2. IN THE SAME WAY THAT INDUSTRIAL DESIGNERS
HAVE SHAPED OUR EVERYDAY LIFE THROUGH
OBJECTS THEY DESIGN FOR OUR OFFICES AND FOR
OUR HOMES, INTERACTION DESIGN IS SHAPING OUR
LIFE WITH INTERACTIVE TECHNOLOGIES —
COMPUTERS, TELECOMMUNICATIONS, MOBILE
PHONES, AND SO ON.
— GILLIAN CRAMPTON SMITH
INTERACTION DESIGN INSTITUTE, IVREA
Foundations of Interaction Design
September 2007
3. MACHINES SHAPE US
WE SHAPE THE MACHINES
Foundations of Interaction Design
September 2007
5. Goals
Intention Evaluation
Gulf of Execution Gulf of Evaluation
Action Specification Interpretation
Execution Perception
INPUTS THE MACHINE DISPLAY
6. TIMELINE OF ADOPTION Professional Use
Personal Use
(AND ADAPTATION!)
Cards / Switches
Keyboard
Graphical User Interface
Hypertext Networks
Mobility
1945 1955 1965 1975 1985 1995 2005
Foundations of Interaction Design
September 2007
7. TIMELINE OF ADOPTION Professional Use
Personal Use
(AND ADAPTATION!)
Cards / Switches
Keyboard
Graphical User Interface
Hypertext Networks
Mobility
1945 1955 1965 1975 1985 1995 2005
Foundations of Interaction Design
September 2007
8. WORLD WAR II AVIATION PSYCHOLOGY
(1940s)
Foundations of Interaction Design
September 2008
9. ENIAC
(1943)
Foundations of Interaction Design
September 2008
10. SWITCHES, TAPE & PUNCH CARDS
(1940s–1960s)
Foundations of Interaction Design
September 2007
Page 9
11. “MAN-COMPUTER SYMBIOSIS”
(1950s)
“The hope is that, in not
too many years, human
brains and computing
machines will be
coupled together very
tightly and that the
resulting partnership will
think as no human brain
has ever thought and
process data in a way
not approached by the
information-handling
machines we know
today.”
— J.R. Licklider
Foundations of Interaction Design
September 2008
12. BINAC
(1949)
Foundations of Interaction Design
September 2007
Page 11
14. UNIVAC
(1956)
Foundations of Interaction Design
September 2007
Page 13
15. TIMELINE OF ADOPTION Professional Use
Personal Use
(AND ADAPTATION!)
Cards / Switches
Keyboard
Graphical User Interface
Hypertext Networks
Mobility
1945 1955 1965 1975 1985 1995 2005
Foundations of Interaction Design
September 2007
16. TIMELINE OF ADOPTION Professional Use
Personal Use
(AND ADAPTATION!)
Cards / Switches
?
Keyboard
Graphical User Interface
Hypertext Networks
Mobility
1945 1955 1965 1975 1985 1995 2005
Foundations of Interaction Design
September 2007
19. TIMELINE OF ADOPTION Professional Use
Personal Use
(AND ADAPTATION!)
Cards / Switches
Keyboard
Graphical User Interface
Hypertext Networks
Mobility
1945 1955 1965 1975 1985 1995 2005
Foundations of Interaction Design
September 2007
20. Typing Interaction Pointing Interaction
Whirlwind
NLS
LINC
Xerox ALTO and
STAR
Apple II
Apple Lisa and Mac
IBM PC
Windows 3.1
21. WHIRLWIND
(1951)
Foundations of Interaction Design
September 2007
22. LINC
(1962)
Designer Wesley A.
Clark shown with
the first Laboratory
Instrument
Computer (LINC)
Foundations of Interaction Design
September 2007
23. HOME COMPUTERS
(70s)
Apple II IBM 5150
Commodore PET Tandy Radio Shack TRS-80 Commodore VIC-20
Foundations of Interaction Design
September 2007
Page 20
25. APPLICATION INTERFACES
(70s)
WordStar
Command Line
VisiCalc
Hierarchical Menus
Foundations of Interaction Design
September 2007
26. TIMELINE OF ADOPTION Professional Use
Personal Use
(AND ADAPTATION!)
Cards / Switches
Keyboard
Graphical User Interface
Hypertext Networks
Mobility
1945 1955 1965 1975 1985 1995 2005
Foundations of Interaction Design
September 2007
27. GRAPHICAL USER INTERFACES
Windows Icons
Pointers
Menus
Foundations of Interaction Design
September 2007
Page 24
28. WINDOWS
Foundations of Interaction Design
September 2007
Page 25
29. 26
ICONS
Foundations of Interaction Design
September 2008
30. MENUS
Foundations of Interaction Design
September 2007
Page 27
31. 28
POINTERS
Foundations of Interaction Design
September 2008
32. Typing Interaction Pointing Interaction
Whirlwind
LINC NLS
Xerox ALTO and
STAR
Apple II
Apple Lisa and Mac
IBM PC
Windows 3.1
33. IVAN SUTHERLAND AND SKETCHPAD
(1963)
The Sketchpad system makes it possible
for a man and a computer to converse
rapidly through the medium of line
drawings. Heretofore, most interaction
between man and computers has been
slowed down by the need to reduce all
communication to written statements
that can be typed; in the past, we have
been writing letters to rather than
conferring with our computers. The
Sketchpad system, by eliminating typed
statements (except for legends) in favor
of line drawings, opens up a new area of
man-machine communication.
Foundations of Interaction Design
September 2007
34. X/Y POSITION INDICATOR (THE MOUSE)
(1964)
“By augmenting man's intellect we mean increasing the capability of a man to approach a
complex problem situation, gain comprehension to suit his particular needs, and to derive
solutions to problems. One objective is to develop new techniques, procedures, and
systems that will better adapt people's basic information-handling capabilities to the
needs, problems, and progress of society.”
—Douglas Englebart
Foundations of Interaction Design
September 2007
36. NLS – ONLINE SYSTEM
(60s)
Foundations of Interaction Design
September 2007
45. MICROSOFT SOFTWARE IN A BOX
(1990s)
Foundations of Interaction Design
September 2008
46. TIMELINE OF ADOPTION Professional Use
Personal Use
(AND ADAPTATION!)
Cards / Switches
Keyboard
Graphical User Interface
Hypertext Networks
Mobility
1945 1955 1965 1975 1985 1995 2005
Foundations of Interaction Design
September 2007
47. 43
VANNEVAR BUSH AND MEMEX
(1945)
Foundations of Interaction Design
September 2008
49. WORLD WIDE WEB
(1990s)
First Web Browser/Editor, 1990
Netscape, 1994
Yahoo, 1994
Foundations of Interaction Design
September 2008
50. TIMELINE OF ADOPTION Professional Use
Personal Use
(AND ADAPTATION!)
Cards / Switches
Keyboard
Graphical User Interface
Hypertext Networks
Mobility
1945 1955 1965 1975 1985 1995 2005
Foundations of Interaction Design
September 2007
58. 51
LET’S RECAP.
_ Who’s the user?
_ What’s the interface?
Foundations of Interaction Design
September 2007
59. 51
LET’S RECAP.
_ Who’s the user?
_ What’s the interface?
_ How is it used?
Foundations of Interaction Design
September 2007
60. 51
LET’S RECAP.
_ Who’s the user?
_ What’s the interface?
_ How is it used?
_ Who can afford it?
Foundations of Interaction Design
September 2007
61. BEFORE 1945: THE NEW INVENTION
Who’s What’s
the user? the
interface?
How Who can
is it afford
used? them?
Foundations of Interaction Design
September 2007
62. BEFORE 1945: THE NEW INVENTION
Who’s What’s
the user? the
interface?
THE INVENTOR HIMSELF
How Who can
is it afford
used? them?
Foundations of Interaction Design
September 2007
63. BEFORE 1945: THE NEW INVENTION
Who’s What’s
the user? the
interface?
THE INVENTOR HIMSELF MOVING CABLES AROUND
How Who can
is it afford
used? them?
Foundations of Interaction Design
September 2007
64. BEFORE 1945: THE NEW INVENTION
Who’s What’s
the user? the
interface?
THE INVENTOR HIMSELF MOVING CABLES AROUND
How Who can
is it afford
used? them?
BRUTE FORCE ARITHMETIC
Foundations of Interaction Design
September 2007
65. BEFORE 1945: THE NEW INVENTION
Who’s What’s
the user? the
interface?
THE INVENTOR HIMSELF MOVING CABLES AROUND
How Who can
is it afford
used? them?
BRUTE FORCE ARITHMETIC THE MILITARY
Foundations of Interaction Design
September 2007
66. 1945 –1955: THE CALCULATOR
Who’s What’s the
the user? interface?
How is it Who can
used? afford
them?
Foundations of Interaction Design
September 2007
67. 1945 –1955: THE CALCULATOR
Who’s What’s the
the user? interface?
EXPERTS AND PIONEERS
How is it Who can
used? afford
them?
Foundations of Interaction Design
September 2007
68. 1945 –1955: THE CALCULATOR
Who’s What’s the
the user? interface?
EXPERTS AND PIONEERS PUNCH CARDS AND SWITCHES
How is it Who can
used? afford
them?
Foundations of Interaction Design
September 2007
69. 1945 –1955: THE CALCULATOR
Who’s What’s the
the user? interface?
EXPERTS AND PIONEERS PUNCH CARDS AND SWITCHES
How is it Who can
used? afford
them?
HIGH SPEED CALCULATIONS Foundations of Interaction Design
September 2007
70. 1945 –1955: THE CALCULATOR
Who’s What’s the
the user? interface?
EXPERTS AND PIONEERS PUNCH CARDS AND SWITCHES
How is it Who can
used? afford
them?
HIGH SPEED CALCULATIONS ROCKET SCIENTISTS
Foundations of Interaction Design
September 2007
71. 1955 –1965: THE GIANT BRAIN
What’s the
Who’s the
interface?
user?
Who can
How is it
afford
used?
them?
Foundations of Interaction Design
September 2007
72. 1955 –1965: THE GIANT BRAIN
What’s the
Who’s the
interface?
user?
PROFESSIONAL ENGINEERS
Who can
How is it
afford
used?
them?
Foundations of Interaction Design
September 2007
73. 1955 –1965: THE GIANT BRAIN
What’s the
Who’s the
interface?
user?
PROFESSIONAL ENGINEERS TELETYPE AND TERMINAL
Who can
How is it
afford
used?
them?
Foundations of Interaction Design
September 2007
74. 1955 –1965: THE GIANT BRAIN
What’s the
Who’s the
interface?
user?
PROFESSIONAL ENGINEERS TELETYPE AND TERMINAL
Who can
How is it
afford
used?
them?
COMMAND LINE INTERFACE
Foundations of Interaction Design
September 2007
75. 1955 –1965: THE GIANT BRAIN
What’s the
Who’s the
interface?
user?
PROFESSIONAL ENGINEERS TELETYPE AND TERMINAL
Who can
How is it
afford
used?
them?
COMMAND LINE INTERFACE INFORMATION INTENSIVE BUSINESSES
Foundations of Interaction Design
September 2007
76. 1965 –1980: WHITE COLLAR LABOR
What’s the
Who’s the
interface?
user?
Who can
How is it
afford
used?
them?
Foundations of Interaction Design
September 2007
77. 1965 –1980: WHITE COLLAR LABOR
What’s the
Who’s the
interface?
user?
SPECIALIZED COMPUTER OPERATORS
Who can
How is it
afford
used?
them?
Foundations of Interaction Design
September 2007
78. 1965 –1980: WHITE COLLAR LABOR
What’s the
Who’s the
interface?
user?
GREEN-SCREEN ALPHANUMERIC
SPECIALIZED COMPUTER OPERATORS
Who can
How is it
afford
used?
them?
Foundations of Interaction Design
September 2007
79. 1965 –1980: WHITE COLLAR LABOR
What’s the
Who’s the
interface?
user?
GREEN-SCREEN ALPHANUMERIC
SPECIALIZED COMPUTER OPERATORS
Who can
How is it
afford
used?
them?
BATCH PROCESSING Foundations of Interaction Design
September 2007
80. 1965 –1980: WHITE COLLAR LABOR
What’s the
Who’s the
interface?
user?
GREEN-SCREEN ALPHANUMERIC
SPECIALIZED COMPUTER OPERATORS
Who can
How is it
afford
used?
them?
BATCH PROCESSING MOST LARGE BUSINESSESInteraction Design
Foundations of
September 2007
81. 1980 –1995: PRODUCTIVITY TOOL
Who’s What’s the
the user? interface?
Who can
How is
afford
it used?
them?
Foundations of Interaction Design
September 2007
82. 1980 –1995: PRODUCTIVITY TOOL
Who’s What’s the
the user? interface?
GEEKS
Who can
How is
afford
it used?
them?
Foundations of Interaction Design
September 2007
83. 1980 –1995: PRODUCTIVITY TOOL
Who’s What’s the
the user? interface?
GEEKS GUIs
Who can
How is
afford
it used?
them?
Foundations of Interaction Design
September 2007
84. 1980 –1995: PRODUCTIVITY TOOL
Who’s What’s the
the user? interface?
GEEKS GUIs
Who can
How is
afford
it used?
them?
SHRINK-WRAPPED SOFTWARE Foundations of Interaction Design
September 2007
85. 1980 –1995: PRODUCTIVITY TOOL
Who’s What’s the
the user? interface?
GEEKS GUIs
Who can
How is
afford
it used?
them?
SHRINK-WRAPPED SOFTWARE UPWARDLY MOBILE HOME USERS Interaction Design
Foundations of
September 2007
86. 1995 – ?: NETWORKED UBIQUITY
Who’s What’s the
the user? interface?
Who can
How is
afford
it used?
them?
Foundations of Interaction Design
September 2007
87. 1995 – ?: NETWORKED UBIQUITY
Who’s What’s the
the user? interface?
EVERYONE.
Who can
How is
afford
it used?
them?
Foundations of Interaction Design
September 2007
88. 1995 – ?: NETWORKED UBIQUITY
Who’s What’s the
the user? interface?
GUIs
EVERYONE.
Who can
How is
afford
it used?
them?
Foundations of Interaction Design
September 2007
89. 1995 – ?: NETWORKED UBIQUITY
Who’s What’s the
the user? interface?
GUIs
EVERYONE.
Who can
How is
afford
it used?
them?
WEB-ENABLED TOOLS Foundations of Interaction Design
September 2007
90. 1995 – ?: NETWORKED UBIQUITY
Who’s What’s the
the user? interface?
GUIs
EVERYONE.
Who can
How is
afford
it used?
them?
WEB-ENABLED TOOLS THEY’RE CHEAP! BUY SEVERAL! of Interaction Design
Foundations
September 2007
91. WHAT NEXT?
Foundations of Interaction Design
September 2007
92. TOUCHSCREEN INTERFACES BLUR THE LINES
BETWEEN INPUT AND DISPLAY
Foundations of Interaction Design
September 2007
93. 60
NEW “VERBS” ARE A REALITY
Bi-touch Pinch
Voice Recognition Gestures
Foundations of Interaction Design
September 2008
94. APPLICATIONS, DATA, CONTENT AND
PROFILES ARE MOVING TO THE
CLOUD.
Foundations of Interaction Design
September 2007
95. APPLICATIONS, DATA, CONTENT AND
PROFILES ARE MOVING TO THE
CLOUD.
Foundations of Interaction Design
September 2007
96. 62
“The application model is constraining to
users who have integrated tasks that require
multiple applications to solve.”
—Jakob Nielsen
Foundations of Interaction Design
September 2008
98. 64
WHAT DO YOU THINK IS NEXT?
Foundations of Interaction Design
September 2007
99. 65
THANKS TO:
Michael Wesch, “The Machine is Us/ing Us”
Mike Tuck, “The Real History of the GUI”
Jakob Nielsen, “Noncommand User Interfaces”
Richard T. Griffiths, “History of the Internet for Historians (and just about everyone else)”
Brad Myers, “A Brief History of Human Computer Interaction Technology”
Saul Greenberg, “History of Human Computer Interaction”
Mark Rettig, “Interaction Design History In A Teeny Little Nutshell”
Bill Moggridge, Designing Interactions
Donald Norman, The Design of Everyday Things
Digibarn Computer Museum
Wikipedia
Google Images
Foundations of Interaction Design
September 2008
100. THANKS!
38 West 21st Street
3rd Floor
New York, NY 10010
212-226-6344 main
212-898-0369 fax
www.bondartscience.com
info@bondartscience.com