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Excellence in the Design of Learning Content

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This presentation looks at 6 key areas involved in effective course design, first presented at the UK Moodle Moot 2017 #mootieuk17

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Excellence in the Design of Learning Content

  1. 1. EXCELLENCE IN THE DESIGN OF LEARNING CONTENT LEWIS CARR @LEWISCARR
  2. 2. “ I N O R D E R T O C R E A T E A N E N G A G I N G L E A R N I N G E XP E R I E N C E , T H E R O L E O F I N S T R U C T O R I S O P T I O N A L , B U T T H E R O L E O F L E A R N E R I S E S S E N T I A L . ” BERNARD BULL
  3. 3. “PEOPLE OFTEN TOUT INTERACTIVITY AS THE GREAT BENEFIT OFFERED BY ELEARNING, YET MOST INTERACTIVITY DOES NOTHING TO EITHER ENGAGE OR INSTRUCT.” ETHAN EDWARDS
  4. 4. “ TH E KEY TO SU C C ESS IS TO APPRECIATE HOW PEOPLE LEAR N , U N D ER STAN D TH E TH OU GH T PR OC ESS TH AT GOES IN TO IN STR U C TION AL D ESIGN , W H AT W OR KS W ELL, AN D A R AN GE OF D IFFER EN T W AYS OF ACHIEVING GOALS.” TIM BUFF
  5. 5. “WHEN IT COMES TO ELEARNING, CONTENT MEANS EVERYTHING. IF ELEARNING CONTENT IS NOT MASTERFULLY DESIGNED, ALL THE REST WILL JUST GO DOWN THE DRAIN.” CHRISTOPHER PAPPAS
  6. 6. I N T H I S P R E S E N T A T I O N BASED ON A LEADING TECHNOLOGIES AWARD CRITERIA CONSIDER 6 APPROACHES TO THE DESIGN OF LEARNING CONTENT
  7. 7. C O N T E N T & P E R F O R M A N C E N E E D A L I G N M E N T C O N T E N T I N N O V A T I O N M E D I A & L E A R N I N G I N T E R A C T I V I T Y C O N T E N T O P T I M I S A T I O N L E A R N E R E N G A G E M E N T C O N T R I B U T I O N M A D E T O L E A R N I N G V I E W S O F T H E L E A R N E R I M P A C T O N T H E O R G A N I S A T I O N
  8. 8. C O N T E N T P E R F O R M A N C E & N E E D A L I G N M E N T
  9. 9. CONTENT PERFORMANCE & NEED ALIGNMENT Courses structured into distinct modules and then broken down into smaller units. Activities linked to learning outcomes (Outcomes clearly identified to the learner at the start of each unit). Units kept purposefully short to strengthen the attention of the learner. Conditional Release to deliver content. Let learners see the end goal!
  10. 10. C O N T E N T P E R F O R M A N C E TABLE OF CONTENTS COURSE PROGRESS CHECKLIST
  11. 11. CONTRIBUTION MADE TO LEARNING VIEWS OF THE LEARNER IMPACT ON THE ORGANISATION CONTENT PERFORMANCE & NEED ALIGNMENT Content released based on performance. Stops learners racing ahead before they understand the key core concepts. Promotes a linear progression as the complexity of the course increases. Learners prefer to unlock content as they progress. Learners need to track progress and see what activities are next. Learners want to check grades at any time and see a % course completion. Continual assessment helps to identify the performance needs of the learner. Identify failing learners and see which concepts they are struggling with. Results analysis allows for the tailoring of content.
  12. 12. CONTENT INNOVATION
  13. 13. C O N T E N T I N N O V A T I O N High quality production of course content is essential. Learners value quality & Innovation. Adopt new technologies. (Gamified Learning, Interactive video) Be ORIGINAL! Build your own content.
  14. 14. C O N T E N T I N N O V A T I O N H5P MOODLE QUIZ
  15. 15. C O N T E N T I N N O V A T I O N LEVELUP OPEN BADGES
  16. 16. CONTRIBUTION MADE TO LEARNING VIEWS OF THE LEARNER IMPACT ON THE ORGANISATION CONTENT INNOVATION Content displayed and created using different media engages learners. Gamification in Moodle really does work! Learners do care about your resources. (They do make judgements.). Creating high quality learning materials is a resource heavy task. The more people involved in course production, the more everyone understands the course structure, resources and learning outcomes. You then have more people supporting the entire learning process. Poor quality courses negatively affects the learning process. It’s 2017, learners EXPECT innovation. Learners respond to points, prizes and a virtual pat on the back.
  17. 17. MEDIA & LEARNING
  18. 18. M E D I A & L E A R N I N G Include a wide range of different learning materials. Blend verbal and visual techniques. Embrace social media. Video is EVERYWHERE. Don’t shy away from it. Don’t limit yourself to just Moodle.
  19. 19. M E D I A & L E A R N I N G VIDEO DEMONSTRATIONS TALKING HEADS SOCIAL RSS INTERACTIVE VIDEO
  20. 20. CONTRIBUTION MADE TO LEARNING VIEWS OF THE LEARNER IMPACT ON THE ORGANISATION MEDIA & LEARNING Visual materials can enable learners to progress quicker than traditional “text heavy” materials. Strong visuals can help improve and reinforce understanding. Learners see an increase in recollection and comprehension of new material. Higher engagement in courses means higher retention rates. Learners are particularly complimentary about visuals in courses. Learners find videos help them to retain knowledge. Higher community engagement from social media. Understanding of core concepts is made more accessible. Social media helps extend Moodle (breaks down walls).
  21. 21. INTERACTIVITY
  22. 22. “PEOPLE OFTEN TOUT INTERACTIVITY AS THE GREAT BENEFIT OFFERED BY ELEARNING, YET MOST INTERACTIVITY DOES NOTHING TO EITHER ENGAGE OR INSTRUCT.” ETHAN EDWARDS
  23. 23. I N T E R A C T I V I T Y Live chats and webinars allows you to engage directly with learners. Interactions increase focus. Chose the right tool for the job. Creates a less passive learning experience.
  24. 24. I N T E R A C T I V I T Y INTERACTIVE (CLICKABLE CONTENT) WEBINARS OR MOODLE CHAT SESSIONS OR BOTH SOCIAL EXTENDS THE VIRTUAL LEARNING PLATFORM
  25. 25. CONTRIBUTION MADE TO LEARNING VIEWS OF THE LEARNER IMPACT ON THE ORGANISATION INTERACTIVITY Interaction engages learners and increases focus. Gamified elements (quizzes, memory games, flash cards) all reinforce learning. Learners respond better to interactivity. As a direct result of Gamification, learners spend more time in courses. Interactive assessment (question types) provides greater enjoyment for the learner. LevelUp! really does encourage learners to do more. It increases their voluntary learning. Open Badges (if done correctly) motivate learners. Social Media (Instagram, Facebook) allows providers to utilise new technologies and blend it with their teaching.
  26. 26. CONTENT OPTIMISATION
  27. 27. C O N T E N T O P T I M I S A T I O N Design for accessibility and inclusion. Mobile, mobile, mobile! Video is accessible and often preferred by learners, but variety is key. Keep it simple. Don’t be afraid to go “old school”. There is nothing wrong with course notes.
  28. 28. C O N T E N T O P T I M I S A T I O N MOBILE, MOBILE, MOBILE! NOT JUST HOW IT FITS, BUT HOW IT WORKS
  29. 29. C O N T E N T O P T I M I S A T I O N WORKSHEETS SHOULD BE MULTI-FUNCTIONAL - PRINTED - COMPLETED DIGITALLY - SCANNED AND UPLOADED (THINK ABOUT INCLUSION) “OLD SCHOOL” COURSE NOTES SUPPORT LEARNING
  30. 30. CONTRIBUTION MADE TO LEARNING VIEWS OF THE LEARNER IMPACT ON THE ORGANISATION CONTENT OPTIMISATION Creates a fully rounded learning experience. Learners gain further skills in digital literacy. Higher pass rates and assessment scores. Listen to feedback and tweak resources. Improve quality assurance. Learners like us to act upon their feedback (ask, deploy, test) . Reach more learners with multi device support. Learners want choice. Continual improvement (your course gets better each year).
  31. 31. LEARNER ENGAGEMENT & FEEDBACK
  32. 32. L E A R N E R E N G A G E M E N T & F E E D B A C K Course surveys. Social Media. Reviews - put yourself out there. Speak to learners about their experience. Keep learners engaged, before, during and after the course.
  33. 33. L E A R N E R E N G A G E M E N T ENGAGEMENT TOOLS IN MOODLE
  34. 34. L E A R N E R F E E D B A C K QUESTIONNAIRE
  35. 35. CONTRIBUTION MADE TO LEARNING VIEWS OF THE LEARNER IMPACT ON THE ORGANISATION LEARNER ENGAGEMENT Learners value feedback above ALL other forms of assessment/communication. Students directly influence their learning. Student help design your courses and content (student centred). Public reviews generate more business (Trust Pilot). Discussion-led learning encourages new ways of thinking. Social Media extends learning beyond the classroom. Learners like to “belong”. Learners can learn from others. Webinars deepens understanding if the user interacts with them. Organisations get to understand their learners better.
  36. 36. C O N T E N T & P E R F O R M A N C E N E E D A L I G N M E N T C O N T E N T I N N O V A T I O N M E D I A & L E A R N I N G I N T E R A C T I V I T Y C O N T E N T O P T I M I S A T I O N L E A R N E R E N G A G E M E N T C O N T R I B U T I O N M A D E T O L E A R N I N G V I E W S O F T H E L E A R N E R I M P A C T O N T H E O R G A N I S A T I O N
  37. 37. EXCELLENCE IN THE DESIGN OF LEARNING CONTENT LEWIS CARR @LEWISCARR

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