Mad Skillz in WoW (workshop)

Liz Danforth
Liz DanforthParalibrarian, freelance writer/artist, consultant at Danforth Design & Development
Mad Skillz  in WoW Acquisition and Transferability of 21st Century Skills from an Online Virtual Game Environment Liz Danforth [email_address]
 
 
 
 
Social change in progress Libraries embrace change
Blizzcon 2007 by jnemo  http://bit.ly/3mVuvY Blizzcon 2009 by jnemo http://bit. ly/3ZlpHn MMORG :  Massively multi-player  online roleplaying game
 
 
 
 
 
Why Games?
 
1,630 respondents
a: 90% US; 67 different countries incl. Slovenia b: 77% US; 38 different countries incl. Bulgaria c: 63% US; 114 different countries incl. Uzbekistan
3 Age Stereotypes: who plays? 1  LFG GNOMER by Jennie Faber  http://bit.ly/14ukQl 2  Rick’s Birthday by Alain-Christian  http://bit.ly/1tsu29   3  Warcraft Warrior by Menage a Moi  http://bit.ly/26yPSG 1 2 18-25 26-35 36-45
Gender Stereotypes: who plays?
3:2 7:3 5:1 Gender Balance? 3:1
Brains or teh dumbz? PhD Graduation_3922 by KitLKat  http://bit.ly/35T7V7   Redneck by adiffererntryan  http://bit.ly/zstpQ
Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6%
Braaaainz ... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6% But survey respondents ...
Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6% 28% 28%
Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6% 28% 28% 13%
Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6% 28% 28% 13% 2.5%
Are they “gamers?” Chess Event in Karazhan by Nicole Lee http://bit.ly/59TjhF Are they “gamers?”
Are they “gamers?” 93%  say gaming is one of their primary hobbies or recreational activities (Are you a gamer?)
but when asked  “ Would you describe yourself as 'a gamer?' ” 30% said “rarely or never”
 
Genie III by Cathérine  http://bit.ly/4fkeQl
 
Fatty watching himself on TV by Cloudzilla  http://bit.ly/33jiwl
1. Sharing knowledge 2. Problem solving 3. Creative arts 4. Social computing 5. Computer skills 6. Cooperation a. Activity, practice, or experienced within or for the game b. Learned in or because of the game but applied outside the game
Sharing knowledge …  share knowledge during the game about subjects specific to internal gameplay? Agreed:  90.1% Sharing knowledge …  share knowledge during the game but related to subjects housed outside the game? Agreed:  78.6%
Problem solving …  learn problem-solving strategies within the game? Agreed:  89.8% Problem solving …  problem-solving strategies from the game that affected your ability to solve problems in real life? Agreed:  53.6%
Creative Arts …  an impact on your creativity and literacy within the game, in knowledge or practice? Agreed:  38% Creative Arts … impact of what you learned while in game on your creativity and literacy outside of the game? Agreed:  41.6% BlizzCon /09 (Shivarra) by brianjmatis  http://bit.ly/3iWcyQ
Social Computing …  new, more, or different uses of social online sites for game help? Agreed:  60% Social Computing … . new, more, or different uses of social online sites aside from the game but originally  as a result of playing WoW? Agreed:  38.3%
Computer Skills …  new computer-related skills and knowledge within or because of playing the game? Agreed:  66.6% Computer Skills …  new computer-related skills and knowledge taken to other areas of your real life? Agreed:  43.1%
Cooperation …  worked with others in the game? Agreed:  89.3% Cooperation …  worked with people you know because of the game but on real life matters  outside of the game? Agreed:  50.3%
1. Sharing knowledge 2. Problem solving 6. Cooperation
1. Sharing knowledge 39.7%   strongly  agreed that there was transference 2. Problem solving 17.5%  strongly felt that way about problem solving skills 6. Cooperation 19%  strongly agreed that experiences within the game led to  cooperative efforts outside the game
All images courtesy of http://wow.com 3. Creative arts
Tucson Symphony Orchestra : March 13 and 14, 2010 3. Creative arts
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY !
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists   Communicators
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists   Communicators   Consumers
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists   Communicators   Consumers   Creators
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists   Communicators   Consumers   Creators   Curious
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists   Communicators   Consumers   Creators   Curious   Career
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists   Communicators   Consumers   Creators   Curious   Career   Cultural
[email_address] Twitter: LizDanforth Slideshare: Liz Danforth Azeroth: Winterice of Kilrogg <Crusty Blades>
Jeopardy Bonus Round: Computer Gaming for $200 (or a signed art print) This fictional land has an American population equal to that of the City of Los Angeles.
Jeopardy Bonus Round: Computer Gaming for $500 (or a signed NGD poster) 77-86%
Jeopardy Bonus Round: Computer Gaming for $1000 (or a copy of the Burning Crusade Dungeon Guide and 10day time card) After causing an infamous party wipe in Upper Black Rock Spire (seen on YouTube),  this “hero” became his own in-game Achievement
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Mad Skillz in WoW (workshop)

  • 1. Mad Skillz in WoW Acquisition and Transferability of 21st Century Skills from an Online Virtual Game Environment Liz Danforth [email_address]
  • 2.  
  • 3.  
  • 4.  
  • 5.  
  • 6. Social change in progress Libraries embrace change
  • 7. Blizzcon 2007 by jnemo http://bit.ly/3mVuvY Blizzcon 2009 by jnemo http://bit. ly/3ZlpHn MMORG : Massively multi-player online roleplaying game
  • 8.  
  • 9.  
  • 10.  
  • 11.  
  • 12.  
  • 14.  
  • 16. a: 90% US; 67 different countries incl. Slovenia b: 77% US; 38 different countries incl. Bulgaria c: 63% US; 114 different countries incl. Uzbekistan
  • 17. 3 Age Stereotypes: who plays? 1 LFG GNOMER by Jennie Faber http://bit.ly/14ukQl 2 Rick’s Birthday by Alain-Christian http://bit.ly/1tsu29 3 Warcraft Warrior by Menage a Moi http://bit.ly/26yPSG 1 2 18-25 26-35 36-45
  • 19. 3:2 7:3 5:1 Gender Balance? 3:1
  • 20. Brains or teh dumbz? PhD Graduation_3922 by KitLKat http://bit.ly/35T7V7 Redneck by adiffererntryan http://bit.ly/zstpQ
  • 21. Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6%
  • 22. Braaaainz ... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6% But survey respondents ...
  • 23. Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6% 28% 28%
  • 24. Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6% 28% 28% 13%
  • 25. Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6% 28% 28% 13% 2.5%
  • 26. Are they “gamers?” Chess Event in Karazhan by Nicole Lee http://bit.ly/59TjhF Are they “gamers?”
  • 27. Are they “gamers?” 93% say gaming is one of their primary hobbies or recreational activities (Are you a gamer?)
  • 28. but when asked “ Would you describe yourself as 'a gamer?' ” 30% said “rarely or never”
  • 29.  
  • 30. Genie III by Cathérine http://bit.ly/4fkeQl
  • 31.  
  • 32. Fatty watching himself on TV by Cloudzilla http://bit.ly/33jiwl
  • 33. 1. Sharing knowledge 2. Problem solving 3. Creative arts 4. Social computing 5. Computer skills 6. Cooperation a. Activity, practice, or experienced within or for the game b. Learned in or because of the game but applied outside the game
  • 34. Sharing knowledge … share knowledge during the game about subjects specific to internal gameplay? Agreed: 90.1% Sharing knowledge … share knowledge during the game but related to subjects housed outside the game? Agreed: 78.6%
  • 35. Problem solving … learn problem-solving strategies within the game? Agreed: 89.8% Problem solving … problem-solving strategies from the game that affected your ability to solve problems in real life? Agreed: 53.6%
  • 36. Creative Arts … an impact on your creativity and literacy within the game, in knowledge or practice? Agreed: 38% Creative Arts … impact of what you learned while in game on your creativity and literacy outside of the game? Agreed: 41.6% BlizzCon /09 (Shivarra) by brianjmatis http://bit.ly/3iWcyQ
  • 37. Social Computing … new, more, or different uses of social online sites for game help? Agreed: 60% Social Computing … . new, more, or different uses of social online sites aside from the game but originally as a result of playing WoW? Agreed: 38.3%
  • 38. Computer Skills … new computer-related skills and knowledge within or because of playing the game? Agreed: 66.6% Computer Skills … new computer-related skills and knowledge taken to other areas of your real life? Agreed: 43.1%
  • 39. Cooperation … worked with others in the game? Agreed: 89.3% Cooperation … worked with people you know because of the game but on real life matters outside of the game? Agreed: 50.3%
  • 40. 1. Sharing knowledge 2. Problem solving 6. Cooperation
  • 41. 1. Sharing knowledge 39.7% strongly agreed that there was transference 2. Problem solving 17.5% strongly felt that way about problem solving skills 6. Cooperation 19% strongly agreed that experiences within the game led to cooperative efforts outside the game
  • 42. All images courtesy of http://wow.com 3. Creative arts
  • 43. Tucson Symphony Orchestra : March 13 and 14, 2010 3. Creative arts
  • 44. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY !
  • 45. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists
  • 46. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators
  • 47. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers
  • 48. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers Creators
  • 49. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers Creators Curious
  • 50. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers Creators Curious Career
  • 51. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers Creators Curious Career Cultural
  • 52. [email_address] Twitter: LizDanforth Slideshare: Liz Danforth Azeroth: Winterice of Kilrogg <Crusty Blades>
  • 53. Jeopardy Bonus Round: Computer Gaming for $200 (or a signed art print) This fictional land has an American population equal to that of the City of Los Angeles.
  • 54. Jeopardy Bonus Round: Computer Gaming for $500 (or a signed NGD poster) 77-86%
  • 55. Jeopardy Bonus Round: Computer Gaming for $1000 (or a copy of the Burning Crusade Dungeon Guide and 10day time card) After causing an infamous party wipe in Upper Black Rock Spire (seen on YouTube), this “hero” became his own in-game Achievement

Editor's Notes

  1. This is not the slide you&apos;re looking for. Move on.
  2. Geek inside -- that’s me.
  3. Most likely you know me wearing my library hat.
  4. Most likely you know me wearing my library hat.
  5. WHY AM I HERE?
  6. WHY AM I HERE TODAY?
  7. What is WoW?
  8. Go interesting places
  9. Meet interesting people
  10. And party down with them!
  11. Sometimes the fellowship is to assembled to go slay dragons.
  12. My goals for the survey A look into games, gaming culture, libraries, and learning -- What do they take out of games back to real life With Dr Chris Johnson … conducted late April and May of this year
  13. Demographics begin
  14. Demographics begin
  15. How old are they?
  16. What gender are they?
  17. What gender are they?
  18. Do you have to be stupid to spend your time playing a game like this?
  19. Do you have to be stupid to spend your time playing a game like this?
  20. Do you have to be stupid to spend your time playing a game like this?
  21. Do you have to be stupid to spend your time playing a game like this?
  22. Do you have to be stupid to spend your time playing a game like this?
  23. Do you have to be stupid to spend your time playing a game like this?
  24. Well…. How much time DO they spend?…A: how long have they been playing? … how often do they log in?… how much time each week do they spend?
  25. Apparently the players are listening.
  26. Boob tube, for comparison
  27. I wanted to know exactly what are they learning and practicing in 6 fields
  28. Sharing Knowledge
  29. Problem solving
  30. Creativity Literacy
  31. Social computing -- use of the social web
  32. Computer skills…. Vent, Flash
  33. Cooperation
  34. Creative works
  35. Creative works