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Astrid

  1. DOCUMENTARY, ANIMATION OR INTERACTIVE GAMING? Astrid Gynnild, Ph.D., University of Bergen Paul C. Adams, Ph.D., University of Texas at Austin
  2. ???
  3. THE DILEMMAS  Complex issues  Statistical language  Large-scale models  Long term fore- casts  The paradox of humans and nature
  4. UNCERTAINTIES
  5. How to communicate environmental risk?
  6. Results  Information overload  Mental fatigue Cognition Emotion
  7. Coping strategies  Overlooking environmental issues in media  Rationalizing
  8. Attitudes  Feeling helpless and powerless  Believe in individual action (American pattern)  Believe in collective action (Scandinavian pattern)
  9. What works and what doesn’t work?  Regular storytelling  One-sidedness, lack of ”objective” information  Affective cliches  Moralizing  Originality  Reliable data!  Interactivity/exploratio n  Humor +  Friend recommendation Negatives Positives
  10. provides new opportunities to explore complex news Interactive gaming
  11. Choosing the US at the outset The results of one typical set of lifestyle patterns
  12. Benefits of interactive gaming  Individual exploration  Active involvement in the news  Encourages group interactions  Visually appealing
  13. “It makes you think while you are having fun!
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