Toywheel – Digital Toys for Kids by Evgeni Kouris

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Toywheel – Digital Toys for Kids by Evgeni Kouris

  1. 1. Game Different – Digital Toys for Kids Evgeni Kouris, MakertechX 2013
  2. 2. Vision: Equipping kids with roots and wings in the 21st century
  3. 3. Mobile is the fifth wave of computing 2 bn mobile users by 2015 7 bn population by 2015
  4. 4. +50% of top apps are games, generating +85% total revenue, +90% revenue from in-app purchases
  5. 5. Childrens‘ opportunity to play are under threat
  6. 6. Mobile Games Digital Toys Game loop Intrinsically motivated Game mechanics Controlled by the players Game levels & challenges Open and invented goals ...but, interactive like a game!
  7. 7. Use play patterns to build Digital Toys +5y: Games with (pre-set or invented) rools 3-8y: Dramatic play (solitary pretense), construction play, physical play 0-3y: Exploratory play, sensory play 3-6y: Socio-dramatic Play
  8. 8. Just filter... ...select a card... … click & craft!
  9. 9. Share & discover the kid within you ➔  www.toywheel.com Join the free play movement e@toywheel.com | @toywheel

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