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Madhuri presentation

  1. 1. Is there a successful ID model? A practitioner's perspective on working with models in designing eLearning environments National Seminar on eLearning and eLearning Technologies (ELELTECH INDIA-2005), Hyderabad. Madhuri Dubey, Ph.D
  2. 2. Instructional Design Perspective Experiential Models Models eLearning Environment
  3. 3. Instructional Design Perspective Experiential Models Models eLearning Environment
  4. 4. The Instructional Design perspective  An instructional designer designs learnscapes by formulating and implementing appropriate learning strategies.  This involves making design decisions under different circumstances to facilitate successful learning.
  5. 5. Some examples Repurposing Learning Objects Blended Learning
  6. 6. What guides our decisions  Formal training  Theories  Experience  Models  Case studies  Informal knowledge sharing
  7. 7. Instructional Design Perspective Experiential Models Models eLearning Environment
  8. 8. ID Models  ADDIE  Dick and Carey  Gagne and Briggs Model These models are built on theories like:  Behaviorist theories  Cognitive theories  Constructivist theories
  9. 9. Why Models  Simplify a process  Gain from generic and universal knowledge  Based on certain principles  Exemplary, theoretical constructs  Models can be customized  …
  10. 10. ADDIE Model Content, context and learner, prepare the course structure, develop instructional strategy Course evaluation by the learners, strategies for Design (instructional and feedback visual) is validated by the SME Storyboarding, graphics, Deployment of the authoring, course, user testing, beta release and review Review of authored lessons, learning objects
  11. 11. Practicing a discipline is different from emulating a model. Peter M Senge The Fifth Discipline
  12. 12. Instructional Design Perspective Experiential Models Models eLearning Environment
  13. 13. Elearning environment Content Context Learners Learning experiences
  14. 14. The Context  Where is the learning taking place?  Home, office, informal situation  When is the learner accessing the content?  Time, occasion  How is the learner learning the content?  Self-learning, community, with colleagues  Infrastructure  Internet, CD, LMS, kiosk, other delivery media
  15. 15. The Content  What is the content?  How is it taught, learnt?  What are the course goals?
  16. 16. The Learners  What is the detailed learner profile?  What is the purpose of learning?  What are the preferred learning styles?
  17. 17. Applying theory to practice Cognitivis Behaviorism m Constructivism Adult learning theory (Andragogy) Design Principles •Information design •Interaction design
  18. 18. Questions for Instructional Designers  What is the type of content?  Why are we designing the course?  Who are the learners?  When would they learn?  Where would they learn?  How would they access the course?
  19. 19. Instructional Design Perspective Experiential Models Models eLearning Environment
  20. 20. Experiential models  Practical and eclectic knowledge  Getting the big picture  Making sense of information  Qualitative evaluation  Emphasis on team synergies
  21. 21. Practical and eclectic knowledge  Action and reflection  Asking questions - What, When, Why, Where, Who, How  Documenting learning experiences from each project  Any other systematic efforts at capturing processes
  22. 22. Getting the BIG picture  Evolve holistic approaches to Instructional Design  Understand the interdependencies  Look for patterns and relationships
  23. 23. Making sense of information  Inundated with information on elearning design and technology  Meaningful application of knowledge  Strategic value from information
  24. 24. Sample grid for information capture Important points new ideas what I know where can I apply it example of an application
  25. 25. Qualitative evaluation  Blend quantitative and qualitative techniques of learner / course evaluation  Build an on-going feedback mechanism  Seek opportunities for informal interactions and inputs
  26. 26. Emphasis on team synergies Working towards synergies with other team members  Instructional Design  Visual Design  Technology  Subject Expertise
  27. 27. Thank You Questions?

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