Hyperfiction: Where did it all go wrong?
How to tell stories without words
Heidi Colthup
@heidi_colthup
www.little-and-lou...
Some definitions
• Hypertext - Text which does not form a single sequence and
which may be read in various orders; spec. t...
From
eliterature.org
which is based at
MIT and headed
up by Nick
Montfort
The Evolution of Ergodic Literature
‘Castle Colditz’ Felix Software (1984)
‘Afternoon – a story’ Michael Joyce (1992)
‘Patchwork Girl’ Shelley Jackson (1995)
‘Oldton’ Tim Wright (2004)
‘Nightingale's Playground’ Andy Campbell
(2011)
The problems with Ergodic Literature, or
where Hyperfiction went wrong
The technology simply wasn’t good enough
to match our expectations.
‘the early hypertextualists just weren’t good enough writers to
carry off such a difficult form.’ Lafarge (2011) http://
w...
The reader’s
experience is
frustrating;
when are you
finished?
Plot?
Written by academics, for academics
The way
forward…
perhaps
Alice for the iPad
‘Zombies, run!’ Naomi Alderman 2012
So what about games you can
read?
Imagine an image of a game controller (probably
a PS4 controller because they’re cool ri...
@socialtechn
o

25
@dannyuk
http://dannyuk.com/

26
Pauly Pops

27
Dr Kate Devlin
@drkatedevlin

28
@drkatedevlin (again…)

29
30
31
32
33
34
35
Digibury: Heidi Colthup - Hyperfiction: where did it go wrong?
Digibury: Heidi Colthup - Hyperfiction: where did it go wrong?
Digibury: Heidi Colthup - Hyperfiction: where did it go wrong?
Digibury: Heidi Colthup - Hyperfiction: where did it go wrong?
Digibury: Heidi Colthup - Hyperfiction: where did it go wrong?
Upcoming SlideShare
Loading in …5
×

Digibury: Heidi Colthup - Hyperfiction: where did it go wrong?

545 views

Published on

In this talk, Heidi Colthup looks at the history of hyperfiction and hypertext: Back in the 1990s there was talk of the end of the book now that we had computer screens. Some writers of experimental fiction started producing CDRoms of hypertext stories, some kept on using traditional hard copy books with surprising results, and others went off and wrote video games. Now we have games which we can read and hard copy books we can play so where does that leave hypertext fiction?

Published in: Technology, Education
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
545
On SlideShare
0
From Embeds
0
Number of Embeds
111
Actions
Shares
0
Downloads
2
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Digibury: Heidi Colthup - Hyperfiction: where did it go wrong?

  1. 1. Hyperfiction: Where did it all go wrong? How to tell stories without words Heidi Colthup @heidi_colthup www.little-and-loud.com
  2. 2. Some definitions • Hypertext - Text which does not form a single sequence and which may be read in various orders; spec. text and graphics (usu. in machine-readable form) which are interconnected in such a way that a reader of the material (as displayed at a computer terminal, etc.) can discontinue reading one document at certain points in order to consult other related matter. (OED) • Hyperfiction - or Cyberfiction, or digital literature, or electronic literature, or digital fiction….
  3. 3. From eliterature.org which is based at MIT and headed up by Nick Montfort
  4. 4. The Evolution of Ergodic Literature
  5. 5. ‘Castle Colditz’ Felix Software (1984)
  6. 6. ‘Afternoon – a story’ Michael Joyce (1992)
  7. 7. ‘Patchwork Girl’ Shelley Jackson (1995)
  8. 8. ‘Oldton’ Tim Wright (2004)
  9. 9. ‘Nightingale's Playground’ Andy Campbell (2011)
  10. 10. The problems with Ergodic Literature, or where Hyperfiction went wrong
  11. 11. The technology simply wasn’t good enough to match our expectations.
  12. 12. ‘the early hypertextualists just weren’t good enough writers to carry off such a difficult form.’ Lafarge (2011) http:// www.salon.com/2011/10/04/return_of_hypertext/
  13. 13. The reader’s experience is frustrating; when are you finished?
  14. 14. Plot?
  15. 15. Written by academics, for academics
  16. 16. The way forward… perhaps
  17. 17. Alice for the iPad
  18. 18. ‘Zombies, run!’ Naomi Alderman 2012
  19. 19. So what about games you can read? Imagine an image of a game controller (probably a PS4 controller because they’re cool right now) being used as a bookmark in a really worthy book - War and Peace, or Bleak House, or Pride and Prejudice. And now imagine that I asked the internet…. 24
  20. 20. @socialtechn o 25
  21. 21. @dannyuk http://dannyuk.com/ 26
  22. 22. Pauly Pops 27
  23. 23. Dr Kate Devlin @drkatedevlin 28
  24. 24. @drkatedevlin (again…) 29
  25. 25. 30
  26. 26. 31
  27. 27. 32
  28. 28. 33
  29. 29. 34
  30. 30. 35

×