Augmented reality and virtual reality

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Augmented reality and virtual reality

  1. 1. AUGMENTED REALITY Presented by Kamran Fartash Toloue Supevised by Prof. M.-R Akbarzade.-T
  2. 2. Outline Introduction • Augmented Reality Vs. Virtual Reality Application Areas • Head-mounted Displays • World-fixed Displays • Hand-held Displays Research Centers & Publications People
  3. 3. Introduction  https://ia700801.us.archive.org/20/items/MattMills_2012G/MattMills_2012G.mp4  http://opencv.org Play Movie 1 Play Movie 2 Play Movie 3 Play Movie 4 OpenCV (Open Source Computer Vision Library) is an open source computer vision and machine learning software library. It has C++, C, Python, Java and MATLAB interfaces and supports Windows, Linux, Android and Mac OS
  4. 4. Augmented Reality Vs. Virtual Reality Augmented Reality  System augments the real world scene  User maintains a sense of presence in real world  Needs a mechanism to combine virtual and real worlds  Hard to register real and virtual Virtual Reality  Totally immersive environment  Senses are under control of system  Need a mechanism to feed virtual world to user  Hard to make VR world interesting http://technorians.com/2013/01/augmented-reality-vs-virtual-reality/
  5. 5. Introduction • Augmented Reality Vs. Virtual Reality Application Areas • Head-mounted Displays • World-fixed Displays • Hand-held Displays Research Centers & Publications People
  6. 6. Application Areas Today’s virtual and augmented reality systems are typically implemented in one of three ways:  head-mounted displays  world-fixed displays  hand-held displays  http://www.nextgeninteractions.com/what-we-do/virtual-and-augmented-reality/
  7. 7. Head-mounted Displays 3.Osulus Rift 1.Google Glasses 2.The Joint-Force Fighter Helmet  http://www.nextgeninteractions.com/what-we-do/virtual-and-augmented-reality/
  8. 8. Head-mounted Displays  http://www.hitl.washington.edu/projects/vrpain/ A related magnet-friendly VR goggles have allowed us to study the neural correlates of VR pain reduction.
  9. 9. World-fixed Displays  http://www.nextgeninteractions.com/what-we-do/virtual-and-augmented-reality/
  10. 10. Hand-held Displays  http://www.nextgeninteractions.com/what-we-do/virtual-and-augmented-reality/
  11. 11. Introduction • Augmented Reality Vs. Virtual Reality Application Areas • Head-mounted Displays • World-fixed Displays • Hand-held Displays Research Centers & Publications People
  12. 12. Research Centers  http://www.vrac.iastate.edu/ Virtual Reality Applications Center (VRAC)  An interdisciplinary research center focusing on the rapidly expanding interface between humans and computers. Ames is 30 minutes from Des Moines, and 3 hours from Kansas City, Minneapolis and Omaha.
  13. 13.  http://www.qualcomm.com/ Qualcomm Research Austria  New wholly owned R&D center established for the design and development of augmented reality and related technologies. Research Centers
  14. 14.  http://www.vrphobia.eu/ Virtual Reality Medical Institute (VRMI)  Belgian corporation Research Centers
  15. 15. Publications  http://www.vrphobia.eu/ Augmented Reality A Practical Guide By Stephen Cawood, Mark Fiala Publisher: Pragmatic Bookshelf Released: January 2008 Pages: 328 Code samples using the freely downloadable ARTag software SDK in C++ and C# are included; all you need is a computer, printer, and a webcam.
  16. 16. Introduction • Augmented Reality Vs. Virtual Reality Application Areas • Head-mounted Displays • World-fixed Displays • Hand-held Displays Research Centers & Publications People
  17. 17. People  http://www.vrac.iastate.edu/people/detail.php?s=home&r=488 Dr. Judy Vance  particularly interested in creating and researching Virtual Reality-enhanced collaborative spaces.  exploring methods to create a 3-D model of an entire manufacturing system and model individual components within the system.
  18. 18. People  http://www.cs.columbia.edu/~feiner/ Steven K. Feiner  Professor of Computer Science at Columbia University.  Research interests: human-computer interaction, augmented reality and virtual environments, 3D user interfaces, knowledge-based design of graphics and multimedia, mobile and wearable computing, computer games, and information visualization.
  19. 19. Thank You Winter 1392

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