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Google Glass at the MIT Museum: a Visitor Experience Study

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The adoption of Google Glass within museums is in its infancy. How can it facilitate visitor engagement? What are the limitations? What are the opportunities? In a partnership sponsored by the Undergraduate Research Opportunities Program at the MIT, the MIT Museum collaborated with a Media Lab student to realize and test a Glassware prototype. Both the design issues and the visitor feedback offer the opportunity to reflect on the design of a new kind of museum experience.

http://marcomason.mit.edu/speaking/ukmw14-museums-beyond-the-web
http://museumscomputergroup.org.uk/2014/08/12/ukmw14-programme/

@marcomason

Published in: Design
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Google Glass at the MIT Museum: a Visitor Experience Study

  1. 1. Google Glass at the MIT Museum a Visitor Experience Study Marco Mason
  2. 2. Marie Curie fellow marcomason.mit.edu
  3. 3. Digital Media for Heritage Refocusing Design from the Technology to the Visitor Experience Institute of emerging Issues Gallery One, CMA Behind the Scenes, MFA Native American Voices Penn Museum Tenement Museum, NYC Infinity of Nations, Smithsonian Inst.
  4. 4. Glassware prototype at the MIT Museum Project sponsored by UROP-MITUndergraduate Research Opportunities Program Chun Kit Chan - MIT Media Lab u-student Prof. John Durant - STS Program and Museum dir Allan Doyle - Director of Technology at MIT Museum Dr. Marco Mason - STS Program at MIT Extra acknowledgement Deborah Douglas and Kurt Hasselbalch School of Museum Studies - Dr. G. Vavoula
  5. 5. Robotics Gallery at the MIT Museum
  6. 6. Kismet robot
  7. 7. Tuna robot
  8. 8. C O G robot
  9. 9. Observation
  10. 10. Interviews
  11. 11. CAN GOOGLE GLASS BECAME PART OF THE EVERYDAY MUSEUM EXPERIENCE?
  12. 12. “Google has yet to make a convincing case that a wearable heads-up display is a necessity rather than a novelty.” (Wohlsen, WIRED) * Wohlsen, Marcus. “Failure Is the Best Thing That Could Happen to Google Glass.” WIRED, April 15, 2014
  13. 13. GlassJournalism * hwww.theguardian.com/technology/2013/jul/30/google-glass-istanbul-protests-vice
  14. 14. David Datuna, “Portrait of America” - 2013 * http://hyperallergic.com/108565/smithsonian-brings-google-glass-to-the-museum/
  15. 15. Glassware prototype at the MIT Museum
  16. 16. Mobile >>> Glass expereince * http://gizmodo.com/5599789/american-museum-of-natural-history-explorer-app-makes-paper-museum-maps-ancient-history
  17. 17. portable | wearable
  18. 18. *http://www.ai.mit.edu/projects/kismet-new/kismet.html
  19. 19. direct interaction
  20. 20. context-sensitive content
  21. 21. Augmented Reality
  22. 22. layering information
  23. 23. Characters in Augmented Reality * www.fastcodesign.com/3028351/magical-ipad-app-makes-darth-vader-your-tour-guide EYE Film Museum, Amsterdam
  24. 24. subjective point-of-view
  25. 25. subjective point-of-view q
  26. 26. proximity
  27. 27. proximity * http://theappslab.com/2014/04/17/google-glass-ibeacons/
  28. 28. proximity * http://theappslab.com/2014/04/17/google-glass-ibeacons/
  29. 29. orientation
  30. 30. orientation > tours *IMAGE FROM: JET BLUE ENVISIONS CUSTOMERS USING GOOGLE GLASS
  31. 31. interface layout * https://developers.google.com/glass/design/style
  32. 32. SHOW IT WITH THE GLASS * https://developers.google.com/glass/design/style
  33. 33. marcomason.mit.edu @marcomason mm584@le.ac.uk
  34. 34. Thank you

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