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Plug & Play Agile

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Plug & Play Agile

  1. Plug &amp; Play Agile <br>Tathagat Varma, Founder, Thought Leadership<br>
  2. Plug &amp; Play = ?<br>
  3. Standard?<br>
  4. No Customization?<br>
  5. One Size Fits All?<br>
  6. Plug &amp; Play Agile? <br>Let's explore The Good, The Bad and The Ugly...<br>
  7. The Good...<br>
  8. Ready-to-use <br>(If you know how to use it)<br>
  9. Proven practices <br>(But might need adaptation)<br>
  10. Easy to start <br>(If you are willing to change)<br>
  11. Easy to learn <br>(But might require discipline)<br>
  12. Easy to do <br>(Though difficult to master)<br>
  13. Expertise available <br>(If you are willing to listen to them)<br>
  14. The Bad...<br>
  15. It's disruptive <br>(Requires heart transplant)<br>
  16. One size doesn't fit all <br>(It's an 'average' fit for all)<br>
  17. Too loose! <br>(Might be worse than current process)<br>
  18. Too tight! <br>(Might impede agility)<br>
  19. Can't modify! <br>(You inherit process limitations)<br>
  20. and The Ugly!<br>
  21. Rigid! <br>(Who is serving whom?)<br>
  22. Dogmatic <br>(Is process bigger or the business?)<br>
  23. Uncreative <br>(When blind compliance is forced) <br>
  24. Even boring! <br>(When people can't tinker with it)<br>
  25. The Solution? <br>(Or, what will make Agile truly Plug &amp; Play?)<br>
  26. Resources = Individuals<br>
  27. Employees = Volunteers<br>
  28. Group = Team<br>
  29. Manager = Coach<br>
  30. Customers = Co-creators<br>
  31. Same = Unique<br>
  32. Compliance = Creativity<br>
  33. Decide = Options<br>
  34. Solve = Adapt<br>
  35. Intution = Feedback<br>
  36. Plan = Change<br>
  37. Document = Communicate<br>
  38. Progress = Crawl, Walk, Run<br>
  39. Quantity = Quality<br>
  40. Process = Philosophy<br>
  41. Method = Mindset<br>
  42. Perfect = Improve<br>
  43. Work = Fun<br>
  44. Agile = Agility<br>

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