2. VR in Context
1436 – 1988: CHAPTER 1:
CHAPTER 1: ONE WAY
COMMUNICATION
From Gutenberg Press to
broadcast television.
3. VR in Context
1436 – 1988:
ONE WAY COMMUNICATION
1988-1999:
CHAPTER 2: INTERACTIVE
COMMUNICATION
Words, images, audio all together.
Interact with content.
4. VR in Context
1436 – 1988:
ONE WAY COMMUNICATION
1988-TODAY:
CHAPTER 2: INTERACTIVE
COMMUNICATION
Words, images, audio all together.
Interact with content.
CHAPTER 3?
EXPERIENTIAL
VR, AR, gaming
5. What’s so new?
Beyond the technology, what we’re doing is
fundamentally different from any media before:
• People can jump inside stories to experience them
from a first-person point of view.
• They can walk around, pick things up, and truly
interact within the story.
• “3D Consciousness Transportation.”
6. Four flavors of VR
BYO phone /
“casual VR.”
Phone w/
headset
Sitdown VR
with
gamepad
Immersive
walkaround with
hands
7. Four flavors of VR
1. BYO phone, or
“casual VR.”
Google Cardboard
Mostly 360 video
8. Four flavors of VR
2. Phone with
dedicated headset
Samsung GearVR
360 and some CGI
10. Four flavors of VR
3. Sitdown VR with
Gamepad
Oculus Rift
Mostly CGI
11. Four flavors of VR
4. Immersive
Walkaround, see
your hands.
HTC Vive
CGI, photogrammetric video
12. But … could it be just more hype?
Let’s talk about that.
21. How I got into this
Nonny: “The Godmother of Virtual reality.”
22. My first big project
• Gannett Digital / USA
Today: Hired as a
consultant to help with
emerging technologies.
• They wanted to be first
among commercial news
orgs to try VR.
30. Teaching the next wave of producers
• In third semester of virtual reality storytelling, the
first such class in a journalism program.
• Focus is on both CGI scenes using 3D models and
360 video.
• By May, over 50 students will graduate with VR
experience. Many now want to work in VR.