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the future of<br />GAMING<br />CS30-B: Dacay, Go, Labrador, Sta. Ana, Villarosa<br />
GAMING THEN & NOW<br />Images taken from: http://static.howstuffworks.com/gif/best-games-never-made-6.jpg and http://www.c...
NEW AND ESTABLISHED GAMERS<br />Chart based  off “Video Game Statistics” http://www.techeblog.com/index.php/tech-gadget/vi...
GAMING<br />now & until 2050<br />
IT & Upgrading<br />Connectivity<br />games get more real<br />
AUGMENTED REALITY<br />“The world can be viewed and manipulated through a camera and screen” <br />[Kolan 2011]<br />Image...
AUGMENTED REALITY<br />According to <br />Patrick Kolan of IGN:<br /><ul><li> AR is viewed through handheld   </li></ul> d...
AUGMENTED REALITY<br />2008                        2014<br />Chart from Matthew Szymczyk’s “Augmented Reality Statistics 2...
IT & Developing <br />Connectedness<br />gamers get more interaction<br />
ARTIFICIAL INTELLIGENCE<br />Creating smarter AI is the key feature in future games [Graepel, et al. 2009]:<br /><ul><li> ...
 Pathfinder
 Online gaming interactions
New game genres
 Realistic physical movements</li></ul>Image taken from: http://smb.media.seagate.com/files/2010/01/artificial.intelligenc...
ARTIFICIAL INTELLIGENCE<br />AI technology can provide realistic, intelligent behavior to the virtual creatures of a game ...
IT & Cutting <br />Connections<br />gaming gets more unconventional<br />
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The Future of Gaming

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This is what we think information technology in gaming will look like 40 years from now. :)

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The Future of Gaming

  1. 1. the future of<br />GAMING<br />CS30-B: Dacay, Go, Labrador, Sta. Ana, Villarosa<br />
  2. 2. GAMING THEN & NOW<br />Images taken from: http://static.howstuffworks.com/gif/best-games-never-made-6.jpg and http://www.chamois.k12.mo.us/JW%208th%20Grade/Corey%20Bracken/console_timeline.jpg<br />
  3. 3. NEW AND ESTABLISHED GAMERS<br />Chart based off “Video Game Statistics” http://www.techeblog.com/index.php/tech-gadget/video-game-statistics<br />
  4. 4. GAMING<br />now & until 2050<br />
  5. 5. IT & Upgrading<br />Connectivity<br />games get more real<br />
  6. 6. AUGMENTED REALITY<br />“The world can be viewed and manipulated through a camera and screen” <br />[Kolan 2011]<br />Image taken from: http://summertech.billerica.k12.ma.us/files/2010/06/ToppsCard.jpg<br />
  7. 7. AUGMENTED REALITY<br />According to <br />Patrick Kolan of IGN:<br /><ul><li> AR is viewed through handheld </li></ul> devices<br /><ul><li> AR needs high speed </li></ul> connectivity. Solution: 4G<br /><ul><li>In 2050: “retinal displays” or </li></ul>“transparent gaming tablets” <br /> will synch with GPRS & satellites<br />Image taken from: http://summertech.billerica.k12.ma.us/files/2010/06/ToppsCard.jpg<br />
  8. 8. AUGMENTED REALITY<br />2008 2014<br />Chart from Matthew Szymczyk’s “Augmented Reality Statistics 2009."<br />
  9. 9. IT & Developing <br />Connectedness<br />gamers get more interaction<br />
  10. 10. ARTIFICIAL INTELLIGENCE<br />Creating smarter AI is the key feature in future games [Graepel, et al. 2009]:<br /><ul><li> Adaptive behavior
  11. 11. Pathfinder
  12. 12. Online gaming interactions
  13. 13. New game genres
  14. 14. Realistic physical movements</li></ul>Image taken from: http://smb.media.seagate.com/files/2010/01/artificial.intelligence.jpg<br />
  15. 15. ARTIFICIAL INTELLIGENCE<br />AI technology can provide realistic, intelligent behavior to the virtual creatures of a game world. They can learn things by them-<br />selves and engage users in <br />human-like social interaction <br />[Kolan 2011].<br />Would you find it scary if you couldn’t <br />tell the difference between a human <br />user and AI?<br />Image taken from: http://smb.media.seagate.com/files/2010/01/artificial.intelligence.jpg<br />
  16. 16. IT & Cutting <br />Connections<br />gaming gets more unconventional<br />
  17. 17. MOBILE GAMING<br />In the future, people would rather play online games in mobile devices rather than in conventional computers [Toktomambetova 2010]. <br />This will lead to more mobile <br />advertising and app revenue <br />[Khan 2011]<br />App revenues: $58B by 2014<br />Mobile advertising: $24B by 2015<br />Image taken from: http://bigberries.com/000/bbwps/images/2011/02/bb_playstation_phone_sony_ericsson_xperia_play-2.jpg<br />
  18. 18. DIGITAL DOWNLOADS<br />Chart based on an article by Oliver Chiang, “Digital Vs. Physical: PC Game Downloads Surpass Retail Unit Sales By 3M, Says Survey.”<br />
  19. 19. the future of<br />GAMING<br />synthesis<br />
  20. 20. BIBLIOGRAPHY<br />Chiang, Oliver (2010): Digital Vs. Physical: PC Game Downloads Surpass Retail Unit Sales By 3M, Says Survey. Forbes. http://blogs.forbes.com/oliverchiang/2010/09/20/digital-vs-physical-pc-game-downloads-surpass-retail-unit-sales-by-3m-says-survey/<br />Graepel, Thore, Herbrich, Ralf, and, Botea, Adi (2009):Video Games and Artificial Intelligence. Microsoft research. http://research.microsoft.com/en-us/projects/ijcaiigames/<br />Khan, SardarMokhim (2011): Smartphones Are the Future of Gaming. Artic Start Up. http://www.arcticstartup.com/2011/05/18/smartphones-are-the-future-of-gaming<br />Kolan, Patrick (2011): Future Fun: Gaming in 50 Years. PC Feature at IGN.Web. http://pc.ign.com/articles/116/1168110p1.html<br />Szymczyk, Matthew (2009): Augmented Reality Statistics 2009. Slideshare. http://www.slideshare.net/MHSzymczyk/augmented-reality-statistics-2009<br />Toktomambetova, Zarina (2010): Mobile Internet and the future of Mobile Social Gaming. India Tech Online. http://www.indiatechonline.com/mobile-phones-and-social-gaming-68.php<br />Video Game Statistics (2010): Tech Blog. http://www.techeblog.com/index.php/tech-gadget/video-game-statistics<br />

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