Managing beyond thedevelopment team……..EXTERNALRELATIONSHIPSVIDEO Game Development
EXTERNAL RELATIONSHIPS
they need to know the status of the projectPUBLISHERSdo not report only the good news
SPREADSPREADANDANDMOVEMOVE1
EVELOPERSEVELOPERScombination of a hardware manufacturer,publisher and development studiosometimes they use the name of th...
EVELOPERSEVELOPERScombination of a developer and a publishernot owed by a consolemanufacturerclose relationship with the p...
PRACTICEPRACTICENOTNOT DECORATIONDECORATION2
EVELOPERSEVELOPERSVendorsPlayability TestingHardware ManufactureresQATHIRDPARTYTHIRDPARTY
EVELOPERSEVELOPERSBug ReportBug FixingTEST PLANBug ClassificationTHIRDPARTYTHIRDPARTY
EVELOPERSEVELOPERSLegal &Business AffairsProject TerminationIn Game AdvertisingNegotiationTHIRDPARTYTHIRDPARTY
EVELOPERSEVELOPERSConvenienceDerivative WorksCauseSequel &Porting RightsTHIRDPARTYTHIRDPARTY
EVELOPERSEVELOPERSError &OmissionsTalent RightsE&OInsuranceTHIRDPARTYTHIRDPARTY
PLAN
Documentation
COLLABORATION
GREAT GAMES
HELPHELPWHATWHAT YOUYOUTHEMTHEMAREARE3
RULESRULES3
Video Game Development: External Relation
Video Game Development: External Relation
Video Game Development: External Relation
Video Game Development: External Relation
Video Game Development: External Relation
Upcoming SlideShare
Loading in …5
×

Video Game Development: External Relation

611 views

Published on

Video Game Development and externa

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
611
On SlideShare
0
From Embeds
0
Number of Embeds
3
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • To view this presentation, first, turn up your volume and second, launch the self-running slide show.
  • To view this presentation, first, turn up your volume and second, launch the self-running slide show.
  • The second rule is: Spread ideas and move people.
  • So there are the rules.
  • So there are the rules.
  • Rule number 4: Practice design, not decoration.
  • The answer is simple. Because everyone else does it that way, too. You need to stand apart and be different.
  • So there are the rules.
  • So there are the rules.
  • So there are the rules.
  • So there are the rules.
  • So there are the rules.
  • Presentations are a powerful communication medium.
  • For more than 20 years, Duarte has developed presentations…
  • … to launch products,
  • … align employees,
  • … increase company value,
  • … and propel
  • … global causes.
  • The next rule is: Help them see what you are saying.
  • As tempting as it is to fill your slides with stuff, often de-decorating is the best policy.
  • Along the way we’ve discovered…
  • Video Game Development: External Relation

    1. 1. Managing beyond thedevelopment team……..EXTERNALRELATIONSHIPSVIDEO Game Development
    2. 2. EXTERNAL RELATIONSHIPS
    3. 3. they need to know the status of the projectPUBLISHERSdo not report only the good news
    4. 4. SPREADSPREADANDANDMOVEMOVE1
    5. 5. EVELOPERSEVELOPERScombination of a hardware manufacturer,publisher and development studiosometimes they use the name of the companyitself (Nintendo)consider part of the manufactureowned by the console manufacturerFirstPARTYFirstPARTY
    6. 6. EVELOPERSEVELOPERScombination of a developer and a publishernot owed by a consolemanufacturerclose relationship with the publishermight make game exclusively for onemanufacturerSecondPARTYSecondPARTY
    7. 7. PRACTICEPRACTICENOTNOT DECORATIONDECORATION2
    8. 8. EVELOPERSEVELOPERSVendorsPlayability TestingHardware ManufactureresQATHIRDPARTYTHIRDPARTY
    9. 9. EVELOPERSEVELOPERSBug ReportBug FixingTEST PLANBug ClassificationTHIRDPARTYTHIRDPARTY
    10. 10. EVELOPERSEVELOPERSLegal &Business AffairsProject TerminationIn Game AdvertisingNegotiationTHIRDPARTYTHIRDPARTY
    11. 11. EVELOPERSEVELOPERSConvenienceDerivative WorksCauseSequel &Porting RightsTHIRDPARTYTHIRDPARTY
    12. 12. EVELOPERSEVELOPERSError &OmissionsTalent RightsE&OInsuranceTHIRDPARTYTHIRDPARTY
    13. 13. PLAN
    14. 14. Documentation
    15. 15. COLLABORATION
    16. 16. GREAT GAMES
    17. 17. HELPHELPWHATWHAT YOUYOUTHEMTHEMAREARE3
    18. 18. RULESRULES3

    ×