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Adapting Linear Content to Interactive Games - Jackie Turnure

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Jackie talks about taking a familiar linear story and adapting it to non-linear format. She discusses a range of media options available and most importantly, the questions to ask when choosing the most appropriate media for your project.

Adapting Linear Content to Interactive Games - Jackie Turnure

  1. 1. Adapting Linear Content to Interactive Games
  2. 2. The Wonderful Wizard of Oz by L. Frank Baum • A well known brand • Has international appeal • Has a compelling story • Involves strong characters • Is age appropriate • Is available • Has Cross Media potential
  3. 3. Oz – The Magical Adventure The Challenge • To create two distinct interactive products that appeal to the global market • Design so can reuse assets, recordings etc • To make a familiar linear story non linear • To appeal to either gender • To have a clear narrative but have agency • To work for a pre-literate audience • To be totally replayable • To be educationally sound
  4. 4. Oz – The Magical Adventure Appealing Characters
  5. 5. Oz – The Magical Adventure An Immersive World

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