Lori LandayProfessor of Cultural StudiesBerklee College of MusicSCMS13
Innovativesound canbridge thegaps betweenthe physicalbody,representedbody, andimaginedbody in videogames.
Do you feel the wind? Where? Why?Grand Theft Auto IV: The Battle of Gay TonyRockstar North, 2009
Do you feel the wind? Where? Why?Flower, thatgamecompany, 2009
Walter Murch’s aural spectrum                                http://transom.org/?page_id=7006
unified sound, image, action in a virtual environmentChar Davies, Osmose (1994-96)
LIMBO, Playdead, 2010
GAPS BETWEENthe physical body of the player,the screen body represented on the screen,perhaps by an avatar, andthe imagine...
Sound effects & music in Portal 2               sound of soaring through the air after bouncing on “Aerial               F...
Speech as sound effects in Portal 2
Portal 2, Valve, 2011
“Technology mirrors our desires;interactive technologies, inparticular, reflect our desire tofeel engaged.”David Rokeby, “...
Sound, Embodiment, and the Experience of Interactivity in Video Games & Virtual Environments
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Sound, Embodiment, and the Experience of Interactivity in Video Games & Virtual Environments

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Sound, Embodiment, and the Experience of Interactivity in Video Games & Virtual Environments, presented by Lori Landay, Professor of Cultural Studies at Berklee College of Music, at SCMS 2013.
http://www.lorilanday.com/sound
http://www.youtube.com/watch?v=e1oB9kMg0do&list=PLEnae7GogtYvFt4Mj8sMcurlproykzsd0

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Sound, Embodiment, and the Experience of Interactivity in Video Games & Virtual Environments

  1. 1. Lori LandayProfessor of Cultural StudiesBerklee College of MusicSCMS13
  2. 2. Innovativesound canbridge thegaps betweenthe physicalbody,representedbody, andimaginedbody in videogames.
  3. 3. Do you feel the wind? Where? Why?Grand Theft Auto IV: The Battle of Gay TonyRockstar North, 2009
  4. 4. Do you feel the wind? Where? Why?Flower, thatgamecompany, 2009
  5. 5. Walter Murch’s aural spectrum http://transom.org/?page_id=7006
  6. 6. unified sound, image, action in a virtual environmentChar Davies, Osmose (1994-96)
  7. 7. LIMBO, Playdead, 2010
  8. 8. GAPS BETWEENthe physical body of the player,the screen body represented on the screen,perhaps by an avatar, andthe imagined body comprised of the mental imageand nonconscious sensory-motor processes ofthe physical body and also the virtual bodySound has the potential to bridge the points ofdisconnection among these embodiment perspectives in away that image and action cannot.
  9. 9. Sound effects & music in Portal 2 sound of soaring through the air after bouncing on “Aerial Faith Plate,” a sound effect that can be better understood as a musical event than a diegetic soundDan Bruno http://cruiseelroy.net/2011/06/portal-2-music/
  10. 10. Speech as sound effects in Portal 2
  11. 11. Portal 2, Valve, 2011
  12. 12. “Technology mirrors our desires;interactive technologies, inparticular, reflect our desire tofeel engaged.”David Rokeby, “Transforming Mirrors:Subjectivity and Control in InteractiveMedia,” 1996

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