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From hobby developer to game company founder in 36 months - The story behind Kiemura

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From hobby developer to game company founder in 36 months - The story behind Kiemura

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How we went from being hobbyist indie game developers to game company startup founders in 3 years. It has been quite a ride with failures, lots of hard work, interesting events and even some success which all resulted in the birth of our first game company Kiemura.

How we went from being hobbyist indie game developers to game company startup founders in 3 years. It has been quite a ride with failures, lots of hard work, interesting events and even some success which all resulted in the birth of our first game company Kiemura.

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From hobby developer to game company founder in 36 months - The story behind Kiemura

  1. 1. Jyri Kilpeläinen @JyriKilpelainen
  2. 2. From hobby developer to game company founder in 36 months
  3. 3. ● 35 year old dude from Kotka ● Software Engineer (KyAMK, 2004) ● Web & Game Developer ● Husband and a father of two girls (5 & 3) ● Co-founder & CEO at Kiemura Jyri Kilpeläinen is...
  4. 4. ● Game company from Kotka, Finland ● 62 days old ● Making games for digital platforms (duh) ● Available for hire for game / app / web projects! Kiemura is...
  5. 5. Dynamic Duo
  6. 6. October 2012
  7. 7. ● Got laid off from previous job ● Continued working on Mystic Marbles Also in October 2012
  8. 8. https://www.youtube.com/watch?v=DPTCCDPoPew
  9. 9. 71 Views Pitch video results 21 TestFlight testers 3 Interested publishers 5 Skype meetings
  10. 10. ● Going one month at a time ● Got UI help from Finnish game company ● New gameplay video + publisher contacting (again) January – May 2013
  11. 11. ● Applied to Microsoft AppCampus ● Publishing deal draft on paper (Yay!) ● But we decided to self-publish (Doh!) June – August 2013
  12. 12. https://www.youtube.com/watch?v=qXMZIxwXSwI
  13. 13. October 2013
  14. 14. ● Got a job as web developer ● Making final touches to Mystic Marbles October – December 2013
  15. 15. https://www.youtube.com/watch?v=Cuy9xZizzBs
  16. 16. 6500 Downloads Mystic Marbles lifetime stats 100€ Revenue
  17. 17. ● Released Mystic Marbles on Android ● Made a few updates ● Released Super Line Rush (game made & released in 5 hours) February – May 2014
  18. 18. ● Pitched at PG Connects Helsinki (June) ● Updated Super Line Rush and released in 3rd party Android stores ● AppTurbo campaign ● Prototyped a tilt maze game June-September 2014
  19. 19. AppTurbo effect
  20. 20. Android markets
  21. 21. 280.000 Downloads Super Line Rush lifetime stats 5000€ Revenue
  22. 22. October 2014
  23. 23. ● Continued tilt game prototype ● Pitched at PocketGamer Big Indie Pitch before Slush --> Got media attention October-November 2014
  24. 24. ● NoodleCake contacted (Dec) ● Publishing deal (Jan) ● Trailer released (Feb) ● NoodleCake demoed game in GDC (Mar) ● Made two meme games December 2014 – March 2015
  25. 25. https://www.youtube.com/watch?v=tIQQPKAaShI
  26. 26. ● Released on April 9th on App Store, Google Play and Amazon Appstore ● Featured on App Store 'Best New Games' and Google Play 'Editor's Choice' Tiltagon Launch
  27. 27. Tiltagon lifetime stats
  28. 28. Tiltagon lifetime stats
  29. 29. ● Working on Tiltagon update ● Established Kiemura with Piia (Aug) ● Became full-time entrepreneur (Sep) ● Gave talk at PG Connects Helsinki (Sep) May – September 2015
  30. 30. October 2015
  31. 31. ● Release Tiltagon update 2.0 ● Tiltagon Apple TV version ● Prototyping ● Work-for-hire projects What's next?
  32. 32. Takeaways
  33. 33. ● ”It's a marathon, not a sprint” ● Things ARE going to fail so be prepared ● Experiment different things ● Play it safe ● Anything is possible! Takeaways
  34. 34. Thank you! @JyriKilpelainen

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