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Entertainment Pp

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Entertainment Pp

  1. 1. Applied GCE Unit 1 Life in the Information Age
  2. 2. Learning Outcomes Lesson 8 <ul><li>By the end of the lesson, you should: </li></ul><ul><li>discuss the trends in the gaming that technology is enabling </li></ul><ul><li>recognise the advantages and disadvantages of gaming </li></ul><ul><li>Name and explain some of the changes brought about by Illegal Downloading </li></ul>
  3. 3. Entertainment and Leisure <ul><li>Impact has been enormous and is still ongoing </li></ul><ul><li>Virtually every area touched by digital technology </li></ul><ul><li>Still further scope for change </li></ul>Lesson 8 Learning outcomes: Understand the impact on entertainment ; see changes technology is making; advantages and disadvantages
  4. 4. Games <ul><li>Originally consisted of ‘bat and ball’ or ‘shoot ‘em up’ games </li></ul><ul><li>More sophisticated in a very short time </li></ul><ul><li>Some games allow players to indulge in violence – does this encourage violent behaviour in real life? </li></ul><ul><li>Wii has cause a shift in video games usage? </li></ul><ul><li>Online gaming has created social communities </li></ul><ul><li>Companies have dedicated Online marketing presence in virtual worlds (2 nd life) </li></ul>Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes technology is making ; advantages and disadvantages
  5. 11. WHAT GAMES ARE THE WOMEN PLAYING ON THE Wii?
  6. 16. Games <ul><li>New Scientist (23 October 2004, Page 26) </li></ul><ul><ul><li>$3.8 billion of games sold in 1995 </li></ul></ul><ul><ul><li>$6 billion in 1998 </li></ul></ul><ul><ul><li>$7 billion by 2003 </li></ul></ul><ul><ul><li>Estimated that 25% of these games were violent </li></ul></ul>Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes technology is making ; advantages and disadvantages
  7. 17. WHAT HAVE WE LEARNT (home work) <ul><li>Who are Wii games aimed at? </li></ul><ul><li>Who are DSi games aimed at? </li></ul><ul><li>Who are Xbox games aimed at? </li></ul><ul><li>How could you find out? </li></ul><ul><li>Who is the Wii console aimed at </li></ul><ul><li>What is the PS3 being marketed as? </li></ul><ul><li>What is the key selling point of Xbox. </li></ul><ul><li>List all the features on an Xbox, PS3, Wii, DSi </li></ul><ul><li>Why has the PSP and PSP GO bombed </li></ul><ul><li>For each of your ideas find a source that proves your point. </li></ul>Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes technology is making; advantages and disadvantages
  8. 18. Music <ul><li>Increasingly being downloaded instead of bought on CD (legal and illegal) </li></ul><ul><li>Listening to music on the move has never been easier or sounded better. (remove social interaction) </li></ul><ul><li>However, live concerts on the increase (WHY) </li></ul><ul><li>Is it possible that new technology is increasing the appetite for live music of all kinds? </li></ul>Lesson 8 Learning outcomes: Understand the impact on entertainment; see changes technology is making ; advantages and disadvantages
  9. 19. SHIFT IN ARTIST REVENUE NEW LINES OF DISTRIBUTION SHIFT IN MUSIC INVESTNEBT LOSS OF INTRINSIC VALUE OF THE SONG NEW STREAMING SOLUTIONS LEGAL DOWNLOADING A SONG ON A PEER TO PEER NETWORK
  10. 20. Next weeks deadlines <ul><li>Bullet points for Entertainment Monday 6pm </li></ul><ul><li>10 questions you could ask your friend to find out about their Entertainment Habits Monday 6pm </li></ul><ul><li>Communication essay Thursday </li></ul><ul><li>Call centre correction Friday </li></ul>
  11. 21. Essay help <ul><li>How has the growth of ICT in Entertainment altered our lives. HUGE AREA. </li></ul><ul><li>Choose three areas. (games, music, social media) </li></ul><ul><li>Research facts and figures. For each one think of how this has effected individuals, society and specific groups. </li></ul><ul><li>Please ensure you have a video link from Youtube / iplayer to illustrate your point. </li></ul>

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