Let's play

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Una riflessione su come partire dal game design per creare applicazioni web divertenti da usare

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Let's play

  1. 1. Let’s play! Dai (video)giochi alle applicazioni web [Tony Blay] http://kurai.eu
  2. 2. “Hai mai giocato a qualche gioco sul web? Giocare è quello per cui il web è stato creato” – David Weinberger
  3. 3. 1- i quattro elementi [Roger Caillois]
  4. 4. [lewishamdreamer]
  5. 5. //mimicry [lewishamdreamer]
  6. 6. [Larry&Flo]
  7. 7. //agon [Larry&Flo]
  8. 8. [Topher76]
  9. 9. //alea [Topher76]
  10. 10. [Hans Van Reenen]
  11. 11. //ilinx [Hans Van Reenen]
  12. 12. 2 - Play + Game
  13. 13. [Smyl] [Bafs™]
  14. 14. //play [Smyl] [Bafs™]
  15. 15. //play //game [Smyl] [Bafs™]
  16. 16. SimCity [Maxis, 1989]
  17. 17. 3 - idee
  18. 18. “Ai giocatori piace sapere di aver scoperto cose che i designer non sapevano fossero nel gioco.” – Will Wright
  19. 19. //effetto zelda
  20. 20. [Mike Bartley]
  21. 21. [Mike Bartley] //storytelling
  22. 22. “I’m Little MOO - the bit of software that will be managing your order with us. It will shortly be sent to Big MOO, our print machine who willprint it for you in the next few days. I’ll let you know when it’s done and on its way to you.” [JrGMontero]
  23. 23. [jundulate]
  24. 24. [jundulate] //personalizzazione
  25. 25. Game over.
  26. 26. //credits Luca Giuliano, I padroni della menzogna, Meltemi Chris Crawford, Understanding interactivity Helvetica Font Federico Fasce (http://kurai.eu) Grazie.

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