Applied GCE Unit 1 Life in the Information Age
Learning Outcomes Lesson 8 <ul><li>By the end of the lesson, you should: </li></ul><ul><li>understand the impact on entert...
Entertainment and Leisure <ul><li>Impact has been enormous and is still ongoing </li></ul><ul><li>Virtually every area tou...
Entertainment and Leisure <ul><li>Enable more personal creativity and choice, even to the point of overload </li></ul><ul>...
Music <ul><li>Increasingly being downloaded instead of bought on CD </li></ul><ul><li>Listening to music on the move has n...
Films <ul><li>Home cinema – DVD technology and plasma screens </li></ul><ul><li>Images and sounds now high quality </li></...
Games <ul><li>Originally consisted of ‘bat and ball’ or ‘shoot ‘em up’ games </li></ul><ul><li>More sophisticated in a ver...
Games <ul><li>New Scientist (23 October 2004, Page 26) </li></ul><ul><ul><li>$3.8 billion of games sold in 1995 </li></ul>...
Discussion – Impact of games players <ul><li>Why are computer games so popular? </li></ul><ul><li>Do computer games make y...
Entertainment and Leisure <ul><li>Boom in choice, but is quality diluted? </li></ul><ul><li>Sky+ - own personal TV channel...
Discussion – Pirated entertainment <ul><li>What is the advantage of paying a supplier such as Apple for a legal music down...
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Life In Info Age Lesson8

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Life In Info Age Lesson8

  1. 1. Applied GCE Unit 1 Life in the Information Age
  2. 2. Learning Outcomes Lesson 8 <ul><li>By the end of the lesson, you should: </li></ul><ul><li>understand the impact on entertainment and leisure </li></ul><ul><li>see the changes that technology is enabling </li></ul><ul><li>recognise the advantages and disadvantages of ICT within entertainment and leisure </li></ul>
  3. 3. Entertainment and Leisure <ul><li>Impact has been enormous and is still ongoing </li></ul><ul><li>Virtually every area touched by digital technology </li></ul><ul><li>Still further scope for change </li></ul>Lesson 8 Learning outcomes: Understand the impact on entertainment ; see changes technology is making; advantages and disadvantages
  4. 4. Entertainment and Leisure <ul><li>Enable more personal creativity and choice, even to the point of overload </li></ul><ul><li>For example, easier to make and record music </li></ul><ul><ul><li>Provides variety </li></ul></ul><ul><ul><li>Allowing new talent to publish </li></ul></ul><ul><ul><li>Allowing mediocre work to be published </li></ul></ul><ul><ul><li>Certain similarity in feel </li></ul></ul>Lesson 8 Learning outcomes: Understand the impact on entertainment ; see changes technology is making; advantages and disadvantages
  5. 5. Music <ul><li>Increasingly being downloaded instead of bought on CD </li></ul><ul><li>Listening to music on the move has never been easier or sounded better </li></ul><ul><li>However, live concerts still as well attended as ever </li></ul><ul><li>Is it possible that new technology is increasing the appetite for live music of all kinds? </li></ul>Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes technology is making ; advantages and disadvantages
  6. 6. Films <ul><li>Home cinema – DVD technology and plasma screens </li></ul><ul><li>Images and sounds now high quality </li></ul><ul><li>Digital quality downloadable films </li></ul><ul><li>However, social experience still keeps cinema alive </li></ul>Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes technology is making ; advantages and disadvantages
  7. 7. Games <ul><li>Originally consisted of ‘bat and ball’ or ‘shoot ‘em up’ games </li></ul><ul><li>More sophisticated in a very short time </li></ul><ul><li>Best ones are designed to be played on dedicated games machines </li></ul><ul><li>Some games allow players to indulge in violence – does this encourage violent behaviour in real life? </li></ul>Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes technology is making ; advantages and disadvantages
  8. 8. Games <ul><li>New Scientist (23 October 2004, Page 26) </li></ul><ul><ul><li>$3.8 billion of games sold in 1995 </li></ul></ul><ul><ul><li>$6 billion in 1998 </li></ul></ul><ul><ul><li>$7 billion by 2003 </li></ul></ul><ul><ul><li>Estimated that 25% of these games were violent </li></ul></ul>Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes technology is making ; advantages and disadvantages
  9. 9. Discussion – Impact of games players <ul><li>Why are computer games so popular? </li></ul><ul><li>Do computer games make you more violent? </li></ul><ul><li>Do computer games make you more isolated? </li></ul><ul><li>Do networked computer games make you more or less social? </li></ul>Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes technology is making; advantages and disadvantages
  10. 10. Entertainment and Leisure <ul><li>Boom in choice, but is quality diluted? </li></ul><ul><li>Sky+ - own personal TV channel, no adverts </li></ul><ul><li>May affect funding in the future </li></ul><ul><li>Entertainment available any time and place </li></ul>Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes technology is making; advantages and disadvantages
  11. 11. Discussion – Pirated entertainment <ul><li>What is the advantage of paying a supplier such as Apple for a legal music download? </li></ul><ul><li>What is the disadvantage of buying a pirate video from a market stall? </li></ul><ul><li>What is the disadvantage of getting a pirate download of the latest Hollywood blockbuster before its UK release? </li></ul><ul><li>What is the disadvantage of you visiting an illicit music download site? </li></ul><ul><li>Does widespread illicit downloading encourage the funding of new talent? </li></ul>Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes technology is making; advantages and disadvantages

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