdh.net/work/boschvr/ Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  45. 45. Walk into a Dali with VR – Art? The Dali Museum (2016, January 21). Dreams of Dali: Virtual Reality Experience. Retrieved from https://www.youtube.com/watch?v=2nh1itve0AQ The Dalí Museum in St. Petersburg, Florida, or at dreamsofdali.org. Opens January 23, 2016. Go inside and beyond Dalí’s painting Archeological Reminiscence of Millet’s Angelus Experience Dreams of Dalí in the special exhibit Disney & Dalí: Architects of the Imagination Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  46. 46. Artistic Experience in VR Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 http://vrse.com/
  47. 47. Future Research and Teaching “The Science of the Artificial” Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  48. 48. Future possibilities for research and teaching  Art & Science of Virtual Reality for Education (Virtual Field Trips for K-12)  Human Factors Research on the Ambient Array and impacts on Perception, Emotions, and Creativity as Action (AI of Creativity)  Design Frameworks for Collaboration & Co-Creativity (frameworks that support work)  Future Cities, Space Stations, and Colonies co-designed and tested in Virtual Reality (Scenario analysis & Emergent Design & Consensus decision-making)  Future Realities, Simulations, Data Visualizations (Algorithms)  Landscapes as Art and Virtual Reality Experiences (ART as Information and Emotion) Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  49. 49. Extend Research  Harrington, Maria, C. R. (2008). Simulated Ecological Environments for Education (SEEE): A Tripartite Model Framework of HCI Design Parameters for Situational Learning in Virtual Environments, Dissertation Abstracts International. July 17,2008. University of Pittsburgh  Understanding and modeling the dynamic interaction of the:  Human  System  Environment Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  50. 50. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  51. 51. Art & Science of Virtual Reality for Education  Virtual Field Trips for K-12 Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  52. 52. Ambient Perceptual Semantic Array Human Factors Research on Spatial Ambient Array and impacts on Perception, Emotions, and Creativity as Action (AI of Creativity) James J. Gibson, Ph.D. Ecological Psychology  Visual perception  Extend his idea of an Ambient optical array into meaning Extend to creativity research  How do we know we don’t know?  How do we perceive the unknown?  How do we create something new?  What is Beauty and how does that trigger inquiry and creativity? Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  53. 53. Measure Psychophysical Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  54. 54. Measure the Geometry Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  55. 55. Design Frameworks for Collaboration & Co-Creativity  Frameworks that support co-creativity  3 large IRB studies: Investigation and Evaluation of Virtual Worlds, 3D Environments, and Simulations for Alternative Learning, Collaboration, Co-creating, and Decision Support Formats: Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  56. 56. How to use Virtual Reality to co-create the Future? Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  57. 57. Pittsburgh Renaissance Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 © 2016 University Library System, University of Pittsburgh, “Frank Lloyd Wright’s concept for Point redevelopment,1947.” Retrieved from http://digital.library.pitt.edu/pittsburgh/exhibits/thepoint/
  58. 58. Future Cities, Space Stations, and Colonies in VR Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 NASA website (2016, January 16) Research & Technology Images. Retrieved from https://www.nasa.gov/content/research-and-technology-image-gallery Space-grant University: Founded in 1963, UCF opened to provide personnel to support the U.S. space program at the Kennedy Space Center and Cape Canaveral Air Force Station on Florida's Space Coast
  59. 59. NASA Concept Art to communicate ideas, model, and inspire Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 NASA Ames summer studies in the 1970s. Colonies housing about 10,000 people were designed. A number of artistic renderings of the concepts were made. Bryan Yager, Toroidal Colonies, NASA ID NUMBER AC75-1086-1. Retrieved from http://settlement.arc.nasa.gov/70sArt/art.html
  60. 60. Rama, by Eric Bruneton Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 3D animation of a spacecraft freely inspired from the book "Rendez-vous with Rama" from Arthur C. Clarke. Making of Rama: http://www.youtube.c om/watch?v=wKM2n D... See also: http://ebruneton.free. fr/rama3/rama.html Bruneton, Eric. (2009, July 19) Rama. Retrieved from https://www.youtube.com/watch?v=zBIQCm54dfY
  61. 61. Virtual Reality in the hands of an Artist Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  62. 62. Intersection of Art and Technology  I create immersive, virtual landscapes that are dynamic and responsive to past and future scientific data sets, in addition to user interaction scenarios  These tools offer a new medium and process for the artist to explore and harness, resulting in new cultural artifacts relevant to our era  My artwork is an investigation of landscapes, much like the Hudson River School of the past, Clayton Merrill and Clifford Ross of the present  It hints at a powerful connection between art and technology, the land and the self – artifact form and function, internal mind and external environment Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  63. 63. Hudson River School Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 Thomas Cole. The Oxbow (The Connecticut River near Northampton) (1836)
  64. 64. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 Fund Gremlins In The Studio II, Martin Johnson Heade, Retrieved from the web, 11/16/2016: http://www.martin-johnson-heade.org/
  65. 65. Clayton Merrill Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 Fire and Sun Smoke, 2012, Clayton Merrill, Retrieved from the web: http://artscool.cfa.cmu.edu/~merrell/ Lady of Guadalupe, Retrieved from the web, 11/16/2016, https://en.wikipedia.org/wiki/Our_Lady_of_Guadalupe
  66. 66. Clifford Ross Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016 Clifford Ross, "Sopris Wall I," 2015 (Installation view) MASS MoCA
  67. 67. Artistic Statement The intent of my art is to present landscapes in different perspectives to viewers. By doing so, I aim to challenge them, intellectually and emotionally, to reflect on their personal relationships with nature and with themselves, within the ideals of truth and beauty. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  68. 68. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  69. 69. Artistic Statement My landscapes intentionally frame views with impossible, almost surrealistic perspectives that are completely unreal, yet made real by the visualization, and application of simulation and virtual reality technology. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  70. 70. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  71. 71. Artistic Statement Placing the viewer into a frame of reference of the earth—using anything from a leafy tree to a rippling river— the viewer is cast in an impossible role. But it feels natural because it is perceived as real as the real world, and thus very familiar. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  72. 72. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  73. 73. Future possibilities for research and teaching with Art Human Factors Research on Ambient Perceptual Semantic Array and impacts on Perception, Emotions, and Creativity as Action (AI of Creativity) Design Frameworks for Collaboration & Co-Creativity (frameworks that support work) Landscapes as Art and Virtual Reality Experiences (ART as Information and Emotion), Extend Shannon and Weaver’s Model of Communication to Beauty Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
  74. 74. What Beauty and Truth will you Create? Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016

×