Achievement systems explained

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In today’s gaming world, the word “Achievements”, even if rooted in the gaming history, has become extremely popular. The spread of broadband connections and the introduction of multiplayer interactions as core components of a videogame have brought to life to a number of social platforms like Xbox Live!, Playstation Network, Steam and Kongregate, in which the players can track their progress along different game titles and compete among each others. Unfortunately, even if such platforms share similar features, the way in which they manage the aspects of user profiling and statistic tracking is different, leaving the architectural and development aspects of an achievement system tied to the implementation of each vendor. This paper provides an insight on Achievements, their purposes and the way in which they have evolved. A taxonomy of possible achievements is shown along with a set of guidelines to be followed when developing them. Finally a model that can be used to describe all the existing systems is introduced in order to try to put the basis for an open platform capable of integrating existing gaming communities.

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  • Very nice presentation, thank you. Your high level scheme of achievement system was helpful. Also watched your speech, you should be more confident, your material is interesting. Best regards
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  • Show military value in ancient rome, medallion with Caesar portraitBoyScout badges sports, science, craftingNowadays: foursquare badges
  • Williams manufactory company
  • Midway’s SeawolfExtra time, not possible to store the high score, introduced by Space Invaders II and Starfire
  • Atari 2600Listed on manual, end a level in less than 33.3 secondsMail the picture to the company, high valuableitem expressly conceived to be worn and shown to others, a principle that has been applied also to the distribution of digital patchesThe only way before the diffusion of the web, or on local consoles
  • completing a level without rotating to the right or completely failing certain levels.
  • Midway’s Seawolf
  • Achievements allow others to recognize what the player has attained and enhance games by providing lasting rewards. This leads to a sense of affirmation given by the fictional status that the player has created for himself and the expectation that others will look with admiration someone who has undertaken the action stated in the achievement. Favourite games and genres, his mastered skills and past gaming history.
  • We might also have levels for the same achievement, but it can be considered just a different instance
  • Xbox Live, Playstation Network, Kongregate, Steam, Facebook, Blizzard Achievement SystemHeterogeneous platforms, similar results, based on 6 flagcarrier games for each platform
  • actions that need to be mastered in order to procede with the gaming experience
  • completing significative tasks or when reaching a milestone in the game, such as an important event or the end of a level. Any action maintain the level of engagement high through the whole game
  • try all that the game has to offer. They usually require the players to play in a specific game mode, to try specific gaming features or components of the game. Tracks the interactions with the user interface
  • Longevity: both longevity and custom content creationreward the interaction among players and their contributions to enhance the experience offered by a platform or a game.
  • finding hidden items, special areas, completing collections, and other similar features. They encourage the player to explore every facet of the game and they are usually related to actions that are not meaningful for the goals of the game Surprise and discussions
  • type of achievement in which the task is to perform the same action repeatedly, with little or no variance between each repetition, such as reaching “1000 kills” or earning “100,000 gold”.
  • are rewarded when a player is able to perform exceptional actions within the game. Difficult, non repetitive tasks, good knowledge of the game, mastered skills
  • unique achievements that can be acquired just by few players in the world for exceptional actions performed in the game, possibly negating the possibility for any other player to acquire them. strong multiplayer components
  • performs poorly or commit negative actions in the game, such as losing or being humiliated
  • are special achievements that are used to reward the loyalty of the core members of a community Real word events
  • -A player wants to collect all the badges by using any means, most efficient way. Avoid repetitive and alienating tasks-Clear states the goals of your achievements, otherwise players will just find them by change or they will look up over the internet-Only few committed players will be able to get them-Not satisfied when low skilled, don’t remark it in their gaming history-Grinders are fine only if they are used for actions that the player would do anyway, otherwise they might cause behavior change
  • Achievement systems explained

    1. 1. ACHIEVEMENT SYSTEMS EXPLAINEDLuca Galli,Piero FraternaliPolitecnico di Milano, ItalyEmail: lgalli@elet.polimi.it
    2. 2. WHAT IS AN ACHIEVEMENT? Click here to add textGaming and Social Media 2012 Singapore
    3. 3. DEFINITIONS Click here to add text An Achievement is a set of tasks, defined by a designer, for the player to fulfill so to achieve a milestone and track the progress in a system. A Badge is an artifact associated to the completion of an achievement and given to a player after its completion. An Achievement System, also called Reward System, is a component of an entertainment platform used to offer, present, manage and share achievements, at a global scale and across multiple games or entertainment systems.Gaming and Social Media 2012 Singapore
    4. 4. DEFINITIONS Click here to add textThe Player score is a numerical value that represents ameasure of the skill of a player.A Leaderboard is an ordered list of players based onthe scores they have obtained in a specific game.Gaming and Social Media 2012 Singapore
    5. 5. A BIT OF HISTORY Click here to add text The achievement concept is older than what you may think…Gaming and Social Media 2012 Singapore
    6. 6. A MECHANICAL ANCESTOR… Click here to add text 1953: First score tracking in an entertainment machineGaming and Social Media 2012 Singapore
    7. 7. … AND THE DIGITAL ONE Click here to add text 1978: The term “High Score” , as it’s known today, is introducedGaming and Social Media 2012 Singapore
    8. 8. GOOD OLD FASHIONED SEWING Click here to add text 1977: The first game badges: Activision’s Fabric PatchesGaming and Social Media 2012 Singapore
    9. 9. DIGITAL ACHIEVEMENTS Click here to add text 1990: Amiga E-Motion introduces achievementsGaming and Social Media 2012 Singapore
    10. 10. THE TURNAROUND… Click here to add text 2005: Microsoft improved Xbox Live! service is launchedGaming and Social Media 2012 Singapore
    11. 11. …AND THE COMPETITORS Click here to add text 2007: Valve introduces Steam AchievementsGaming and Social Media 2012 Singapore
    12. 12. …AND THE COMPETITORS Click here to add text July 2008: Sony introduces PS3 TrophiesGaming and Social Media 2012 Singapore
    13. 13. …AND THE COMPETITORS Click here to add text October 2008: Activision Blizzard adds an achievement system to World of WarcraftGaming and Social Media 2012 Singapore
    14. 14. …AND THE COMPETITORS Click here to add text 2010: Apple announces Game CenterGaming and Social Media 2012 Singapore
    15. 15. COOL STORY BUT… WHAT’S THE PURPOSE? Click here to add text Motivation and Social Recognition! “Games do not work without incentives for the players to perform actions and to strive towards their goals” Staffan Björk “Players play for personal goals, are aware of the goals of other players, and the shared understanding of intentionality makes game actions socially meaningful” Jesper JuulGaming and Social Media 2012 Singapore
    16. 16. DISSECTING AN ACHIEVEMENT Click here to add text Fundamental Components: •TITLE: Suggest theme or actions •ICON: Visual clues to attract interest •DESCRIPTION: Defines conditions and rewards •POINTS: Difficulty, effor measure •ECA: Event Condition ActionGaming and Social Media 2012 Singapore
    17. 17. PLAYER DOSSIER Click here to add textGaming and Social Media 2012 Singapore
    18. 18. ACHIEVEMENT TAXONOMY Click here to add text Ghost Recon: Game Title Heavy Rain Team Fortress 2 World Of Warcraft Tyrant The Sims Social Advanced WarfighterThe ten Platform Instructors Xbox 360 Completed tutorial level on any skill Playstation 3 Complete drawing, Set the the Steam (PC) Use Jarate to reveal a cloaked Spy Battle.net Learn how transform into to a Kongregate N/A Facebook Plant something in two empty garden level table, Play with kids dragon. patchescategories: Secure the US Leave home without Win 2Fort with a Get in the arena at the Amphitheater of Complete the quest: Quests being spotted by the Location 2 reached president shutout Anguish and defeat Roominating journalists Vladof the Butcher•Instructors Content Win 5 matches on See all endings Enter the editor while Fully explore the N/A Break The Ice Automatically -•Quests Discovery each Map watching a replay Duskwood map. Earned Win 30 co-op•Content Discovery Achieve 100,000 Win 1000 ranked Post to news feed and matches with at least Socializers N/A YouTube views for arena matches while N/A have 3 friends click 6 gamertags in the your movie in a guild group. your message room•Socializers Find all clues of the Get to Loot Island 52 unique cards•Secret Chests Secret Chests N/A Origami Killer in the and claim your N/A N/A collected scene reward! Do•Grinders Get a total of 10,000 Knock down at least Complete 1000 Earn 600 simoleons Grinders 1 million points of N/A kills 50 passers-by quests from cooking fire damage•Herculean Tasks Herculean Task Get 4 kills in 4 seconds or less Perfect Crime Get a melee kill with a sticky jump Fish up Old Crafty in Orgrimmar. Nexus completed campaign N/A•Trophies Trophies Climb to the top of the leaderboard universal N/A N/A First person on the realm to achieve level 80. N/A N/A•Red Marks Red Marks N/A Give up or fail the N/A N/A N/A N/A•Loyalties Butterfly Trial Owner of Wrath of Loyalties N/A N/A N/A the Lich Kings N/A N/A Collectors Edition Gaming and Social Media 2012 Singapore
    19. 19. INSTRUCTORS Click here to add text Purpose: Onboarding Game: Viva Piñata (Rare)Gaming and Social Media 2012 Singapore
    20. 20. QUESTS Click here to add text Purpose: Progression The Elder Scrolls V: Skyrim (Bethesda Softworks)Gaming and Social Media 2012 Singapore
    21. 21. CONTENT DISCOVERY Click here to add text Purpose: Replay Value The Simpsons Game (Electronic Arts)Gaming and Social Media 2012 Singapore
    22. 22. SOCIALIZERS Click here to add textPurpose: Longevity, Viral Advertisement NBA Live 07 (Electronic Arts) Gaming and Social Media 2012 Singapore
    23. 23. SECRET CHESTS Click here to add text Purpose: Longevity, Surprise Halo 3 (Bungie Software)Gaming and Social Media 2012 Singapore
    24. 24. GRINDERS Click here to add textPurpose: Fillers, Secondary game mechanics Sonic the Hedgehog (Sega)Gaming and Social Media 2012 Singapore
    25. 25. HERCULEAN TASK Click here to add text Purpose: Extreme Challenge Dead Rising (Capcom)Gaming and Social Media 2012 Singapore
    26. 26. TROPHIES Click here to add text Purpose: Fierce competition, Pride Tom Clancys Ghost Recon: Advanced Warfighter (Ubisoft)Gaming and Social Media 2012 Singapore
    27. 27. RED MARKS Click here to add text Purpose: Onboarding, Mocking F.E.A.R. 2 (Monolith Production)Gaming and Social Media 2012 Singapore
    28. 28. LOYALTIES Click here to add text Purpose: Customer Loyalty, Pride Diablo 3 (Activision Blizzard)Gaming and Social Media 2012 Singapore
    29. 29. TO DO AND NOT-TO-DO Click here to add textBad design •Completion and actions •No Secrets! •Trophies may be demotivating… •Red marks? •This is my work! (or not?)Good practices •Acknowledge highest difficulty •Always Earnable •Reward strange and emerging behaviors!Gaming and Social Media 2012 Singapore
    30. 30. GAMING ARCHITECTURE Click here to add textAchievement System insidea Game EngineGaming and Social Media 2012 Singapore
    31. 31. ACHIEVEMENT SYSTEM ARCHITECTURE Click here to add textGaming and Social Media 2012 Singapore
    32. 32. DATA STRUCTURE Click here to add textGaming and Social Media 2012 Singapore
    33. 33. Click here to add text The CUbRIK Project● CUbRIK is a research project financed by the European Union● Goals: ● Advance the architecture of multimedia search ● Exploit the human contribution in multimedia search ● Use open-source components provided by the community ● Start up a search business ecosystem● http://www.cubrikproject.eu/Gaming and Social Media 2012 Singapore

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