Structure draft 3

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Structure draft 3

  1. 1. Assignment 9 draft three
  2. 2. Structure of episode 1: Evolution of computersIntro of series Development of Intro of subtopic Preview subtopic
  3. 3. Structure of episode 1: Evolution of computersIntroduce series. Clips of what will be shown inepisode.Evolution of computershow computers are now portable e.g.- laptopshow much time they spend on computers and what they mostly use it for.Show what will be discussed after the breakUse of computers in educationShow what will be discussed after the breakhow the generation of computers is continuing to growShow what will be discussed in next weeksepisode – evolution of games.
  4. 4. Structure of episode 2: Evolution of gamesIntro of series Development of Intro of subtopic Preview subtopic
  5. 5. Structure of episode 2: Evolution of gamesIntroduce series and recap previous episode. Clipsof what will be shown in episode.Evolution of gamesDifferent methods of playing gamesShow what will be discussed after the breakHow games have changedShow what will be discussed after the breakEffects on gamersShow what will be discussed in next weeksepisode – evolution of phones.
  6. 6. Episode 3: Evolution of phones Development of PreviewIntro of series Intro of subtopic subtopic 5 minute documentary structure
  7. 7. Full EpisodeIntroduce series and show clips from previous episodesMention focus of episode – the evolution of phones. E.g. purpose was phone calls, now includesdifferent technologies such as games, email and internet. Timeline of phones from 1st to 4thgeneration Change in different ways of communicating through phones eg 1st gen phone calls only, now texts, ping chat, email ect Reliance Society becoming dependant of mobiles – contact others, GPS, social networking etc. Statistics, interviews about the usage of mobile phones and functions Different technologies Different technologies available on phones such as email, internet, social networking access and games. Texting and languageArgued that text talk is limiting the english language. Examples andinterviews
  8. 8. Detailed Structure of episode two: Evolution of games• Brief intro of series: Include montage of clips from each episode• Recap of last weeks episode on the evolution of computers using a montage.• Montage of what will be shown in this episode. E.g.- show people playing different games on different consoles. • Introduce episode using a timeline of the different generations of games. E.g.- images of Game boy to Wii and archival footage of old games such as pong and crash bandicoot.
  9. 9. Detailed Structure of episode two: Evolution of gamesDifferent methods of playing games:• Playing online/worldwide/massively multiplayer online (MMO)• Use of real money e.g. PlayStation network, Xbox account, Sims 2 and 3, second life• Hand held free console e.g. Kinect and WiiShow what will be discussed after the break• Changes of games
  10. 10. Detailed Structure of episode two: Evolution of games How games have changed; • From pixelated games – to CGI and 3D graphic games (better resolution) • Games console are now becoming portable e.g. Sony Erricson Xperia play, PSP, Nintendo DS. • People can now make their own game through Flash and Web 3.0. • Representation of Women in games have changed, e.g. Princess Daisy a damsel in distress and Lightning from FFXIII a main character who’s a soldier.Show what will be discussed after the break• Effects of games – clips of public interview
  11. 11. Detailed Structure of episode two: Evolution of gamesEffects on gamersGood Effects: Bad Effects: • Following instructions • Violence – bad language and behaviour • Problem solving and logic • Socially isolated • Hand-eye coordination • Not exercise imagination • Multitasking • Confuse reality with fantasy • Perseverance • Pattern recognition • Bad academic achievement • Teamwork and cooperation when played with others • Bad effect on health e.g. obesity, seizures, Muscular • Simulation, real world skills. and skeletal disorder, RSI • Addictive – depression and anxiety • Case study with a expert interview explaining the problems of gaming • Public interview on how games have effected you Show what will be discussed in next weeks episode – evolution of phones. • Montage of generations, effects and changes
  12. 12. Detailed Structure of episode two: Evolution of games 5 mins• Brief intro of series: Include montage • Introduce episode using a of clips from each episode e.g. The timeline of the different generations of PC/Games/Phone generations of games. E.g.-• Recap of last weeks episode on the images of Game boy to Wii evolution of computers using a and archival footage of old montage – we showed the use of games such as pong and computers in education such as crash bandicoot. interviews of teachers. • We can show the presenter• Montage of what will be shown in this playing on a console and on episode. E.g.- show people playing the screen there’s going to different games on different consoles, be statistics of sales of interviews with people and expert, games/consoles. talking about the effects of games, and how games has changed.
  13. 13. Detailed Structure of episode two: Evolution of games 5 minsHow games have changed;• From pixelated games – to CGI and 3D graphic games (better resolution) :Public Interview: - Asking the old generation people (Elderly and Adults people) : What they thought Vice-about the games before versa - Asking the new generation people ( Young Children and Young Adult): What theythought about the games now)• Statistics: How much people play the 1997 game FFVII to the 2011 game FFXIII.• Since the games have developed, more people in different ages are more immersed into playing games as it seems more high tech.e.g. in Dame Betty - which is a home for the elderly – now have a Wii console.Kids can now use the Nintendo DS to play educational games such as Cooking Mama. Show what will be discussed after the break • Effects of games – clips of public interview
  14. 14. Detailed Structure of episode two: Evolution of games 5 minsHow games have changed;• From pixelated games – to CGI and 3D graphic games (better resolution) :Public Interview: - Asking the old generation people (Elderly and Adults people) : What they thought Vice-about the games before versa - Asking the new generation people ( Young Children and Young Adult): What theythought about the games now)• Statistics: How much people play the 1997 game FFVII to the 2011 game FFXIII.• Since the games have developed, more people in different ages are more immersed into playing games as it seems more high tech.e.g. in Dame Betty - which is a home for the elderly – now have a Wii console.Kids can now use the Nintendo DS to play educational games such as Cooking Mama. rep Show what will be discussed after the break • Effects of games – clips of public interview

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