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Design Scripts: Designing (inter)actions with intentions (version 2.0)

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Design Scripts: Designing (inter)actions with intentions (version 2.0)

  1. 1. Design Scripts Designing (inter)actions with intentions Bas Leurs (October 6, 2011) 1
  2. 2. What makes design so complicated? 2
  3. 3. Most inspring book on Design I have ever read: Design Methods (seeds of human future) John Chris Jones 1970 3
  4. 4. Interfaces Social Experiences Brands networks Food John C. Jones (1970) 4
  5. 5. What makes design so complicated according to Jones? In Design Methods (1970) “The fundamental problem is that designers are obliged to use current information to predict a future state that will not come about unless their predictions are correct.” 5
  6. 6. Other problems that designers have... In Design Methods (1970) “The designer must be able to predict the ultimate effects of their proposed design as well as specifying the actions that are needed to bring these effects about.” 6
  7. 7. Specifying actions... So design has something to do with plans? 7
  8. 8. current desired situation situation How do designers plan their actions to accomplish the future state that they desire? 8
  9. 9. 9
  10. 10. My ambition: to understand how designers think and how they can improve the way they learn and work, so they can make better (meaningful) products and services INPUT OUTPU T 10
  11. 11. Spending time in the pub is sometimes useful. 11
  12. 12. Bruno Latour’s scripts Latour’s concept for describing the Br u no Lato ur delegation of action by artifacts is called a ‘script’. Like a t he t he s atre cript of a movi can ‘ play, e or presc an a to ac ribe’ r tifac t whe its us t n t he ers h y use ow it . 12
  13. 13. I consider scripts a bit like ‘Automator’ scripts What if... Scripts are programs of actions. These programs of actions (or agency of things) shape human behaviour. 13
  14. 14. Examples of scripts Speed bumps, the script says: ‘Slow down!’ 14
  15. 15. Examples of scripts Paper coffee cup, the script is: ‘dispose me after use’ 15
  16. 16. Which one do you prefer? Which one would you buy? A B 16
  17. 17. You’ll find scripts throughout the life of a product Conception Manufacturing Distribution Sales Installation Maintenance Disposal Selling it to the Should be possible Should be Should catch the Should be easy to Should it be easy Should be good client and cheap to lightweight attention of the install to clean or to for the Building prototypes produce and easy buyer replace the bulb? environment to assemble How can it be repaired when it breaks? 17
  18. 18. Examples of scripts Striping of Dutch Police cars 18
  19. 19. Examples of scripts Striping of Dutch Police cars: Roadblocks, visual presence, applicable to many types of vehicles 19
  20. 20. Examples of scripts Password strength indicator 20
  21. 21. Examples of scripts Password strength indicator: Persuade or challenge people to select a safe password 21
  22. 22. Examples of scripts Wii 22
  23. 23. Examples of scripts Wii: playing together and moving instead of sitting on a couch? 23
  24. 24. Examples of scripts 24
  25. 25. Examples of scripts Don’t stand too close! 25
  26. 26. Examples of scripts Prevent people to lay down and take nap. 26
  27. 27. Examples of scripts No parking for camping cars 27
  28. 28. Examples of scripts 28
  29. 29. Examples of scripts 29
  30. 30. Examples of scripts Prevention of cameras being attached to the machine that record the keypad input 30
  31. 31. Designing (inter)actions 31
  32. 32. P ERIEN X C E humans E INTERACTION TE GY CH LO NO NO LO TECH GY N human IN IO TE CT RA RA CT TE IO IN N TECH NOLOGY products / artefacts / environments brands / organisations / companies 32
  33. 33. Context = Any factor that influences the interaction 33
  34. 34. In essence, scripts are about intentions (aims) How the designer intends the artefact to interact with its user(s) and context (or vice versa). 34
  35. 35. 35
  36. 36. Theory of planned behavior (Ajzen & Fishbein, 1975) 36
  37. 37. inside the designer’s mind outside in de real world 37
  38. 38. Inside the designer’s mind outside in de real world Values: what I find The position I take as The aim or plan I have The actual behaviour import as human a designer towards a as a designer to get to that my designed being or designer situation (problem) the desired situation artefact induces. (professional ethics) 38
  39. 39. Inside the designer’s mind outside in de real world Values: what I find The position I take as The aim or plan I have The actual behaviour import as human a designer towards a as a designer to get to that my designed being or designer situation (problem) the desired situation artefact induces. (professional ethics) human-ce or tive reward patients ntered self supp when they take the are , doing g ood medical c ir altruism medication at the righ moment. 39
  40. 40. an ution of hum ct Th e attrib cs to an obje risti aracte Anthropomorphism ch (Latour, 1992) 40
  41. 41. the designer is delegated My intentions as designer as another human are ‘enscribed’ in the (services) or non-human artefact and shape the character (products) actions of the user. Inside the designer’s mind outside in de real world Values: what I find The position I take as The aim or plan I have The actual behaviour import as human a designer towards a as a designer to get to that my designed being or designer situation (problem) the desired situation artefact induces. (professional ethics) 41
  42. 42. Anthropomorphism and Service Design 42
  43. 43. Elements of scripts Objective / Aim Context (Scene) Artefact (Product/Service) Sequence of (inter)actions Actor (User) 43
  44. 44. But... scripts can have errors (bugs)... 44
  45. 45. But scripts can go wrong... If the context is not taken into account for instance 45
  46. 46. Or scripts can have flaws 46
  47. 47. Or scripts can have flaws If users are creative... or magicians... 47
  48. 48. Or scripts can be hacked 48
  49. 49. Scripts can be hacked... Fooling other scripts 49
  50. 50. Scripts can be hacked... Fooling other scripts 50
  51. 51. Scripts can be hacked... Examples of scripts Bypassing other scripts 51
  52. 52. Scripts can be hacked... Bypassing other scripts 52
  53. 53. Or scripts can be just misplaced 53
  54. 54. Or scripts can be just misplaced 54
  55. 55. Service Scriptsbe just misplaced Or scripts can Customer Service Scripts 55
  56. 56. Or scripts can be just misplaced EGBG Counterscript How to deal with direct marketing strategies http://egbg.home.xs4all.nl/counterscript.html 56
  57. 57. You will find the principles of scripts in many fields Cognition & Economics & Political Sciences Schemata theory Event schemata (Scripts) Choice architecture Usecues Mandler, Schank & Abelson Richard Thaler, Cass Sunstein, Kanis, Rooden, A ordances John Balz Green Donald Norman Behavioural Scripts Craig Anderson Usability Cognitive structures In uencing public of knowledge behaviour Legislation Error prevention, ease of use Architectures of control Lawrence Lessig Education In uencing public behaviour Persuasive Intervention scripts Barnett, Bauer, Bell, et al technology Acquisition of knowledge, Persuasive technology skills and values BJ Fogg Design with Philosophy Intent Dan Lockton Game ‘Enscription of artefacts’ Bruno Latour, Madeleine Akrich Design Change attitudes or behaviors Serious games through persuasion How technology a ects Educating, training and peoples life developing behaviour , mindsets 57
  58. 58. Persuasive Technology Shaping Technology / Influence: The Physchology Nudge: Improving decisions BJ Fogg Building Society of Persuasion about Health, Wealth and Wiebe Bijker, John Robert Cialdini Happines Law Richard Thaler, Cass Sunstein This paper describes scripts as event schemata and tion not as design ifica intentions! Gam Design with Intent: Patterns for Influencing The potential of using script theory in Behaviour Through Design consumer behaviour research Dan Lockton (architectures.danlockton.co.uk) Ersmus, Boshof, Rousseau 58
  59. 59. Have fun with scripting! And keep ethics in mind! (nudge, don’t use coercion) 59

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