Keeping Emulation Environments Portable


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Introduction to KEEP project consortium and objectives

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Keeping Emulation Environments Portable

  1. 1. Sub-title event Date, Venue Lecturer Introduction to KEEP project
  2. 2. KEEP‘s objectives <ul><li>The overall aim of the project is to facilitate universal access to our cultural heritage by developing flexible tools for accessing and storing a wide range of digital objects. </li></ul><ul><li>KEEP will create the foundation for the next generation of permanent access strategies based on emulation. </li></ul><ul><li>KEEP will develop an Emulation Access Platform to enable accurate rendering of both static and dynamic digital objects </li></ul>
  3. 3. KEEP – Keeping Emulation Environments Portable <ul><li>FP7 ICT-3-4.3 Digital libraries and technology-enhanced learning priority project </li></ul><ul><li>Keywords: Emulation, preservation, migration, cultural heritage, virtual machine </li></ul><ul><li>Duration: Feb ruary 2009 – Jan uary 2012 </li></ul><ul><li>Budget: 3,97 Mio. € </li></ul><ul><li> </li></ul>
  4. 4. KEEP Team and Partner Institutions
  5. 5. KEEP Rationale <ul><li>Only emulation can preserve all characteristics of a digital object </li></ul><ul><ul><ul><li>Content, structure, context, appearance and behaviour </li></ul></ul></ul><ul><ul><li> (Rothenberg & Bikson, 1999) </li></ul></ul><ul><li>Digital objects have become very complex </li></ul><ul><li>Certain types of objects can not be migrated </li></ul><ul><li>Lack of knowledge about obsolete data carriers </li></ul>
  6. 6. The KEEP approach
  7. 7. KEEP uses <ul><li>Multimedia contents; </li></ul><ul><li>Video games; </li></ul><ul><li>Digital text; </li></ul><ul><li>Sound, </li></ul><ul><li>Images, </li></ul><ul><li>Digital archives, </li></ul><ul><li>business software, </li></ul><ul><li>historical software, …; </li></ul><ul><li>Other digital objects , really virtually anything digital </li></ul>
  8. 8. Main Target Groups <ul><li>Memory institutions and other cultural heritage organisations </li></ul><ul><ul><li>National Libraries </li></ul></ul><ul><ul><li>Game Museums </li></ul></ul><ul><ul><li>(Technical) Museums </li></ul></ul><ul><ul><li>Archives </li></ul></ul><ul><li>Researchers </li></ul><ul><li>Digital-era people </li></ul><ul><ul><li>Personal repositories </li></ul></ul><ul><ul><li>Entertainment </li></ul></ul><ul><li>At production level </li></ul><ul><ul><li>Emulation authors </li></ul></ul><ul><ul><li>Game developers </li></ul></ul><ul><li>… </li></ul>
  9. 9. Work Packages
  10. 10. P rogress <ul><li>In the first half of 2009 , research will be conducted into media carriers and available transfer tools, legal issues will be examined and finally, knowledge will have been gathered from the current state-of-the-art being done in the emulation community. </li></ul><ul><li>By the end of 2009 , a deep understanding of existing emulation techniques and their applicability as strategies for digital preservation will have been developed. Also, user requirements analysis and design will have been formulated for creating flexible, user-friendly emulation services, media carriers and media transfer tools. </li></ul><ul><li>During 2010 , we expect to have a first prototype ready of emulation services and media transfer services. Each of these services will be tested and possible adjustments will be carried out. </li></ul><ul><li>During 2011 , the emulation services will be finalised and integrated into a complete emulation access platform. </li></ul>
  11. 11. Expected results <ul><li>Gain and disseminate knowledge about media carriers and methods to migrate digital information from their old carriers. </li></ul><ul><li>Understanding of legal implications </li></ul><ul><li>Enabling a durable emulation strategy for all kinds of digital objects. </li></ul><ul><li>Facilitate the use of an emulation strategy for long-term access to digital objects on top of existing electronic deposit systems. </li></ul><ul><li>Support flexible and easy-to-use emulation services for all kinds of digital objects to novice computer users, without abusing hard- and software resources of the client. </li></ul><ul><li>Safeguard emulation services </li></ul><ul><li>Optimize the possibilities of re-using existing content via emulation. </li></ul>
  12. 12. European projects of KEEP‘s interest <ul><li>Planets </li></ul><ul><li>SHAMAN </li></ul><ul><li>DPE </li></ul><ul><li>CASPAR </li></ul><ul><li>Parse.Insight </li></ul><ul><li>PrestoPRIME </li></ul><ul><li>WePreserve </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul>
  13. 13. Contact KEEP people <ul><li>Website: </li></ul><ul><li>Coordinator: Bibliothèque nationale de France, Elisabeth Freyre [email_address] </li></ul><ul><li>Scientific and Technical coordinator: Joguin SAS, Vincent Joguin [email_address] </li></ul>
  14. 14. Thank you for your attention !