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The UX of Augmented Reality: Toy Today – Tool Tomorrow

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Augmented Reality (AR) mixes 2D and 3D computational design on top of real-world scenery for its UI. Major tech companies are actively adding the foundational building blocks of AR into their mobile platforms. Many are assigning top talent to find and solve problems within this emerging space.

Following the pattern of most technology in its early stage, AR looks like a toy. It’s not yet something that’s part of a real-world solution. Instead of dismissing AR as a plaything, let’s take a look at its unique UX to observe why it’s used now and reflect on how we might create useful things with it.

In this talk you will:
• Hear a review of major AR concepts
• See an experimental iPhone app to learn what’s practical
• Consider what it takes to build an AR-driven app
• Review fundamental interaction patterns

Have a look and we'll decide together if AR is our inevitable future.

Follow Ken:

WEBSITE: http://www.katworksgames.com
BLOG: http://blog.katworksgames.com/
TWITTER: https://twitter.com/kentabor
LINKEDIN: https://www.linkedin.com/in/kentabor/
PHOTO WALL A/R APP FREE PUBLIC BETA SIGNUP: http://bit.ly/photo-wall-test

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The UX of Augmented Reality: Toy Today – Tool Tomorrow

  1. 1. The UX of Augmented Reality Toy Today, Tool Tomorrow Ken Tabor - Big Design - Sept 20, 2019
  2. 2. I found serious professional people using MadLibs !!!
  3. 3. As a ______ I want a _____ so that (noun) (noun) I might ______ . (verb)
  4. 4. User story from a business analyst.
  5. 5. As a photographer I want a lightweight digital camera so that I might conveniently take more pictures.
  6. 6. Madlibs was a toy but now it's a useful tool.
  7. 7. Adaptation. Disruption.
  8. 8. When I use my ______ the last thing (noun) I want to do is ______ with it. (verb)
  9. 9. Is this the final form of mass-market, personal computing?
  10. 10. Good news! Everyone owns a great phone - celebrate! 📱😁🎉
  11. 11. Do economic forces guarantee advancement in technology?
  12. 12. Demo Time 🙏
  13. 13. Carpeting pattern made surface detection accurate. Horizontal plane detection takes a few beats. Shadow “planted” the objects in the real-world. 2D vs 3D control affordances Deconstructing the Demo
  14. 14. A/R at Dev Conferences
  15. 15. Facebook F8 // April 30 - May 1, 2019 • Storytelling Across Pioneering Platforms • Spark AR Outlook: Inspiring Creation and Exploration • Spark AR Creators Roundtable • Creating Standout AR Effects for Instagram • Maximizing the Spark AR Engine for Everyone • AR Music • Pro Tips for Creating in Spark AR Studio • Spark AR Developer Meetup • Optimizing Spark AR Effects for Instagram • Building a Business with Facebook Developer Products • Spark AR for Places and Spaces • Spark AR for Shopping
  16. 16. Microsoft Build // May 6 - 8, 2019 • MR 101: An Introduction to Mixed Reality • Build Your Own Virtual Reality Game! • Developing Mobile Augmented Reality (AR) Applications with Azure Spatial Anchors • Augmenting Education with Virtual Reality • Intro to Building Apps for HoloLens 2 Using Unity and Mixed Reality Toolkit • Into to Building Mixed Reality Apps with Unreal Engine 4 • Azure Digital Twins + HoloLens: Powering the Next Generation of IoT • From the Trenches – Tips & Tricks from experienced MR developers • Visit the World from your Classroom
  17. 17. Google IO // May 7 - 9, 2019 • What’s New in ARCore • On Creativity and Technology, with Legendary Animator Glen Keane • Designing AR Applications • Increasing AR Realism with Lighting and Depth • Developing the First AR Experience for Google Maps • Augmenting Faces and Images • AR as a Feature: How to Supercharge Products Using Augmented Reality
  18. 18. Apple WWDC // June 3 - 7, 2019 • Working with USD • Introducing ARKit 3 • ARKit Lab • Bringing People into AR • SceneKit Lab • Building Collaborative AR Experiences • ARKit Lab • Education Get-Together • Building Apps with RealityKit • Building AR Experiences with Reality Composer • Introducing RealityKit and Reality Composer • Advances in AR Quick Look
  19. 19. Tech Ken Uses: Swift - language AR Kit - A/R library Scene Kit - 3D library Sprite Kit - 2D library XCode - editor, builder
  20. 20. If A/R is such a big deal why don’t I have it yet?
  21. 21. Innovators 2.5% Early Majority 34% Laggards 16% Late Majority 34%Early Adopters 13.5% Rogers Adoption Curve
  22. 22. Demo Time 🙏
  23. 23. Artisan cards are a friction point Geometry made in 3D modeling software like Blender Poly on image tracking allows object to cast shadow on real- world index card “Mixed Reality” Deconstructing the Demo
  24. 24. LEADING COMPANIES
  25. 25. OCULUS RIFT
  26. 26. SONY
  27. 27. HALOLENS
  28. 28. MAGIC LEAP
  29. 29. 5 KEY CONCEPTS
  30. 30. Pass-throughSee-through vs #1
  31. 31. Pass-throughSee-through
  32. 32. 😃 😃 Pass-throughSee-through
  33. 33. #2: Photogrammetry
  34. 34. 📱⛰ ⛰ ⛰
  35. 35. #3: Positional Tracking
  36. 36. 🌲 🌲 🌲 🌲 🌴 🌴 🌴 🌴
  37. 37. #4: Multi-modal Input
  38. 38. 🤘 👄 👁 🎮 Gestures Voice HW controller Eye tracking
  39. 39. #5: Shared World
  40. 40. 🌲 🌲 🌲 🌲 🌴 🌴 🌴 🌴 - . /
  41. 41. AR Glasses will break social norms - it’s too awkward 😟
  42. 42. PEOPLE DON’T CHANGE THAT QUICKLY
  43. 43. ModiFace
  44. 44. A/R Privacy
  45. 45. A/R WILL HAPPEN
  46. 46. Demo Time 🙏
  47. 47. Content composition: •Z-order depth •Varied scaling •White border Personal connection Deconstructing the Demo
  48. 48. How did people entering the scene change the look and feel? The little bounce animation came from a touch interaction. Deconstructing the Demo
  49. 49. Photo Wall A/R App bit.ly/photo-wall-test Free beta test. Sign-up here:
  50. 50. Stop me in the halls and tell me what you think about A/R
  51. 51. Be curious Have a dream Learn new things Make it real
  52. 52. Decide what you’re going to add into the world
  53. 53. Get More! Social media Photo Wall A/R app bit.ly/photo-wall-test Free beta test sign-up@KenTabor hello@kentabor.com

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