Mobile Application Testing
PPT

Prepared By
L. Eshwar
QA Engineer
What is Mobile Application Testing :
➢

It is somewhat similar to software testing but the testing will be
performed on a ...
Mobile Platforms
Android
 IOS(I phone)
 Symbian(Nokia)
 J2ME
 RIM(Blackberry)
 BREW
 Windows Mobile or Wince
 Bada(...
Firmware


Firmware is a combination of software and hardware. Fixed
software programs that internally control various el...
Android


Android is an operating system for mobile devices developed by
Android. Later, the organization has been taken ...
Android Home Screen

44
Android Versions
Android 1.5 (Cupcake)
 Android 1.6 (Do nut)
 Android 2.1 (Eclair)
 Android 2.2 (Fro yo)
 Android 2.3 ...
IOS
IOS(I phone Operating System) is an operating system used in i
phones, i pads and i pods

List of I phone devices:
➢
➢...
i pad
i Pad is primarily as a platform for audio-visual media including

books, periodicals, movies, music, games, apps an...
i OS
List of i phone operating systems :
➢
ios1
 ios2
 ios3
 ios4
 ios5
Mobile Platforms

File Extensions

Android

.apk file

I phone

.ipa file

Symbian

.sis file

J2ME

.jad and .jar files

...
How to test a mobile application:
➢

Installation: Verify that application can be Installed Successfully.

Types of instal...
Voice Call Handling:
Call Accept:
Call Rejection:

SMS Handling:
Unmapped Keys:
Verify that unmapped keys are not working ...
Application Logo:
Verify that application logo with Application Name is present in application manager and user can
select...
End Key:
Verify that End Key should navigate the user to native OEM screen.

Visual Feedback:
Verify that there is visual ...
Low Battery:
Verify that when application is running and battery is low then proper message is displayed to the
user.

Rem...
External incoming communication – infrared:
Application should gracefully handle the condition when incoming communication...
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Mobile applicationtesting

  1. 1. Mobile Application Testing PPT Prepared By L. Eshwar QA Engineer
  2. 2. What is Mobile Application Testing : ➢ It is somewhat similar to software testing but the testing will be performed on a mobile device instead of performing on a system. Difference between mobile testing and mobile application testing: Mobile Testing or Mobile Device Testing: ➢ ➢ ➢ Mobile Testing is testing of Mobile Handsets or devices. Testing all the core like SMS ,Voice calls, connectivity(Blue tooth) , Battery(Charging),Signal receiving, Network are working correctly. Testing is conducted on both hardware and software. Mobile Application Testing: ➢ ➢ Mobile Application Testing is the testing of mobile applications which we are making as third party for the targeted mobile handset. Some core feature of the mobile are tested just to see that your application has not created any side effects on your device functionality.
  3. 3. Mobile Platforms Android  IOS(I phone)  Symbian(Nokia)  J2ME  RIM(Blackberry)  BREW  Windows Mobile or Wince  Bada(Samsung)  Meego 
  4. 4. Firmware  Firmware is a combination of software and hardware. Fixed software programs that internally control various electronic devices or individual hardware parts of these devices.   Computer chips that have data or programs recorded on them are firmware. Firmwares are usually stored on ROM or OTP/EPROM, while more complex firmwares occupy flash memory to allow for updates. Firmware Update:  In order to improve the phone’s performance and to provide more sophisticated features, firmwares are updated. Common reasons for updating a firmware include fixing bugs or adding features to the device.
  5. 5. Android  Android is an operating system for mobile devices developed by Android. Later, the organization has been taken over by Google  The operating system is used in smart phones.  A smart phone is a device that lets you make telephone calls, but also adds in features that, in the past, you would have found only on a personal digital assistant or a computer--such as the ability to send and receive e-mail and edit Office documents, for example.
  6. 6. Android Home Screen 44
  7. 7. Android Versions Android 1.5 (Cupcake)  Android 1.6 (Do nut)  Android 2.1 (Eclair)  Android 2.2 (Fro yo)  Android 2.3 (Gingerbread)  Android 3.X (Honeycomb)  Android 4.0X (Ice Cream Sandwich) 
  8. 8. IOS IOS(I phone Operating System) is an operating system used in i phones, i pads and i pods List of I phone devices: ➢ ➢ ➢ ➢ ➢ I phone 2G I phone 3G I phone 3GS I phone 4 I phone 4S
  9. 9. i pad i Pad is primarily as a platform for audio-visual media including books, periodicals, movies, music, games, apps and web content. Its size and weight fall between those of contemporary smart phones and laptop computers. The i Pad runs on i OS, the same operating system used on Apple's i Pod Touch and i Phone List of i pads: ➢   I pad Ipad2 ipad3
  10. 10. i OS List of i phone operating systems : ➢ ios1  ios2  ios3  ios4  ios5
  11. 11. Mobile Platforms File Extensions Android .apk file I phone .ipa file Symbian .sis file J2ME .jad and .jar files RIM .alx and .cod files Windows Mobile .cab file Bada .jad and .jar files BREW .mif file
  12. 12. How to test a mobile application: ➢ Installation: Verify that application can be Installed Successfully. Types of installation: ➢ ➢ ➢ ➢ OTA(Over The Air)- Need GPRS Sim card and internet connection. Wi fi Data cable Blue tooth Un installation: ➢ Verify that application can be uninstalled successfully. Network Testing: ➢ ➢ ➢ ➢ Verify the behavior of application when there is Network problem and user is performing operations for data call. User should get proper error message like “Network error. Please try after some time” Verify that user is able to establish data call when Network is back in action. User should be able to establish data call when Network is back in action.
  13. 13. Voice Call Handling: Call Accept: Call Rejection: SMS Handling: Unmapped Keys: Verify that unmapped keys are not working on any screen of application. External Volume control keys:
  14. 14. Application Logo: Verify that application logo with Application Name is present in application manager and user can select it. Splash: Verify that when user selects application logo in application manager splash is displayed. Note that Splash do not remain for more than 3 seconds. Low Memory: Verify that application displays proper error message when device memory is low and exits gracefully from the situation. Clear Key: Verify that clear key should navigate the user to previous screen.
  15. 15. End Key: Verify that End Key should navigate the user to native OEM screen. Visual Feedback: Verify that there is visual feedback when response to any action takes more than 3 seconds. Continual Keypad Entry: Verify that continual key pad entry do not cause any problem. Features to be checked while testing a touch screen device: Touch functionality Touch Response Touch Area Exit Application: Verify that user is able to exit from application with every form of exit modes like Flip, Slider, End Key or Exit option in application and from any point. Charger Effect:
  16. 16. Low Battery: Verify that when application is running and battery is low then proper message is displayed to the user. Removal of Battery: Battery Consumption: Verify that application does not consume battery excessively. Application Start/ Restart: 1. 2. 3. Find the application icon and select it 2. “Press a button” on the device to launch the app. 3.Observe the application launch In the timeline defined. Application must not take more than 25s to start. Application Side Effects: Make sure that your application is not causing other applications of device to hamper.
  17. 17. External incoming communication – infrared: Application should gracefully handle the condition when incoming communication is made via Infra Red. When the incoming communication enters the device the application must at least respect one of the following: a) Go into pause state, after the user exits the communication, the application presents the user with a continue option or is continued automatically from the point it was suspended at b) Give a visual or audible notification The application must not crash or hung. Bluetooth interrupt: When a file transfer is taking place with bluetooth, the application must be paused and should be resumed from the same point after the transfer is done.

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