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Filipe2011

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Filipe2011

  1. 1. Designing for iPad and other mobile devices Filipe Fortes CTO, Treesaver
  2. 2. Platforms Mobile / Tablet / Device • iOS • Android • WebOS • Blackberry / QNX • Windows Mobile Laptop / Desktop • Windows • Mac • Linux • Chrome OS
  3. 3. Platforms & Resolutions Mobile / Tablet / Device • iOS • Android • WebOS • Blackberry / QNX • Windows Mobile Resolutions • 320x240 • 400x320 • 480x320 • 800x480 • 800x600 • 854x480 • 1024x600 • 1024x768 • 1280x800 Laptop / Desktop • Windows • Mac • Linux • Chrome OS Resolutions (Laptops) • 800x600 • 1024x768 • 1280x800 • 1400x1050 • 1440x900 • 1600x1200 • 1680x1050 • 1920x1200
  4. 4. Make sure Brand & Experience work across fragmented platforms (cost-effectively)
  5. 5. <html>
  6. 6. Web Platform Advantages • Ubiquity • Existing Staff & Infrastructure • Linking & Search Engines • Bookmarking & Social • Ecosystem • No Gatekeepers
  7. 7. Web Platform Drawbacks • Functionality lags behind native o Catching up quickly: Touch, Custom Fonts, Geolocation, Hardware-Acceleration, Offline, ... • No universal, integrated payment system o Several companies trying though o Can use "app wrappers" for app store distribution • Immature development frameworks & tools o Many companies entering this space, but still early
  8. 8. Examples • USA Today: optimus.usatoday.com • NPR: www.npr.org/webapp • NY Times: www.nytimes.com/chrome • Fun HTML5 Demos: o html5advent.com o chromeexperiments.com
  9. 9. Video
  10. 10. Thanks! Contact: filipe@fortes.com www.fortes.com / www.treesaver.net @fortes / @trsvr This presentation: http://tiny.cc/isoj_fortes

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