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  1. 1. Putting the role playing back into roleplaying games<br />
  2. 2. What do you thinkyou know aboutMargaret Weis Productions?<br />
  3. 3. Margaret Weis ... Author<br />Has sold more than 30 million novels worldwide<br />Considered the Mother of Dragonlance <br />It’s not just her name on the door<br />
  4. 4. MWP ... A Few of Our Lines<br />
  5. 5. How We See Our Brand<br /><ul><li>Accountable - To both fans and gamers
  6. 6. Accessible - Our games are self-contained (pick up and play immediately)
  7. 7. Awesome - We create a truly smashing product (both in presentation and play)</li></li></ul><li>Focus - Hot Properties<br />
  8. 8. Supernatural<br />
  9. 9. Supernatural<br />In its 6th season on the CW Network<br />Dean & Sam Winchester - rabid fan following<br />Play hunters from the show or create your own hunter<br />Chalk full of details on ghosts, demons & other monsters<br />2009 Origins Award Nominee:<br />Best Roleplaying Game<br />
  10. 10. Supernatural - Supplements<br />5 adventures designed for 1 or 2 game sessions<br />Loads of investigation, thrills and action<br />2009 Origins Winner - Best Roleplaying Game Supplement<br /><ul><li>Fully detailed monster manual with plenty of lore
  11. 11. Introduction by AJ Buckley and Travis Webster (“Ed & Harry”)
  12. 12. 2010 ENnie Award Nominee: Best Monster/Adversary</li></li></ul><li>Smallville<br />
  13. 13. Smallville<br />In its 10th & Final Season on the CW Network<br />Phenomenal Fan Base<br />Every hero has a beginning ...<br />Play clark, Chloe, Lois, Oliver or create a character in the world of Smallville<br />
  14. 14. Smallville - Supplements<br />Being a teenager is never easy especially if you’re from another planet or some kind of meteor freak<br />sourcebook that takes you back to high school<br />Predicted fan favorite<br /><ul><li>A sourcebook with dozens of super-powered antagonists, abilities and adventure hooks
  15. 15. It didn’t end with the Wall of Weird
  16. 16. Great add-on for both the gamer and the fan</li></li></ul><li>Leverage on TNT<br />
  17. 17. Leverage - The Quickstart Job<br /><ul><li>Leverage - Big hit for TNT - in its 3rd season (Renewed)
  18. 18. Created by Dean Devlin and John Rogers
  19. 19. Huge fan response at Gen Con 2010
  20. 20. The rich and powerful take what they want ... the week and helpless need you. You provide... Leverage</li></li></ul><li>Leverage<br /><ul><li>You’re a part of a highly-specialized group of con-artists, criminals & crooks turning over a new leaf - sort of
  21. 21. You protect the victims of corporations, monsters, & corrupt politicians by using your expert skills to outwit the real bad guys </li></li></ul><li>Leverage - Season 3<br />
  22. 22. Leverage - Supplements<br />Every job needs a plan; every con needs a player<br />Rules for staging heists, planning capers and putting one over on the mark<br />Intro by Actor Mark Sheppard (Sterling)<br /><ul><li>Sourcebook for breaking in, busting heads, & bypassing firewalls
  23. 23. Cutting edge technology, high-powered weapons & more fighting styles
  24. 24. Intro by Actor Wil Wheaton (“Chaos”)</li></li></ul><li>The Details<br />
  25. 25. What is CortexTM?<br />Our proprietary game system<br />Character creation lets you run with a concept and be ready to play in just a few minutes<br />Perfect for single-session scenarios or long term campaigns<br />Cortex Plus TM -Coming January 2011<br />
  26. 26. Remember .... Accountable<br /><ul><li>Produce superior roleplaying games for gamers
  27. 27. Our content has integrity with fans of these properties
  28. 28. We know who we are - take a story game, adventure game & blend</li></li></ul><li>Remember .... Accessible<br /><ul><li>Core books - $39.99
  29. 29. Supplements - $29.99
  30. 30. Preferred Retailer Program
  31. 31. In constant communication with stores, fans and gamers</li></li></ul><li>Remember .... Awesome<br /><ul><li>Full Color
  32. 32. Hardcover Format
  33. 33. Smashing Games
  34. 34. Fans of properties will collect our product</li></li></ul><li>the Buzz ...we get people talking<br />
  35. 35. Leverage at Comic Con<br />
  36. 36. Putting the role playing back into roleplaying games<br />