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Apresentação Tarlyus

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Apresentação em slides do jogo Tarlyus

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Apresentação Tarlyus

  1. 1. Uma produção de:<br />Projeto Integrador – Jogos Digitais<br />
  2. 2. O quevamosfalar?<br /><ul><li>O que é o TARLYUS?
  3. 3. Fase de pré-produção (planejamento, conceitos…);
  4. 4. Inspirações;
  5. 5. Desenvolvimento (divididopor cargos);
  6. 6. Efeitossonoros;
  7. 7. Trilha Sonora e Dublagem;
  8. 8. Planos de pós-lançamento;</li></li></ul><li>O que é o TARLYUS?<br /><ul><li>Side-Scrolling Puzzle Platform;
  9. 9. Públicomoderado;
  10. 10. Gráficosem 3D;
  11. 11. Cinconíveis, com a demo mostradahoje;
  12. 12. Dublagemcompleta;
  13. 13. Opção de usarjoystick;
  14. 14. Para PC e Mac;</li></li></ul><li>Pré-Produção<br /><ul><li>Cinco meses de desenvolvimento;
  15. 15. Jogo de plataforma e puzzles e 10 níveis;
  16. 16. Enredo marcado por referências, tons medievais e humor;
  17. 17. Uso de trilha sonora e dublagem;
  18. 18. Level Design variado;
  19. 19. Uso do Unity3D;</li></li></ul><li>Inspiraçõesemjogos<br /><ul><li>LIMBO (PlayDead, 2010);
  20. 20. Lurid Land (Illusion, 1998);
  21. 21. Trine (Frozenbyte, 2009);</li></li></ul><li>Inspiraçõesartísticas<br /><ul><li>Deua LoucanaCinderela,(Vanguard, 2007);
  22. 22. Enrolados (Disney, 2010);</li></li></ul><li>GDD<br /><ul><li>Tabela de versões do GDD;
  23. 23. Escopo;
  24. 24. Resumo de Design;
  25. 25. PropostaÚnica de Vendas;
  26. 26. Storyboard;
  27. 27. Detalhes de Design;
  28. 28. Observações do Game Designer;</li></li></ul><li>GDD<br /><ul><li>Animações;
  29. 29. Roteiro (Bíblia e rede de personagens);
  30. 30. Tabela de versões do jogo;
  31. 31. Glossário;
  32. 32. Cronograma;
  33. 33. Equipe de desenvolvimento;
  34. 34. Modelooficial da UDF;</li></li></ul><li>Cutscenes<br />STORYBOARD<br /><ul><li>Benefícios do uso;
  35. 35. Produção no papel;
  36. 36. Desenho de todas,não somente dademo;</li></li></ul><li>Concept- Art<br />PRÍNCIPE<br />
  37. 37. Concept- Art<br />PRINCESA ROSE VI<br />
  38. 38. Concept- Art<br />MAGO<br />
  39. 39. Concept- Art<br />INIMIGOS<br />
  40. 40. Concept- Art<br />LISS<br />
  41. 41. Modelagem<br />
  42. 42. Modelagem<br />
  43. 43. Modelagem<br />
  44. 44. Modelagem<br />
  45. 45. Modelagem<br />
  46. 46. Modelagem<br />
  47. 47. Modelagem<br />
  48. 48. Texturização<br />
  49. 49. Texturização<br />
  50. 50. Programação<br /><ul><li>Uso do Unity3D;
  51. 51. C#;
  52. 52. Salvamento por checkpoint;
  53. 53. Puzzles;</li></li></ul><li>Programação<br /><ul><li>Progressão dos protótipos;</li></li></ul><li>Programação<br />
  54. 54. Cutscenes<br /><ul><li>Criação dos vídeos;
  55. 55. Edição usando AfterEffects;
  56. 56. Gráficos em CG;</li></li></ul><li>Design de Interface<br /><ul><li>Tela de pause;
  57. 57. Sem HUD (Heads-Up Display);
  58. 58. Itens;</li></li></ul><li>Design de Interface<br />MENU<br />
  59. 59. Design de Interface<br />MENU<br />
  60. 60. Trilha Sonora<br /><ul><li>Pesquisa de banda;
  61. 61. Visita a um show;
  62. 62. Gravação;</li></li></ul><li>Efeitos Sonoros<br /><ul><li>Diferenciados;
  63. 63. Livres;
  64. 64. Humor;</li></li></ul><li>Dublagem<br /><ul><li>Pesquisa de pessoas;
  65. 65. Uso do inglês;
  66. 66. Gravação;</li></li></ul><li>PLANOS PÓS-LANÇAMENTO<br /><ul><li>Versão comercial completa;
  67. 67. Mudanças, de acordo com feedback;
  68. 68. Produzida com mais tempo;
  69. 69. Usar a experiência a nosso favor;</li></li></ul><li>ÚLTIMA DIFICULDADE<br />PIADAS RUINS...<br />
  70. 70. É HORA DE JOGAR...<br />

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