Foundations of Interaction Design

Karen McGrane
Karen McGraneManaging Partner at Bond Art + Science
FOUNDATIONS OF
INTERACTION DESIGN
Smart Experience
IN THE SAME WAY THAT INDUSTRIAL DESIGNERS
HAVE SHAPED OUR EVERYDAY LIFE THROUGH
OBJECTS THEY DESIGN FOR OUR OFFICES AND FOR
OUR HOMES, INTERACTION DESIGN IS SHAPING OUR
LIFE WITH INTERACTIVE TECHNOLOGIES —
COMPUTERS, TELECOMMUNICATIONS, MOBILE
PHONES, AND SO ON.
                   — GILLIAN CRAMPTON SMITH
           INTERACTION DESIGN INSTITUTE, IVREA

                                      Foundations of Interaction Design
                                                       September 2007
MACHINES SHAPE US
WE SHAPE THE MACHINES



                    Foundations of Interaction Design
                                     September 2007
Foundations of Interaction Design
Goals



     Intention                         Evaluation


Gulf of Execution                   Gulf of Evaluation


Action Specification                  Interpretation




    Execution                          Perception



   INPUTS             THE MACHINE         DISPLAY
TIMELINE OF ADOPTION                                        Professional Use
                                                               Personal Use
(AND ADAPTATION!)

Cards / Switches


               Keyboard


                          Graphical User Interface


Hypertext Networks


                                   Mobility



1945          1955          1965              1975   1985       1995                      2005
                                                                   Foundations of Interaction Design
                                                                                    September 2007
TIMELINE OF ADOPTION                                        Professional Use
                                                               Personal Use
(AND ADAPTATION!)

Cards / Switches


               Keyboard


                          Graphical User Interface


Hypertext Networks


                                   Mobility



1945          1955          1965              1975   1985       1995                      2005
                                                                   Foundations of Interaction Design
                                                                                    September 2007
WORLD WAR II AVIATION PSYCHOLOGY
(1940s)




                           Foundations of Interaction Design
                                            September 2008
ENIAC
(1943)




         Foundations of Interaction Design
                          September 2008
SWITCHES, TAPE & PUNCH CARDS
(1940s–1960s)




                           Foundations of Interaction Design
                                            September 2007
                                                       Page 9
“MAN-COMPUTER SYMBIOSIS”
(1950s)
                  “The hope is that, in not
                  too many years, human
                  brains and computing
                  machines will be
                  coupled together very
                  tightly and that the
                  resulting partnership will
                  think as no human brain
                  has ever thought and
                  process data in a way
                  not approached by the
                  information-handling
                  machines we know
                  today.”
                           — J.R. Licklider
                                     Foundations of Interaction Design
                                                      September 2008
BINAC
(1949)




         Foundations of Interaction Design
                          September 2007
                                     Page 11
IBM ELECTRONIC CALCULATORS
12



(1950s)




                             Foundations of Interaction Design
                                              September 2008
UNIVAC
(1956)




         Foundations of Interaction Design
                          September 2007
                                     Page 13
TIMELINE OF ADOPTION                                        Professional Use
                                                               Personal Use
(AND ADAPTATION!)

Cards / Switches


               Keyboard


                          Graphical User Interface


Hypertext Networks


                                   Mobility



1945          1955          1965              1975   1985       1995                      2005
                                                                   Foundations of Interaction Design
                                                                                    September 2007
TIMELINE OF ADOPTION                                        Professional Use
                                                               Personal Use
(AND ADAPTATION!)

Cards / Switches
                                                     ?
               Keyboard


                          Graphical User Interface


Hypertext Networks


                                   Mobility



1945          1955          1965              1975   1985       1995                      2005
                                                                   Foundations of Interaction Design
                                                                                    September 2007
MITS ALTAIR 8800
(1975)




                   Foundations of Interaction Design
                                    September 2007
                                               Page 15
MITS ALTAIR 8800
(1975)




                   Foundations of Interaction Design
                                    September 2007
                                               Page 15
TIMELINE OF ADOPTION                                        Professional Use
                                                               Personal Use
(AND ADAPTATION!)

Cards / Switches


               Keyboard


                          Graphical User Interface


Hypertext Networks


                                   Mobility



1945          1955          1965              1975   1985       1995                      2005
                                                                   Foundations of Interaction Design
                                                                                    September 2007
Typing Interaction                     Pointing Interaction
                     Whirlwind


                                        NLS
       LINC



                                  Xerox ALTO and
                                       STAR
   Apple II



                                 Apple Lisa and Mac
    IBM PC



                                   Windows 3.1
WHIRLWIND
(1951)




            Foundations of Interaction Design
                             September 2007
LINC
(1962)




    Designer Wesley A.
    Clark shown with
    the first Laboratory
    Instrument
    Computer (LINC)

                           Foundations of Interaction Design
                                            September 2007
HOME COMPUTERS
(70s)




Apple II                    IBM 5150




Commodore PET   Tandy Radio Shack TRS-80   Commodore VIC-20
                                                   Foundations of Interaction Design
                                                                    September 2007
                                                                               Page 20
PERSONAL COMPUTING
(1975)




                     Foundations of Interaction Design
                                      September 2008
APPLICATION INTERFACES
(70s)




                     WordStar
Command Line




                     VisiCalc
Hierarchical Menus
                                Foundations of Interaction Design
                                                 September 2007
TIMELINE OF ADOPTION                                        Professional Use
                                                               Personal Use
(AND ADAPTATION!)

Cards / Switches


               Keyboard


                          Graphical User Interface


Hypertext Networks


                                   Mobility



1945          1955          1965              1975   1985       1995                      2005
                                                                   Foundations of Interaction Design
                                                                                    September 2007
GRAPHICAL USER INTERFACES




   Windows     Icons




               Pointers
   Menus
                            Foundations of Interaction Design
                                             September 2007
                                                        Page 24
WINDOWS




          Foundations of Interaction Design
                           September 2007
                                      Page 25
26




ICONS




        Foundations of Interaction Design
                         September 2008
MENUS




        Foundations of Interaction Design
                         September 2007
                                    Page 27
28



POINTERS




           Foundations of Interaction Design
                            September 2008
Typing Interaction                     Pointing Interaction
                     Whirlwind


       LINC                             NLS



                                  Xerox ALTO and
                                       STAR
    Apple II




                                 Apple Lisa and Mac
    IBM PC



                                   Windows 3.1
IVAN SUTHERLAND AND SKETCHPAD
(1963)

                The Sketchpad system makes it possible
                for a man and a computer to converse
                rapidly through the medium of line
                drawings. Heretofore, most interaction
                between man and computers has been
                slowed down by the need to reduce all
                communication to written statements
                that can be typed; in the past, we have
                been writing letters to rather than
                conferring with our computers. The
                Sketchpad system, by eliminating typed
                statements (except for legends) in favor
                of line drawings, opens up a new area of
                man-machine communication.


                                             Foundations of Interaction Design
                                                              September 2007
X/Y POSITION INDICATOR (THE MOUSE)
(1964)




“By augmenting man's intellect we mean increasing the capability of a man to approach a
complex problem situation, gain comprehension to suit his particular needs, and to derive
solutions to problems. One objective is to develop new techniques, procedures, and
systems that will better adapt people's basic information-handling capabilities to the
needs, problems, and progress of society.”
                                                                     —Douglas Englebart

                                                                           Foundations of Interaction Design
                                                                                            September 2007
Foundations of Interaction Design
NLS – ONLINE SYSTEM
(60s)




                      Foundations of Interaction Design
                                       September 2007
XEROX ALTO
(1973)




             Foundations of Interaction Design
                              September 2007
XEROX ALTO
(1973)




             Foundations of Interaction Design
                              September 2007
Foundations of Interaction Design
XEROX STAR
(1981)




             Foundations of Interaction Design
                              September 2007
APPLE LISA
(1983)




             Foundations of Interaction Design
                              September 2007
Foundations of Interaction Design
APPLE MACINTOSH (1983)




                         Foundations of Interaction Design
                                          September 2007
                                                     Page 39
Foundations of Interaction Design
                 September 2008
MICROSOFT SOFTWARE IN A BOX
(1990s)




                              Foundations of Interaction Design
                                               September 2008
TIMELINE OF ADOPTION                                        Professional Use
                                                               Personal Use
(AND ADAPTATION!)

Cards / Switches


               Keyboard


                          Graphical User Interface


Hypertext Networks


                                   Mobility



1945          1955          1965              1975   1985       1995                      2005
                                                                   Foundations of Interaction Design
                                                                                    September 2007
43




VANNEVAR BUSH AND MEMEX
(1945)




                          Foundations of Interaction Design
                                           September 2008
44



ARPANET AND USENET
(1980s)
     ARPANET 1977       USENET 1980




          USENET 1993




                                      Foundations of Interaction Design
                                                       September 2008
WORLD WIDE WEB
(1990s)
First Web Browser/Editor, 1990
                                 Netscape, 1994




                                 Yahoo, 1994




                                                  Foundations of Interaction Design
                                                                   September 2008
TIMELINE OF ADOPTION                                        Professional Use
                                                               Personal Use
(AND ADAPTATION!)

Cards / Switches


               Keyboard


                          Graphical User Interface


Hypertext Networks


                                   Mobility



1945          1955          1965              1975   1985       1995                      2005
                                                                   Foundations of Interaction Design
                                                                                    September 2007
XEROX DYNABOOK
(1968)




                 Foundations of Interaction Design
                                  September 2007
Foundations of Interaction Design
MOBILE COMPUTING
(1990s)




    Osborne 1 (1981)   Apple Powerbook (1991)




                                                Foundations of Interaction Design
                                                                 September 2008
MOBILE DEVICES
(2000s)




                 Foundations of Interaction Design
                                  September 2008
51




     Foundations of Interaction Design
                      September 2007
51




LET’S RECAP.




               Foundations of Interaction Design
                                September 2007
51




LET’S RECAP.
_ Who’s the user?




                    Foundations of Interaction Design
                                     September 2007
51




LET’S RECAP.
_ Who’s the user?
_ What’s the interface?




                          Foundations of Interaction Design
                                           September 2007
51




LET’S RECAP.
_ Who’s the user?
_ What’s the interface?
_ How is it used?




                          Foundations of Interaction Design
                                           September 2007
51




LET’S RECAP.
_ Who’s the user?
_ What’s the interface?
_ How is it used?
_ Who can afford it?




                          Foundations of Interaction Design
                                           September 2007
BEFORE 1945: THE NEW INVENTION
Who’s           What’s
the user?       the
                interface?




How             Who can
is it           afford
used?           them?




                             Foundations of Interaction Design
                                              September 2007
BEFORE 1945: THE NEW INVENTION
Who’s                              What’s
the user?                          the
                                   interface?




            THE INVENTOR HIMSELF

How                                Who can
is it                              afford
used?                              them?




                                                Foundations of Interaction Design
                                                                 September 2007
BEFORE 1945: THE NEW INVENTION
Who’s                              What’s
the user?                          the
                                   interface?




            THE INVENTOR HIMSELF                MOVING CABLES AROUND

How                                Who can
is it                              afford
used?                              them?




                                                               Foundations of Interaction Design
                                                                                September 2007
BEFORE 1945: THE NEW INVENTION
Who’s                                What’s
the user?                            the
                                     interface?




            THE INVENTOR HIMSELF                  MOVING CABLES AROUND

How                                  Who can
is it                                afford
used?                                them?



            BRUTE FORCE ARITHMETIC

                                                                 Foundations of Interaction Design
                                                                                  September 2007
BEFORE 1945: THE NEW INVENTION
Who’s                                What’s
the user?                            the
                                     interface?




            THE INVENTOR HIMSELF                  MOVING CABLES AROUND

How                                  Who can
is it                                afford
used?                                them?



            BRUTE FORCE ARITHMETIC                THE MILITARY

                                                                 Foundations of Interaction Design
                                                                                  September 2007
1945 –1955: THE CALCULATOR
Who’s             What’s the
the user?         interface?




How is it         Who can
used?             afford
                  them?




                               Foundations of Interaction Design
                                                September 2007
1945 –1955: THE CALCULATOR
Who’s                              What’s the
the user?                          interface?




            EXPERTS AND PIONEERS

How is it                          Who can
used?                              afford
                                   them?




                                                Foundations of Interaction Design
                                                                 September 2007
1945 –1955: THE CALCULATOR
Who’s                              What’s the
the user?                          interface?




            EXPERTS AND PIONEERS                PUNCH CARDS AND SWITCHES

How is it                          Who can
used?                              afford
                                   them?




                                                              Foundations of Interaction Design
                                                                               September 2007
1945 –1955: THE CALCULATOR
Who’s                                 What’s the
the user?                             interface?




            EXPERTS AND PIONEERS                   PUNCH CARDS AND SWITCHES

How is it                             Who can
used?                                 afford
                                      them?




            HIGH SPEED CALCULATIONS                              Foundations of Interaction Design
                                                                                  September 2007
1945 –1955: THE CALCULATOR
Who’s                                 What’s the
the user?                             interface?




            EXPERTS AND PIONEERS                   PUNCH CARDS AND SWITCHES

How is it                             Who can
used?                                 afford
                                      them?




            HIGH SPEED CALCULATIONS                ROCKET SCIENTISTS
                                                                   Foundations of Interaction Design
                                                                                          September 2007
1955 –1965: THE GIANT BRAIN
                   What’s the
Who’s the
                   interface?
user?




                   Who can
How is it
                   afford
used?
                   them?




                                Foundations of Interaction Design
                                                 September 2007
1955 –1965: THE GIANT BRAIN
                                     What’s the
Who’s the
                                     interface?
user?




            PROFESSIONAL ENGINEERS

                                     Who can
How is it
                                     afford
used?
                                     them?




                                                  Foundations of Interaction Design
                                                                   September 2007
1955 –1965: THE GIANT BRAIN
                                     What’s the
Who’s the
                                     interface?
user?




            PROFESSIONAL ENGINEERS          TELETYPE AND TERMINAL

                                     Who can
How is it
                                     afford
used?
                                     them?




                                                              Foundations of Interaction Design
                                                                               September 2007
1955 –1965: THE GIANT BRAIN
                                     What’s the
Who’s the
                                     interface?
user?




            PROFESSIONAL ENGINEERS          TELETYPE AND TERMINAL

                                     Who can
How is it
                                     afford
used?
                                     them?




            COMMAND LINE INTERFACE
                                                              Foundations of Interaction Design
                                                                               September 2007
1955 –1965: THE GIANT BRAIN
                                     What’s the
Who’s the
                                     interface?
user?




            PROFESSIONAL ENGINEERS          TELETYPE AND TERMINAL

                                     Who can
How is it
                                     afford
used?
                                     them?




            COMMAND LINE INTERFACE         INFORMATION INTENSIVE BUSINESSES
                                                               Foundations of Interaction Design
                                                                                September 2007
1965 –1980: WHITE COLLAR LABOR
                  What’s the
Who’s the
                  interface?
user?




                  Who can
How is it
                  afford
used?
                  them?




                               Foundations of Interaction Design
                                                September 2007
1965 –1980: WHITE COLLAR LABOR
                                         What’s the
Who’s the
                                         interface?
user?




        SPECIALIZED COMPUTER OPERATORS

                                         Who can
How is it
                                         afford
used?
                                         them?




                                                      Foundations of Interaction Design
                                                                       September 2007
1965 –1980: WHITE COLLAR LABOR
                                         What’s the
Who’s the
                                         interface?
user?




                                                      GREEN-SCREEN ALPHANUMERIC
        SPECIALIZED COMPUTER OPERATORS

                                         Who can
How is it
                                         afford
used?
                                         them?




                                                                    Foundations of Interaction Design
                                                                                     September 2007
1965 –1980: WHITE COLLAR LABOR
                                         What’s the
Who’s the
                                         interface?
user?




                                                      GREEN-SCREEN ALPHANUMERIC
        SPECIALIZED COMPUTER OPERATORS

                                         Who can
How is it
                                         afford
used?
                                         them?




            BATCH PROCESSING                                        Foundations of Interaction Design
                                                                                     September 2007
1965 –1980: WHITE COLLAR LABOR
                                         What’s the
Who’s the
                                         interface?
user?




                                                      GREEN-SCREEN ALPHANUMERIC
        SPECIALIZED COMPUTER OPERATORS

                                         Who can
How is it
                                         afford
used?
                                         them?




            BATCH PROCESSING                          MOST LARGE BUSINESSESInteraction Design
                                                                      Foundations of
                                                                                     September 2007
1980 –1995: PRODUCTIVITY TOOL
Who’s             What’s the
the user?         interface?




                  Who can
How is
                  afford
it used?
                  them?




                                 Foundations of Interaction Design
                                                  September 2007
1980 –1995: PRODUCTIVITY TOOL
Who’s               What’s the
the user?           interface?




            GEEKS

                    Who can
How is
                    afford
it used?
                    them?




                                 Foundations of Interaction Design
                                                  September 2007
1980 –1995: PRODUCTIVITY TOOL
Who’s               What’s the
the user?           interface?




            GEEKS                GUIs

                    Who can
How is
                    afford
it used?
                    them?




                                        Foundations of Interaction Design
                                                         September 2007
1980 –1995: PRODUCTIVITY TOOL
Who’s                                 What’s the
the user?                             interface?




            GEEKS                                  GUIs

                                      Who can
How is
                                      afford
it used?
                                      them?




            SHRINK-WRAPPED SOFTWARE                       Foundations of Interaction Design
                                                                           September 2007
1980 –1995: PRODUCTIVITY TOOL
Who’s                                 What’s the
the user?                             interface?




            GEEKS                                  GUIs

                                      Who can
How is
                                      afford
it used?
                                      them?




            SHRINK-WRAPPED SOFTWARE      UPWARDLY MOBILE HOME USERS Interaction Design
                                                               Foundations of
                                                                              September 2007
1995 – ?: NETWORKED UBIQUITY
Who’s             What’s the
the user?         interface?




                  Who can
How is
                  afford
it used?
                  them?




                                Foundations of Interaction Design
                                                 September 2007
1995 – ?: NETWORKED UBIQUITY
Who’s                   What’s the
the user?               interface?




            EVERYONE.

                        Who can
How is
                        afford
it used?
                        them?




                                     Foundations of Interaction Design
                                                      September 2007
1995 – ?: NETWORKED UBIQUITY
Who’s                   What’s the
the user?               interface?




                                     GUIs
            EVERYONE.

                        Who can
How is
                        afford
it used?
                        them?




                                            Foundations of Interaction Design
                                                             September 2007
1995 – ?: NETWORKED UBIQUITY
Who’s                           What’s the
the user?                       interface?




                                             GUIs
            EVERYONE.

                                Who can
How is
                                afford
it used?
                                them?




            WEB-ENABLED TOOLS                       Foundations of Interaction Design
                                                                     September 2007
1995 – ?: NETWORKED UBIQUITY
Who’s                           What’s the
the user?                       interface?




                                             GUIs
            EVERYONE.

                                Who can
How is
                                afford
it used?
                                them?




            WEB-ENABLED TOOLS    THEY’RE CHEAP! BUY SEVERAL! of Interaction Design
                                                          Foundations
                                                                          September 2007
WHAT NEXT?




             Foundations of Interaction Design
                              September 2007
TOUCHSCREEN INTERFACES BLUR THE LINES




      BETWEEN INPUT AND DISPLAY
                              Foundations of Interaction Design
                                               September 2007
60




     NEW “VERBS” ARE A REALITY
     Bi-touch            Pinch




     Voice Recognition   Gestures
                                    Foundations of Interaction Design
                                                     September 2008
APPLICATIONS, DATA, CONTENT AND
  PROFILES ARE MOVING TO THE
            CLOUD.




                           Foundations of Interaction Design
                                            September 2007
APPLICATIONS, DATA, CONTENT AND
  PROFILES ARE MOVING TO THE
            CLOUD.




                           Foundations of Interaction Design
                                            September 2007
62




     “The application model is constraining to
     users who have integrated tasks that require
     multiple applications to solve.”
                                 —Jakob Nielsen
                                             Foundations of Interaction Design
                                                              September 2008
Foundations of Interaction Design
64




WHAT DO YOU THINK IS NEXT?




                        Foundations of Interaction Design
                                         September 2007
65




THANKS TO:
Michael Wesch, “The Machine is Us/ing Us”
Mike Tuck, “The Real History of the GUI”
Jakob Nielsen, “Noncommand User Interfaces”
Richard T. Griffiths, “History of the Internet for Historians (and just about everyone else)”
Brad Myers, “A Brief History of Human Computer Interaction Technology”
Saul Greenberg, “History of Human Computer Interaction”
Mark Rettig, “Interaction Design History In A Teeny Little Nutshell”
Bill Moggridge, Designing Interactions
Donald Norman, The Design of Everyday Things
Digibarn Computer Museum
Wikipedia
Google Images



                                                                                                Foundations of Interaction Design
                                                                                                                 September 2008
THANKS!
          38 West 21st Street
          3rd Floor
          New York, NY 10010

          212-226-6344 main
          212-898-0369 fax

          www.bondartscience.com
          info@bondartscience.com
1 of 100

Recommended

A short history of interaction design by
A short history of interaction designA short history of interaction design
A short history of interaction designRemy Bourganel
1.8K views57 slides
Interaction Design History by
Interaction Design HistoryInteraction Design History
Interaction Design HistoryMarc Rettig
149.9K views66 slides
User Centered Design 101 by
User Centered Design 101User Centered Design 101
User Centered Design 101Experience Dynamics
29.4K views40 slides
Icons and the Semiotics of Human Computer Interaction by
Icons and the Semiotics of Human Computer InteractionIcons and the Semiotics of Human Computer Interaction
Icons and the Semiotics of Human Computer InteractionUTFPR
1.5K views58 slides
Human Computer Interaction (HCI) by
Human Computer Interaction (HCI)Human Computer Interaction (HCI)
Human Computer Interaction (HCI)Lahiru Danushka
2.5K views33 slides
The ultimate guide to prototyping by
The ultimate guide to prototypingThe ultimate guide to prototyping
The ultimate guide to prototypingMarcelo Graciolli
4.1K views133 slides

More Related Content

What's hot

HCI 3e - Ch 4: Paradigms by
HCI 3e - Ch 4:  ParadigmsHCI 3e - Ch 4:  Paradigms
HCI 3e - Ch 4: ParadigmsAlan Dix
4.6K views26 slides
User Centred Design (UCD) Presentation by
User Centred Design (UCD) PresentationUser Centred Design (UCD) Presentation
User Centred Design (UCD) PresentationVinai Kumar
2.5K views37 slides
Introduction To HCI by
Introduction To HCIIntroduction To HCI
Introduction To HCIKshitiz Anand
2.6K views42 slides
The interaction HCI by
The interaction HCIThe interaction HCI
The interaction HCIPhD Research Scholar
370 views70 slides
Hci activity#1 by
Hci activity#1Hci activity#1
Hci activity#1Desalegn Aweke
4.3K views37 slides
E3 chap-08 by
E3 chap-08E3 chap-08
E3 chap-08Lukmanulhakim Almamalik
1.2K views33 slides

What's hot(20)

HCI 3e - Ch 4: Paradigms by Alan Dix
HCI 3e - Ch 4:  ParadigmsHCI 3e - Ch 4:  Paradigms
HCI 3e - Ch 4: Paradigms
Alan Dix4.6K views
User Centred Design (UCD) Presentation by Vinai Kumar
User Centred Design (UCD) PresentationUser Centred Design (UCD) Presentation
User Centred Design (UCD) Presentation
Vinai Kumar2.5K views
Introduction to HCI by Deskala
Introduction to HCI Introduction to HCI
Introduction to HCI
Deskala26.9K views
HCI 3e - Ch 7: Design rules by Alan Dix
HCI 3e - Ch 7:  Design rulesHCI 3e - Ch 7:  Design rules
HCI 3e - Ch 7: Design rules
Alan Dix42.2K views
Human computer interaction by sai anjaneya
Human computer interactionHuman computer interaction
Human computer interaction
sai anjaneya34.2K views
HCI 3e - Ch 4 (extra): by Alan Dix
HCI 3e - Ch 4 (extra):HCI 3e - Ch 4 (extra):
HCI 3e - Ch 4 (extra):
Alan Dix8.8K views
Fundamental principles of Usability and User Centred Design by BART RADKA
Fundamental principles of Usability and User Centred DesignFundamental principles of Usability and User Centred Design
Fundamental principles of Usability and User Centred Design
BART RADKA10.1K views
Fundamentals of User Interface Design by Merlin Rebrović
Fundamentals of User Interface DesignFundamentals of User Interface Design
Fundamentals of User Interface Design
Merlin Rebrović33.1K views
HCI - Chapter 6 by Alan Dix
HCI - Chapter 6HCI - Chapter 6
HCI - Chapter 6
Alan Dix29.2K views
Human computer interaction by emaan waseem
Human computer interactionHuman computer interaction
Human computer interaction
emaan waseem2K views

Viewers also liked

Week 2 IxD History: Interaction Design before Computers by
Week 2 IxD History: Interaction Design before ComputersWeek 2 IxD History: Interaction Design before Computers
Week 2 IxD History: Interaction Design before ComputersKaren McGrane
30.1K views47 slides
Week 1 IxD History: Course Overview by
Week 1 IxD History: Course OverviewWeek 1 IxD History: Course Overview
Week 1 IxD History: Course OverviewKaren McGrane
29.2K views53 slides
Week 3 IxD History: Computing Technology in the Workplace by
Week 3 IxD History: Computing Technology in the WorkplaceWeek 3 IxD History: Computing Technology in the Workplace
Week 3 IxD History: Computing Technology in the WorkplaceKaren McGrane
33.1K views53 slides
Interaction design methods by
Interaction design methodsInteraction design methods
Interaction design methodsTimo Arnall
7.2K views55 slides
Week 4 IxD History: Personal Computing by
Week 4 IxD History: Personal ComputingWeek 4 IxD History: Personal Computing
Week 4 IxD History: Personal ComputingKaren McGrane
39K views43 slides
From Typing To Swiping: Interaction Design has come a long way! by
From Typing To Swiping: Interaction Design has come a long way!From Typing To Swiping: Interaction Design has come a long way!
From Typing To Swiping: Interaction Design has come a long way!Karen McGrane
5.6K views20 slides

Viewers also liked(20)

Week 2 IxD History: Interaction Design before Computers by Karen McGrane
Week 2 IxD History: Interaction Design before ComputersWeek 2 IxD History: Interaction Design before Computers
Week 2 IxD History: Interaction Design before Computers
Karen McGrane30.1K views
Week 1 IxD History: Course Overview by Karen McGrane
Week 1 IxD History: Course OverviewWeek 1 IxD History: Course Overview
Week 1 IxD History: Course Overview
Karen McGrane29.2K views
Week 3 IxD History: Computing Technology in the Workplace by Karen McGrane
Week 3 IxD History: Computing Technology in the WorkplaceWeek 3 IxD History: Computing Technology in the Workplace
Week 3 IxD History: Computing Technology in the Workplace
Karen McGrane33.1K views
Interaction design methods by Timo Arnall
Interaction design methodsInteraction design methods
Interaction design methods
Timo Arnall7.2K views
Week 4 IxD History: Personal Computing by Karen McGrane
Week 4 IxD History: Personal ComputingWeek 4 IxD History: Personal Computing
Week 4 IxD History: Personal Computing
Karen McGrane39K views
From Typing To Swiping: Interaction Design has come a long way! by Karen McGrane
From Typing To Swiping: Interaction Design has come a long way!From Typing To Swiping: Interaction Design has come a long way!
From Typing To Swiping: Interaction Design has come a long way!
Karen McGrane5.6K views
The Art of Interaction by EffectiveUI
The Art of InteractionThe Art of Interaction
The Art of Interaction
EffectiveUI8.4K views
What Is Social Interaction Design? by adrian chan
What Is Social Interaction Design?What Is Social Interaction Design?
What Is Social Interaction Design?
adrian chan16.2K views
Content in a Zombie Apocalypse by Karen McGrane
Content in a Zombie ApocalypseContent in a Zombie Apocalypse
Content in a Zombie Apocalypse
Karen McGrane78.6K views
Designing For, With, and Around Advertising by Karen McGrane
Designing For, With, and Around AdvertisingDesigning For, With, and Around Advertising
Designing For, With, and Around Advertising
Karen McGrane22K views
User-Centered Interaction Design by Chris Avore
User-Centered Interaction DesignUser-Centered Interaction Design
User-Centered Interaction Design
Chris Avore5.5K views
Thriving in a world of change: Future-friendly content with Drupal by Karen McGrane
Thriving in a world of change: Future-friendly content with DrupalThriving in a world of change: Future-friendly content with Drupal
Thriving in a world of change: Future-friendly content with Drupal
Karen McGrane60K views
Mobile App Development Challenges by Mobinex
Mobile App Development ChallengesMobile App Development Challenges
Mobile App Development Challenges
Mobinex1.3K views
5 Important Considerations For Mobile Application Development Process by Ajeet Singh
5 Important Considerations For Mobile Application Development Process5 Important Considerations For Mobile Application Development Process
5 Important Considerations For Mobile Application Development Process
Ajeet Singh7.7K views
How To Communicate Wireframes by Wolf Becvar
How To Communicate WireframesHow To Communicate Wireframes
How To Communicate Wireframes
Wolf Becvar3K views

Similar to Foundations of Interaction Design

Slides original by
Slides originalSlides original
Slides originalTungjentsai 蔡敦仁
349 views56 slides
[I3 d]03 interactivity by
[I3 d]03 interactivity[I3 d]03 interactivity
[I3 d]03 interactivityjylee6977
698 views72 slides
User Experience - More Than Just a Pretty Stick by
User Experience - More Than Just a Pretty StickUser Experience - More Than Just a Pretty Stick
User Experience - More Than Just a Pretty StickLane Goldstone
1.6K views34 slides
[I3 d]04 interactivity by
[I3 d]04 interactivity[I3 d]04 interactivity
[I3 d]04 interactivityjylee_kgit
358 views73 slides
User Experience - More Than Just a Pretty Stick by
User Experience - More Than Just a Pretty StickUser Experience - More Than Just a Pretty Stick
User Experience - More Than Just a Pretty StickC4Media
452 views36 slides
Lean UX: Sketch, Prototype & Validate. Fast. by
Lean UX: Sketch, Prototype & Validate. Fast.Lean UX: Sketch, Prototype & Validate. Fast.
Lean UX: Sketch, Prototype & Validate. Fast.Jon Hadden
1.6K views23 slides

Similar to Foundations of Interaction Design(15)

[I3 d]03 interactivity by jylee6977
[I3 d]03 interactivity[I3 d]03 interactivity
[I3 d]03 interactivity
jylee6977698 views
User Experience - More Than Just a Pretty Stick by Lane Goldstone
User Experience - More Than Just a Pretty StickUser Experience - More Than Just a Pretty Stick
User Experience - More Than Just a Pretty Stick
Lane Goldstone1.6K views
[I3 d]04 interactivity by jylee_kgit
[I3 d]04 interactivity[I3 d]04 interactivity
[I3 d]04 interactivity
jylee_kgit358 views
User Experience - More Than Just a Pretty Stick by C4Media
User Experience - More Than Just a Pretty StickUser Experience - More Than Just a Pretty Stick
User Experience - More Than Just a Pretty Stick
C4Media452 views
Lean UX: Sketch, Prototype & Validate. Fast. by Jon Hadden
Lean UX: Sketch, Prototype & Validate. Fast.Lean UX: Sketch, Prototype & Validate. Fast.
Lean UX: Sketch, Prototype & Validate. Fast.
Jon Hadden1.6K views
LBi Digital Academy | Class #2 by DigitasLBi MENA
LBi Digital Academy | Class #2 LBi Digital Academy | Class #2
LBi Digital Academy | Class #2
DigitasLBi MENA1.9K views
Technology Vision by padmasree
Technology VisionTechnology Vision
Technology Vision
padmasree6K views
IP's 20 year evolution - adaptation or extinction by Design And Reuse
IP's 20 year evolution - adaptation or extinction IP's 20 year evolution - adaptation or extinction
IP's 20 year evolution - adaptation or extinction
Design And Reuse545 views
User Experience & Lean Startup by Lane Goldstone
User Experience & Lean StartupUser Experience & Lean Startup
User Experience & Lean Startup
Lane Goldstone2.7K views
IA CAMP 2015: As Yet Untitled by Nobuya Sato
IA CAMP 2015: As Yet UntitledIA CAMP 2015: As Yet Untitled
IA CAMP 2015: As Yet Untitled
Nobuya Sato4.7K views

More from Karen McGrane

Adaptive: Content, Context, and Controversy by
Adaptive: Content, Context, and ControversyAdaptive: Content, Context, and Controversy
Adaptive: Content, Context, and ControversyKaren McGrane
2.1K views81 slides
The Future of Adaptive Content by
The Future of Adaptive ContentThe Future of Adaptive Content
The Future of Adaptive ContentKaren McGrane
18K views37 slides
The Mobile Content Mandate by
The Mobile Content MandateThe Mobile Content Mandate
The Mobile Content MandateKaren McGrane
75.9K views86 slides
IA Summit 2013 Closing Plenary by
IA Summit 2013 Closing PlenaryIA Summit 2013 Closing Plenary
IA Summit 2013 Closing PlenaryKaren McGrane
48.2K views73 slides
Content Strategy for Mobile: The Workshop by
Content Strategy for Mobile: The WorkshopContent Strategy for Mobile: The Workshop
Content Strategy for Mobile: The WorkshopKaren McGrane
115.8K views227 slides
Uncle Sam Wants You (To Optimize Your Content For Mobile) by
Uncle Sam Wants You (To Optimize Your Content For Mobile)Uncle Sam Wants You (To Optimize Your Content For Mobile)
Uncle Sam Wants You (To Optimize Your Content For Mobile)Karen McGrane
63K views108 slides

More from Karen McGrane(20)

Adaptive: Content, Context, and Controversy by Karen McGrane
Adaptive: Content, Context, and ControversyAdaptive: Content, Context, and Controversy
Adaptive: Content, Context, and Controversy
Karen McGrane2.1K views
The Future of Adaptive Content by Karen McGrane
The Future of Adaptive ContentThe Future of Adaptive Content
The Future of Adaptive Content
Karen McGrane18K views
The Mobile Content Mandate by Karen McGrane
The Mobile Content MandateThe Mobile Content Mandate
The Mobile Content Mandate
Karen McGrane75.9K views
IA Summit 2013 Closing Plenary by Karen McGrane
IA Summit 2013 Closing PlenaryIA Summit 2013 Closing Plenary
IA Summit 2013 Closing Plenary
Karen McGrane48.2K views
Content Strategy for Mobile: The Workshop by Karen McGrane
Content Strategy for Mobile: The WorkshopContent Strategy for Mobile: The Workshop
Content Strategy for Mobile: The Workshop
Karen McGrane115.8K views
Uncle Sam Wants You (To Optimize Your Content For Mobile) by Karen McGrane
Uncle Sam Wants You (To Optimize Your Content For Mobile)Uncle Sam Wants You (To Optimize Your Content For Mobile)
Uncle Sam Wants You (To Optimize Your Content For Mobile)
Karen McGrane63K views
Adapting Ourselves to Adaptive Content by Karen McGrane
Adapting Ourselves to Adaptive ContentAdapting Ourselves to Adaptive Content
Adapting Ourselves to Adaptive Content
Karen McGrane150.1K views
Adapting ourselves to adaptive content by Karen McGrane
Adapting ourselves to adaptive contentAdapting ourselves to adaptive content
Adapting ourselves to adaptive content
Karen McGrane24.4K views
Developing Successful Content Management Solutions by Karen McGrane
Developing Successful Content Management SolutionsDeveloping Successful Content Management Solutions
Developing Successful Content Management Solutions
Karen McGrane31.2K views
Adapting ourselves to adaptive content by Karen McGrane
Adapting ourselves to adaptive contentAdapting ourselves to adaptive content
Adapting ourselves to adaptive content
Karen McGrane30.6K views
The Way Forward: What's next for content strategy by Karen McGrane
The Way Forward: What's next for content strategyThe Way Forward: What's next for content strategy
The Way Forward: What's next for content strategy
Karen McGrane24.9K views
Selling content strategy by Karen McGrane
Selling content strategySelling content strategy
Selling content strategy
Karen McGrane10.3K views
Nailing Your Performance by Karen McGrane
Nailing Your PerformanceNailing Your Performance
Nailing Your Performance
Karen McGrane4.1K views
Making the most of mobile by Karen McGrane
Making the most of mobileMaking the most of mobile
Making the most of mobile
Karen McGrane13.6K views
Nashville UX Meetup by Karen McGrane
Nashville UX MeetupNashville UX Meetup
Nashville UX Meetup
Karen McGrane23.9K views
How to do content strategy by Karen McGrane
How to do content strategyHow to do content strategy
How to do content strategy
Karen McGrane70.1K views
Avoiding the 11th Hour Sh*storm at SxSW by Karen McGrane
Avoiding the 11th Hour Sh*storm at SxSWAvoiding the 11th Hour Sh*storm at SxSW
Avoiding the 11th Hour Sh*storm at SxSW
Karen McGrane14.6K views
Baby Got Backend: Content Administrators are Users Too by Karen McGrane
Baby Got Backend: Content Administrators are Users TooBaby Got Backend: Content Administrators are Users Too
Baby Got Backend: Content Administrators are Users Too
Karen McGrane14.2K views
Content Strategy for the Web by Karen McGrane
Content Strategy for the WebContent Strategy for the Web
Content Strategy for the Web
Karen McGrane12.4K views
We are all content strategists now by Karen McGrane
We are all content strategists nowWe are all content strategists now
We are all content strategists now
Karen McGrane38K views

Recently uploaded

Transcript: The Details of Description Techniques tips and tangents on altern... by
Transcript: The Details of Description Techniques tips and tangents on altern...Transcript: The Details of Description Techniques tips and tangents on altern...
Transcript: The Details of Description Techniques tips and tangents on altern...BookNet Canada
135 views15 slides
1st parposal presentation.pptx by
1st parposal presentation.pptx1st parposal presentation.pptx
1st parposal presentation.pptxi238212
9 views3 slides
Attacking IoT Devices from a Web Perspective - Linux Day by
Attacking IoT Devices from a Web Perspective - Linux Day Attacking IoT Devices from a Web Perspective - Linux Day
Attacking IoT Devices from a Web Perspective - Linux Day Simone Onofri
15 views68 slides
Unit 1_Lecture 2_Physical Design of IoT.pdf by
Unit 1_Lecture 2_Physical Design of IoT.pdfUnit 1_Lecture 2_Physical Design of IoT.pdf
Unit 1_Lecture 2_Physical Design of IoT.pdfStephenTec
12 views36 slides
Spesifikasi Lengkap ASUS Vivobook Go 14 by
Spesifikasi Lengkap ASUS Vivobook Go 14Spesifikasi Lengkap ASUS Vivobook Go 14
Spesifikasi Lengkap ASUS Vivobook Go 14Dot Semarang
37 views1 slide
STPI OctaNE CoE Brochure.pdf by
STPI OctaNE CoE Brochure.pdfSTPI OctaNE CoE Brochure.pdf
STPI OctaNE CoE Brochure.pdfmadhurjyapb
13 views1 slide

Recently uploaded(20)

Transcript: The Details of Description Techniques tips and tangents on altern... by BookNet Canada
Transcript: The Details of Description Techniques tips and tangents on altern...Transcript: The Details of Description Techniques tips and tangents on altern...
Transcript: The Details of Description Techniques tips and tangents on altern...
BookNet Canada135 views
1st parposal presentation.pptx by i238212
1st parposal presentation.pptx1st parposal presentation.pptx
1st parposal presentation.pptx
i2382129 views
Attacking IoT Devices from a Web Perspective - Linux Day by Simone Onofri
Attacking IoT Devices from a Web Perspective - Linux Day Attacking IoT Devices from a Web Perspective - Linux Day
Attacking IoT Devices from a Web Perspective - Linux Day
Simone Onofri15 views
Unit 1_Lecture 2_Physical Design of IoT.pdf by StephenTec
Unit 1_Lecture 2_Physical Design of IoT.pdfUnit 1_Lecture 2_Physical Design of IoT.pdf
Unit 1_Lecture 2_Physical Design of IoT.pdf
StephenTec12 views
Spesifikasi Lengkap ASUS Vivobook Go 14 by Dot Semarang
Spesifikasi Lengkap ASUS Vivobook Go 14Spesifikasi Lengkap ASUS Vivobook Go 14
Spesifikasi Lengkap ASUS Vivobook Go 14
Dot Semarang37 views
STPI OctaNE CoE Brochure.pdf by madhurjyapb
STPI OctaNE CoE Brochure.pdfSTPI OctaNE CoE Brochure.pdf
STPI OctaNE CoE Brochure.pdf
madhurjyapb13 views
Data-centric AI and the convergence of data and model engineering: opportunit... by Paolo Missier
Data-centric AI and the convergence of data and model engineering:opportunit...Data-centric AI and the convergence of data and model engineering:opportunit...
Data-centric AI and the convergence of data and model engineering: opportunit...
Paolo Missier39 views
GDG Cloud Southlake 28 Brad Taylor and Shawn Augenstein Old Problems in the N... by James Anderson
GDG Cloud Southlake 28 Brad Taylor and Shawn Augenstein Old Problems in the N...GDG Cloud Southlake 28 Brad Taylor and Shawn Augenstein Old Problems in the N...
GDG Cloud Southlake 28 Brad Taylor and Shawn Augenstein Old Problems in the N...
James Anderson66 views
Piloting & Scaling Successfully With Microsoft Viva by Richard Harbridge
Piloting & Scaling Successfully With Microsoft VivaPiloting & Scaling Successfully With Microsoft Viva
Piloting & Scaling Successfully With Microsoft Viva
Empathic Computing: Delivering the Potential of the Metaverse by Mark Billinghurst
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the Metaverse
Mark Billinghurst476 views
iSAQB Software Architecture Gathering 2023: How Process Orchestration Increas... by Bernd Ruecker
iSAQB Software Architecture Gathering 2023: How Process Orchestration Increas...iSAQB Software Architecture Gathering 2023: How Process Orchestration Increas...
iSAQB Software Architecture Gathering 2023: How Process Orchestration Increas...
Bernd Ruecker33 views
The details of description: Techniques, tips, and tangents on alternative tex... by BookNet Canada
The details of description: Techniques, tips, and tangents on alternative tex...The details of description: Techniques, tips, and tangents on alternative tex...
The details of description: Techniques, tips, and tangents on alternative tex...
BookNet Canada126 views
Igniting Next Level Productivity with AI-Infused Data Integration Workflows by Safe Software
Igniting Next Level Productivity with AI-Infused Data Integration Workflows Igniting Next Level Productivity with AI-Infused Data Integration Workflows
Igniting Next Level Productivity with AI-Infused Data Integration Workflows
Safe Software257 views
From chaos to control: Managing migrations and Microsoft 365 with ShareGate! by sammart93
From chaos to control: Managing migrations and Microsoft 365 with ShareGate!From chaos to control: Managing migrations and Microsoft 365 with ShareGate!
From chaos to control: Managing migrations and Microsoft 365 with ShareGate!
sammart939 views
TouchLog: Finger Micro Gesture Recognition Using Photo-Reflective Sensors by sugiuralab
TouchLog: Finger Micro Gesture Recognition  Using Photo-Reflective SensorsTouchLog: Finger Micro Gesture Recognition  Using Photo-Reflective Sensors
TouchLog: Finger Micro Gesture Recognition Using Photo-Reflective Sensors
sugiuralab19 views
6g - REPORT.pdf by Liveplex
6g - REPORT.pdf6g - REPORT.pdf
6g - REPORT.pdf
Liveplex10 views

Foundations of Interaction Design

  • 2. IN THE SAME WAY THAT INDUSTRIAL DESIGNERS HAVE SHAPED OUR EVERYDAY LIFE THROUGH OBJECTS THEY DESIGN FOR OUR OFFICES AND FOR OUR HOMES, INTERACTION DESIGN IS SHAPING OUR LIFE WITH INTERACTIVE TECHNOLOGIES — COMPUTERS, TELECOMMUNICATIONS, MOBILE PHONES, AND SO ON. — GILLIAN CRAMPTON SMITH INTERACTION DESIGN INSTITUTE, IVREA Foundations of Interaction Design September 2007
  • 3. MACHINES SHAPE US WE SHAPE THE MACHINES Foundations of Interaction Design September 2007
  • 5. Goals Intention Evaluation Gulf of Execution Gulf of Evaluation Action Specification Interpretation Execution Perception INPUTS THE MACHINE DISPLAY
  • 6. TIMELINE OF ADOPTION Professional Use Personal Use (AND ADAPTATION!) Cards / Switches Keyboard Graphical User Interface Hypertext Networks Mobility 1945 1955 1965 1975 1985 1995 2005 Foundations of Interaction Design September 2007
  • 7. TIMELINE OF ADOPTION Professional Use Personal Use (AND ADAPTATION!) Cards / Switches Keyboard Graphical User Interface Hypertext Networks Mobility 1945 1955 1965 1975 1985 1995 2005 Foundations of Interaction Design September 2007
  • 8. WORLD WAR II AVIATION PSYCHOLOGY (1940s) Foundations of Interaction Design September 2008
  • 9. ENIAC (1943) Foundations of Interaction Design September 2008
  • 10. SWITCHES, TAPE & PUNCH CARDS (1940s–1960s) Foundations of Interaction Design September 2007 Page 9
  • 11. “MAN-COMPUTER SYMBIOSIS” (1950s) “The hope is that, in not too many years, human brains and computing machines will be coupled together very tightly and that the resulting partnership will think as no human brain has ever thought and process data in a way not approached by the information-handling machines we know today.” — J.R. Licklider Foundations of Interaction Design September 2008
  • 12. BINAC (1949) Foundations of Interaction Design September 2007 Page 11
  • 13. IBM ELECTRONIC CALCULATORS 12 (1950s) Foundations of Interaction Design September 2008
  • 14. UNIVAC (1956) Foundations of Interaction Design September 2007 Page 13
  • 15. TIMELINE OF ADOPTION Professional Use Personal Use (AND ADAPTATION!) Cards / Switches Keyboard Graphical User Interface Hypertext Networks Mobility 1945 1955 1965 1975 1985 1995 2005 Foundations of Interaction Design September 2007
  • 16. TIMELINE OF ADOPTION Professional Use Personal Use (AND ADAPTATION!) Cards / Switches ? Keyboard Graphical User Interface Hypertext Networks Mobility 1945 1955 1965 1975 1985 1995 2005 Foundations of Interaction Design September 2007
  • 17. MITS ALTAIR 8800 (1975) Foundations of Interaction Design September 2007 Page 15
  • 18. MITS ALTAIR 8800 (1975) Foundations of Interaction Design September 2007 Page 15
  • 19. TIMELINE OF ADOPTION Professional Use Personal Use (AND ADAPTATION!) Cards / Switches Keyboard Graphical User Interface Hypertext Networks Mobility 1945 1955 1965 1975 1985 1995 2005 Foundations of Interaction Design September 2007
  • 20. Typing Interaction Pointing Interaction Whirlwind NLS LINC Xerox ALTO and STAR Apple II Apple Lisa and Mac IBM PC Windows 3.1
  • 21. WHIRLWIND (1951) Foundations of Interaction Design September 2007
  • 22. LINC (1962) Designer Wesley A. Clark shown with the first Laboratory Instrument Computer (LINC) Foundations of Interaction Design September 2007
  • 23. HOME COMPUTERS (70s) Apple II IBM 5150 Commodore PET Tandy Radio Shack TRS-80 Commodore VIC-20 Foundations of Interaction Design September 2007 Page 20
  • 24. PERSONAL COMPUTING (1975) Foundations of Interaction Design September 2008
  • 25. APPLICATION INTERFACES (70s) WordStar Command Line VisiCalc Hierarchical Menus Foundations of Interaction Design September 2007
  • 26. TIMELINE OF ADOPTION Professional Use Personal Use (AND ADAPTATION!) Cards / Switches Keyboard Graphical User Interface Hypertext Networks Mobility 1945 1955 1965 1975 1985 1995 2005 Foundations of Interaction Design September 2007
  • 27. GRAPHICAL USER INTERFACES Windows Icons Pointers Menus Foundations of Interaction Design September 2007 Page 24
  • 28. WINDOWS Foundations of Interaction Design September 2007 Page 25
  • 29. 26 ICONS Foundations of Interaction Design September 2008
  • 30. MENUS Foundations of Interaction Design September 2007 Page 27
  • 31. 28 POINTERS Foundations of Interaction Design September 2008
  • 32. Typing Interaction Pointing Interaction Whirlwind LINC NLS Xerox ALTO and STAR Apple II Apple Lisa and Mac IBM PC Windows 3.1
  • 33. IVAN SUTHERLAND AND SKETCHPAD (1963) The Sketchpad system makes it possible for a man and a computer to converse rapidly through the medium of line drawings. Heretofore, most interaction between man and computers has been slowed down by the need to reduce all communication to written statements that can be typed; in the past, we have been writing letters to rather than conferring with our computers. The Sketchpad system, by eliminating typed statements (except for legends) in favor of line drawings, opens up a new area of man-machine communication. Foundations of Interaction Design September 2007
  • 34. X/Y POSITION INDICATOR (THE MOUSE) (1964) “By augmenting man's intellect we mean increasing the capability of a man to approach a complex problem situation, gain comprehension to suit his particular needs, and to derive solutions to problems. One objective is to develop new techniques, procedures, and systems that will better adapt people's basic information-handling capabilities to the needs, problems, and progress of society.” —Douglas Englebart Foundations of Interaction Design September 2007
  • 36. NLS – ONLINE SYSTEM (60s) Foundations of Interaction Design September 2007
  • 37. XEROX ALTO (1973) Foundations of Interaction Design September 2007
  • 38. XEROX ALTO (1973) Foundations of Interaction Design September 2007
  • 40. XEROX STAR (1981) Foundations of Interaction Design September 2007
  • 41. APPLE LISA (1983) Foundations of Interaction Design September 2007
  • 43. APPLE MACINTOSH (1983) Foundations of Interaction Design September 2007 Page 39
  • 44. Foundations of Interaction Design September 2008
  • 45. MICROSOFT SOFTWARE IN A BOX (1990s) Foundations of Interaction Design September 2008
  • 46. TIMELINE OF ADOPTION Professional Use Personal Use (AND ADAPTATION!) Cards / Switches Keyboard Graphical User Interface Hypertext Networks Mobility 1945 1955 1965 1975 1985 1995 2005 Foundations of Interaction Design September 2007
  • 47. 43 VANNEVAR BUSH AND MEMEX (1945) Foundations of Interaction Design September 2008
  • 48. 44 ARPANET AND USENET (1980s) ARPANET 1977 USENET 1980 USENET 1993 Foundations of Interaction Design September 2008
  • 49. WORLD WIDE WEB (1990s) First Web Browser/Editor, 1990 Netscape, 1994 Yahoo, 1994 Foundations of Interaction Design September 2008
  • 50. TIMELINE OF ADOPTION Professional Use Personal Use (AND ADAPTATION!) Cards / Switches Keyboard Graphical User Interface Hypertext Networks Mobility 1945 1955 1965 1975 1985 1995 2005 Foundations of Interaction Design September 2007
  • 51. XEROX DYNABOOK (1968) Foundations of Interaction Design September 2007
  • 53. MOBILE COMPUTING (1990s) Osborne 1 (1981) Apple Powerbook (1991) Foundations of Interaction Design September 2008
  • 54. MOBILE DEVICES (2000s) Foundations of Interaction Design September 2008
  • 55. 51 Foundations of Interaction Design September 2007
  • 56. 51 LET’S RECAP. Foundations of Interaction Design September 2007
  • 57. 51 LET’S RECAP. _ Who’s the user? Foundations of Interaction Design September 2007
  • 58. 51 LET’S RECAP. _ Who’s the user? _ What’s the interface? Foundations of Interaction Design September 2007
  • 59. 51 LET’S RECAP. _ Who’s the user? _ What’s the interface? _ How is it used? Foundations of Interaction Design September 2007
  • 60. 51 LET’S RECAP. _ Who’s the user? _ What’s the interface? _ How is it used? _ Who can afford it? Foundations of Interaction Design September 2007
  • 61. BEFORE 1945: THE NEW INVENTION Who’s What’s the user? the interface? How Who can is it afford used? them? Foundations of Interaction Design September 2007
  • 62. BEFORE 1945: THE NEW INVENTION Who’s What’s the user? the interface? THE INVENTOR HIMSELF How Who can is it afford used? them? Foundations of Interaction Design September 2007
  • 63. BEFORE 1945: THE NEW INVENTION Who’s What’s the user? the interface? THE INVENTOR HIMSELF MOVING CABLES AROUND How Who can is it afford used? them? Foundations of Interaction Design September 2007
  • 64. BEFORE 1945: THE NEW INVENTION Who’s What’s the user? the interface? THE INVENTOR HIMSELF MOVING CABLES AROUND How Who can is it afford used? them? BRUTE FORCE ARITHMETIC Foundations of Interaction Design September 2007
  • 65. BEFORE 1945: THE NEW INVENTION Who’s What’s the user? the interface? THE INVENTOR HIMSELF MOVING CABLES AROUND How Who can is it afford used? them? BRUTE FORCE ARITHMETIC THE MILITARY Foundations of Interaction Design September 2007
  • 66. 1945 –1955: THE CALCULATOR Who’s What’s the the user? interface? How is it Who can used? afford them? Foundations of Interaction Design September 2007
  • 67. 1945 –1955: THE CALCULATOR Who’s What’s the the user? interface? EXPERTS AND PIONEERS How is it Who can used? afford them? Foundations of Interaction Design September 2007
  • 68. 1945 –1955: THE CALCULATOR Who’s What’s the the user? interface? EXPERTS AND PIONEERS PUNCH CARDS AND SWITCHES How is it Who can used? afford them? Foundations of Interaction Design September 2007
  • 69. 1945 –1955: THE CALCULATOR Who’s What’s the the user? interface? EXPERTS AND PIONEERS PUNCH CARDS AND SWITCHES How is it Who can used? afford them? HIGH SPEED CALCULATIONS Foundations of Interaction Design September 2007
  • 70. 1945 –1955: THE CALCULATOR Who’s What’s the the user? interface? EXPERTS AND PIONEERS PUNCH CARDS AND SWITCHES How is it Who can used? afford them? HIGH SPEED CALCULATIONS ROCKET SCIENTISTS Foundations of Interaction Design September 2007
  • 71. 1955 –1965: THE GIANT BRAIN What’s the Who’s the interface? user? Who can How is it afford used? them? Foundations of Interaction Design September 2007
  • 72. 1955 –1965: THE GIANT BRAIN What’s the Who’s the interface? user? PROFESSIONAL ENGINEERS Who can How is it afford used? them? Foundations of Interaction Design September 2007
  • 73. 1955 –1965: THE GIANT BRAIN What’s the Who’s the interface? user? PROFESSIONAL ENGINEERS TELETYPE AND TERMINAL Who can How is it afford used? them? Foundations of Interaction Design September 2007
  • 74. 1955 –1965: THE GIANT BRAIN What’s the Who’s the interface? user? PROFESSIONAL ENGINEERS TELETYPE AND TERMINAL Who can How is it afford used? them? COMMAND LINE INTERFACE Foundations of Interaction Design September 2007
  • 75. 1955 –1965: THE GIANT BRAIN What’s the Who’s the interface? user? PROFESSIONAL ENGINEERS TELETYPE AND TERMINAL Who can How is it afford used? them? COMMAND LINE INTERFACE INFORMATION INTENSIVE BUSINESSES Foundations of Interaction Design September 2007
  • 76. 1965 –1980: WHITE COLLAR LABOR What’s the Who’s the interface? user? Who can How is it afford used? them? Foundations of Interaction Design September 2007
  • 77. 1965 –1980: WHITE COLLAR LABOR What’s the Who’s the interface? user? SPECIALIZED COMPUTER OPERATORS Who can How is it afford used? them? Foundations of Interaction Design September 2007
  • 78. 1965 –1980: WHITE COLLAR LABOR What’s the Who’s the interface? user? GREEN-SCREEN ALPHANUMERIC SPECIALIZED COMPUTER OPERATORS Who can How is it afford used? them? Foundations of Interaction Design September 2007
  • 79. 1965 –1980: WHITE COLLAR LABOR What’s the Who’s the interface? user? GREEN-SCREEN ALPHANUMERIC SPECIALIZED COMPUTER OPERATORS Who can How is it afford used? them? BATCH PROCESSING Foundations of Interaction Design September 2007
  • 80. 1965 –1980: WHITE COLLAR LABOR What’s the Who’s the interface? user? GREEN-SCREEN ALPHANUMERIC SPECIALIZED COMPUTER OPERATORS Who can How is it afford used? them? BATCH PROCESSING MOST LARGE BUSINESSESInteraction Design Foundations of September 2007
  • 81. 1980 –1995: PRODUCTIVITY TOOL Who’s What’s the the user? interface? Who can How is afford it used? them? Foundations of Interaction Design September 2007
  • 82. 1980 –1995: PRODUCTIVITY TOOL Who’s What’s the the user? interface? GEEKS Who can How is afford it used? them? Foundations of Interaction Design September 2007
  • 83. 1980 –1995: PRODUCTIVITY TOOL Who’s What’s the the user? interface? GEEKS GUIs Who can How is afford it used? them? Foundations of Interaction Design September 2007
  • 84. 1980 –1995: PRODUCTIVITY TOOL Who’s What’s the the user? interface? GEEKS GUIs Who can How is afford it used? them? SHRINK-WRAPPED SOFTWARE Foundations of Interaction Design September 2007
  • 85. 1980 –1995: PRODUCTIVITY TOOL Who’s What’s the the user? interface? GEEKS GUIs Who can How is afford it used? them? SHRINK-WRAPPED SOFTWARE UPWARDLY MOBILE HOME USERS Interaction Design Foundations of September 2007
  • 86. 1995 – ?: NETWORKED UBIQUITY Who’s What’s the the user? interface? Who can How is afford it used? them? Foundations of Interaction Design September 2007
  • 87. 1995 – ?: NETWORKED UBIQUITY Who’s What’s the the user? interface? EVERYONE. Who can How is afford it used? them? Foundations of Interaction Design September 2007
  • 88. 1995 – ?: NETWORKED UBIQUITY Who’s What’s the the user? interface? GUIs EVERYONE. Who can How is afford it used? them? Foundations of Interaction Design September 2007
  • 89. 1995 – ?: NETWORKED UBIQUITY Who’s What’s the the user? interface? GUIs EVERYONE. Who can How is afford it used? them? WEB-ENABLED TOOLS Foundations of Interaction Design September 2007
  • 90. 1995 – ?: NETWORKED UBIQUITY Who’s What’s the the user? interface? GUIs EVERYONE. Who can How is afford it used? them? WEB-ENABLED TOOLS THEY’RE CHEAP! BUY SEVERAL! of Interaction Design Foundations September 2007
  • 91. WHAT NEXT? Foundations of Interaction Design September 2007
  • 92. TOUCHSCREEN INTERFACES BLUR THE LINES BETWEEN INPUT AND DISPLAY Foundations of Interaction Design September 2007
  • 93. 60 NEW “VERBS” ARE A REALITY Bi-touch Pinch Voice Recognition Gestures Foundations of Interaction Design September 2008
  • 94. APPLICATIONS, DATA, CONTENT AND PROFILES ARE MOVING TO THE CLOUD. Foundations of Interaction Design September 2007
  • 95. APPLICATIONS, DATA, CONTENT AND PROFILES ARE MOVING TO THE CLOUD. Foundations of Interaction Design September 2007
  • 96. 62 “The application model is constraining to users who have integrated tasks that require multiple applications to solve.” —Jakob Nielsen Foundations of Interaction Design September 2008
  • 98. 64 WHAT DO YOU THINK IS NEXT? Foundations of Interaction Design September 2007
  • 99. 65 THANKS TO: Michael Wesch, “The Machine is Us/ing Us” Mike Tuck, “The Real History of the GUI” Jakob Nielsen, “Noncommand User Interfaces” Richard T. Griffiths, “History of the Internet for Historians (and just about everyone else)” Brad Myers, “A Brief History of Human Computer Interaction Technology” Saul Greenberg, “History of Human Computer Interaction” Mark Rettig, “Interaction Design History In A Teeny Little Nutshell” Bill Moggridge, Designing Interactions Donald Norman, The Design of Everyday Things Digibarn Computer Museum Wikipedia Google Images Foundations of Interaction Design September 2008
  • 100. THANKS! 38 West 21st Street 3rd Floor New York, NY 10010 212-226-6344 main 212-898-0369 fax www.bondartscience.com info@bondartscience.com