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MEGA - Gamification in Environmental Education

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The Game with Impact: 
Gamification in Environmental 
Education and Entrepreneurship 
• Alexandr Iscenco 
alexander@megage...

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State of Environmental and 
Entrepreneurship Education 
1. Define terms 
2. Current trends and methods

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Environmental Education (EE) 
“the learning process that increases people’s 
knowledge and awareness about the 
environmen...

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MEGA - Gamification in Environmental Education

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Presentation of the article "The Game with Impact: Gamification in Environmental Education and Entrepreneurship" at the World Resources Forum 2014.

Presentation of the article "The Game with Impact: Gamification in Environmental Education and Entrepreneurship" at the World Resources Forum 2014.

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MEGA - Gamification in Environmental Education

  1. 1. The Game with Impact: Gamification in Environmental Education and Entrepreneurship • Alexandr Iscenco alexander@megageneration.com • Johnathan Li johnathan@megageneration.com
  2. 2. State of Environmental and Entrepreneurship Education 1. Define terms 2. Current trends and methods
  3. 3. Environmental Education (EE) “the learning process that increases people’s knowledge and awareness about the environment and associated challenges, develops the necessary skills and expertise to address the challenges, and fosters attitudes, motivations, and commitments to make informed decisions and take responsible action” - UNESCO -
  4. 4. Entrepreneurship Education “teaching the capturing of ideas, converting them into products or services, and building a venture to take the concept to market with the inclusion of risk taking, pro-activity, and innovation as key elements” - UNESCO -
  5. 5. Summary • Environmental Education – Growing topic – Moving towards alternative teaching methods – Development opportunity in areas outside of primary, secondary, and higher education levels
  6. 6. Summary • Entrepreneurship Education –Both in-school and external programs for entrepreneurship education can be improved –There is a high demand for entrepreneurship education –Possible improvement in supply or accessibility of programs to meet demand
  7. 7. www.letsdoitworld.org/wastecountries
  8. 8. Average level of interest for improving the environment School courses are adequate at teaching skills Interest for educational system incorporating project based learning
  9. 9. GAMIFICATION The use of game tools, mechanics, and techniques in non-game context.
  10. 10. Jane McGonigal: Gaming can make a better world
  11. 11. MEGA Game Book
  12. 12. Gamification Design Framework
  13. 13. Results 300 pupils engaged 104 pupils completed all tasks & missions 70 GREEN Agents 27 pupils voluntarily completed bonus missions 7 extra projects organized 41.5 t of waste reused / recycled
  14. 14. The Game with Impact www.megageneration.com
  15. 15. Thank you for your attention! • Alexandr Iscenco alexander@megageneration.com • Johnathan Li johnathan@megageneration.com www.megageneration.com

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