Games and Learning in Higher Education

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Short introductory presentation used at the Learning Technology Development discussion session.

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Games and Learning in Higher Education

  1. 1. Games and Learning in Higher Education
  2. 2. Overview • Games for learning • Games and Pedagogy • Game design techniques
  3. 3. Games for Learning
  4. 4. Games and Pedagogy • Contextual Learning • Engagement • Critical Thinking • Active Learning • Problem Solving • Personalisation • Failure allowed • Self-paced • Immediate Feedback
  5. 5. Game Design Techniques • Feedback based on Game Feedback • Badges and Achievements • Gamification – Issues and Benefits
  6. 6. Image Credits • A Slower Speed of Light Screenshot – http://i.imgur.com/9aqOY.jpg • Civilization IV Screenshot – http://www.flickr.com/photos/graye/56632392/ • WoW Auction Screenshot – http://www.flickr.com/photos/athanazio/2412538191/ • Flu Pandemic Simulation Screenshot – http://www.flickr.com/photos/azdelslade/4907405421/ • Foursquare logo – http://www.flickr.com/photos/dpstyles/3367761841/

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