Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Game Producer - How hard can that be?

579 views

Published on

Ed Magnin's talk at Big Design / Game Dallas
September 18, 2015

Published in: Entertainment & Humor
  • Be the first to comment

  • Be the first to like this

Game Producer - How hard can that be?

  1. 1. Game Producer How hard can that be? Ed Magnin Big Design / Game Dallas September 18, 2015
  2. 2. previous games 2
  3. 3. recent games 3
  4. 4. What does it take to make a game? 4 • an idea - a game concept • a plan - a game design • art assets - artist(s) • programming - programmer(s) • music & sfx - audio specialist • project management - producer • persistence
  5. 5. What makes a good game? 5 • something you can’t do in real life • something where you can make a difference • something that is easy to learn but difficult to master • If you can’t sell it with 5 screenshots and some text, don’t make it!
  6. 6. Why are most games late? 6 • an unrealistic deadline in the first place • many assume that they won’t have any problems • we need it by this date • Alan Wake • Duke Nukem Forever • Why does it take several years to make a sequel? • Add a bonus for on-time completion.
  7. 7. How to manage a game project 7 • What does a good producer do? • makes sure his team has all the resource it needs • manages his bosses expectations • Avoid unnecessary crunch time - avoid burnout. • Try to get your work done during normal hours. • There’s no free lunch, but there’s a free dinner!
  8. 8. What happens when you get behind? 8 • manage feature requests — new features take time, plus testing time. • review outstanding features — is there anything that you don’t really need? • perform triage • be careful adding more people to the project • read The Mythical Month • take away any unnecessary duties that don’t have anything to do with finishing the game.
  9. 9. Reaching the finish line 9 • How long is a marathon? • 26 miles, 385 yards • The first 90% of the project takes 90% of your time. • The last 10% takes another 90% of your time.
  10. 10. Start play testing early 10 • Starting early lets the play testers get familiar with your game. • Don’t take it personal when they gloat after finding a “bug”. • Remember they are professional game players. • Whenever you make a last minute change, you have to allow time to test all the things it could possibly affect.
  11. 11. 11
  12. 12. 12 Contact

×