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Artistic styles research

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Artistic styles research

  1. 1. ARTISTIC STYLES RESEARCH
  2. 2. PHOTOREALISM Photorealism is a simulated scene that appears indistinguishable from a photograph or from real life. video games have to render their graphics in real time, usually at a rate of 60 frames per second. That's why it's good to be sceptical of pre-rendered video game trailers. They inevitably look better than the final game, because they are essentially movies, not samples of how the game looks when you play it. http://arstechnica.com/gaming/2012/02/how-close-are-we-to-truly-photorealistic-real-time-games/
  3. 3. CELL SHADING  Cell-shading is often used to mimic the style of a comic book or cartoon. It is somewhat recent, appearing from around the beginning of the twenty -first century.  Cell Shading in game was introduced with Jet Set Radio in 2000 for the Sega Dreamcast http://www.trustedreviews.com/borderlands-2_Games_photos_4
  4. 4. ABSTRACTION  Some games' graphics are composed of abstract shapes that have no particular meaning outside of their role in the game.  The most known game that implements abstraction into there game style would Tetris which uses dif ferent shapes and colours and using them to slot them together. http://www.gamasutra.com/view/feature/5885/no_truth_in_game_design_an_.php?print=1
  5. 5. EXAGGERATION  Exaggeration mostly used in RPG’s is a art style which is used in anime and manga normally, the art style is exaggerates many scenes within the game. http://www.gratisjuegos.org/descargar/dragon-ball-z-bt3-version-latino-final-ps2-bu/

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