Noah Lucas is a mobile product manager who has worked at Expedia and as a consultant for startups. The document summarizes Lucas' presentation on mobile product management. It covers topics like what makes a good versus bad product manager, analyzing key metrics, creating useful and profitable products, and leveraging different product "loops" like data, social, compulsion, and viral loops. The goal is to provide strategies for managing a successful consumer product.
5. Takeaways
• How to manage a consumer internet product
• Get your idea to market
• Importance of design
• Create a robust product
But first…
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6. What PM Is Not
Reactionary: firefighter, last minute features
Micromanage overly focused on “how”, not “what”
Passive: lack vision, indecisive prioritization
Dictator: improperly authoritative
Distracted: poor communication of big picture
Confused unable to deconstruct issues
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7. What PM Is
Deep: knowledge of market, capabilities, competition
Executes: anticipate, prepare, ship
Precise: clear dictation of direction & goals
Influencer instead of dictator
Understands: defines goals and success metrics
Trusts the team to make decisions
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8. A Good Product Manger
Deeply understands every aspect of the product.
Balances all internal and external influences.
Sets a clear prioritized strategy.
Crisply communicates the plan to each group.
Most of all, ships.
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9. Good PM/Bad PM
Ben Horowitz
“Good product managers know the market,
the product, the product line and the
competition extremely well and operate
from a strong basis of knowledge and
confidence. A good product manager is the
CEO of the product.
cont…
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11. Tools
Primary Devices iPhone 6, Macbook Air 11”
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Task manager Workflowy
Email Sparrow, Apple Mail
Notebook Moleskine
Analytics Adobe, AD-X, iTunes Connect, App Annie
Design Sketch, Photoshop, iPhoto
File management Dropbox
Development Github
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12. Communication
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Leadership
Development
Product Management
Design
Quality
Marketing
Legal
International
Customer
User Happiness
Customers
Translation
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16. Product Fundamentals
Create a useful product
Research, plan, design, build, iterate for product-market fit
Create a smart product
Identify success metrics and enforce disciplined analysis
Create a successful product
Define the “4 loops”
Create a profitable product
Identify & test potential strategies
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17. Create A Useful Product
Identify an unmet need (a mismatch) and create
something to fill that gap.
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Market Research
Plan
Design
Prototype
Build
Test & Learn
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18. Research
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Watch new companies
Follow emergent technologies
Understand trends
Listen to the consumer: wants, needs, frustrations
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19. Plan
Identify the opportunity (the matching problem)
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Define your thesis
Set the vision
Build a roadmap
Choose your MVP
Scope out the sprint(s)
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20. Design
"Design is a funny word. Some people
think design means how it looks. But
of course, if you dig deeper, it's really
how it works.”
Steve Jobs
Mobile Product Management 20
22. Design
Accomplish the desired outcome, gracefully
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Personal experience
Market Research
User testing
Social anecdotes
Dreams
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23. Build
Define technical requirements
Identify country-specific requirements
Get translations
Set UX, Navigation, Interaction, and Interface
Isolate design elements
API and backend
Get client dev feedback for API and design teams
Begin client dev work
Continuous quality control
Begin defect fixes immediately
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25. Yesterday
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Topics
Good PM/Bad PM
Tools of a PM
Org Structure & Teams
Importance of Communication
Product Fundamentals: Create A Useful Product
Product Fundamentals: Test & Learn
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26. Day 2
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Topics
Product Fundamentals
Common Product “Loops”
Pros/Cons of Mobile First Strategy
Phases Of The Internet
User Patterns In Mobile
Megatrends
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27. Build A Useful Product
"Truly successful apps offer a clear solution to a
problem their users face” - DeBow
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Observe a pattern
Develop your theory
Build the hypothesis
Measure in groups
Learn through data
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28. Product Fundamentals
Create a useful product
Research, plan, design, build, iterate for product-market fit
Create a smart product
Identify success metrics and enforce disciplined analysis
Create a successful product
Define the “4 loops”
Create a profitable product
Identify & test potential strategies
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@noah_lucas
29. Build A Useful Product
"Truly successful apps offer a clear solution to a
problem their users face” - DeBow
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Observe a pattern
Develop your theory
Build the hypothesis
Measure in groups
Learn through data
@noah_lucas
30. Create A Smart Product
Analytics
KPIs: Key Performance Indicators
Only as intricate as you want
Only as useful if diligent
Test & Learn to validate hypotheses and optimize
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@noah_lucas
31. Create A Smart Product
KPI examples
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Usage
Lifetime Value (LTV)
Retention Rate
Active Users
Average Revenue Per User
User Happiness
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32. KPIs of Expedia
• Install
• Launch
• Hotel + Flight Search
• Book & Conversion Funnel
• Itineraries
• Engagement
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33. Create A Smart Product
Dave McClure’s “Startup Metrics for Pirates”
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Acquisition
Activation
Retention
Referral
Revenue
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47. Viral Loop
Enable and encourage organic growth so K > 1
Discover
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Engage
Interact
Share
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48. Viral Loop
Enable and encourage organic growth so K > 1
Define you consumable content
Interactive and social functionality
Make user want to share (the hook)
Fast, simple on boarding (acquisition funnel)
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49. Mobile First?
Pros and Cons of a mobile-first strategy
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Push
Location
Performance
OS integration
Cost
Approval process
Speed to launch
Cohort testing ease
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50. Phases of the Internet
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Phase 1: Infrastructure
Phase 2: Application
All-in-one Portals
Social Networking
Niche Specialty networks
Multi-use Apps
Single Use Apps
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51. Patterns In Mobile
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Single Purpose app
Social component
Fast content creation
Consumable content
Primary Interaction
Micro-interaction
Asynchronous and
synchronous
Asymmetric follow model
Critical mass (Users before
money)
Global appeal
Fast loading
Defined Constraints
Unique in some way
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52. “Megatrends”
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What’s Happened
Social
Cloud
Mobile
Global
Logistics
P2P/Sharing Economy
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53. “Megatrends”
What’s Happened What’s Coming
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Social
Cloud
Mobile
Global
Logistics
P2P/Sharing Economy
Cross-Device
Internet of Things
Bitcoin/crypto
Wearables
Discovery: pull to push
Search: pull to push
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