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Impact, the REF and Digital Humanities

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Presentation on impact and the REF2014 given to the School of Computing at the University of Kent, March 2014.

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Impact, the REF and Digital Humanities

  1. 1. @SimonTanner Impact, the REF and the Digital Humanities Simon Tanner Department of Digital Humanities, King’s College London Twitter: @SimonTanner 19/03/2015 09:54 ENC Public Talk 19 February 2013 1
  2. 2. Digital Humanities: the application of digital technology to humanities disciplines reflection upon the impact of digital media upon humanity > 50 academic & research staff ~ £2.5 million research income per annum > 5 million digital objects, 130+projects 200+million hits over 5 years: 2009-2013 www.kcl.ac.uk/ddh/
  3. 3. Reason 1: digital humanities digital research resources are recognised Reason 2: digital humanities enhances the research environment Reason 3: digital humanities has impact 3 Reasons to say YES to DH http://simon-tanner.blogspot.co.uk/2015/02/3-reasons-ref2014-was-good-for-digital.html
  4. 4. DDH submitted with Culture, Media & Creative Industries as a single Unit of Assessment to the REF Panel 36 - Communication, Cultural and Media Studies, Library and Information Management. 67 UoA in that Panel. Together, we submitted 35 staff to REF2014, including six early career staff and a total of 119 research outputs including journal articles, edited books, authored books and digital research resources and online content. Impact case studies: 90% 4*, 10% 3* Research Environment: 100% 4* Research Outputs: 69% 4* and 3*; 31% 1* and 2* Ranking based on Grade Point Average: 8th of 67 Research Power ranking: 1st Note: research power ranking takes into account how many submissions were made, because DDH/CMCI together submitted over 30 staff and scored highly in 3* and 4* (particularly in impact and research environment) we jumped over smaller Departments/UoAs that were submitted. Dept of Digital Humanities REF performance www.kcl.ac.uk/artshums/depts/cmci/newsrecords/2014/Digital-Humanities-CMCI-REF.aspx
  5. 5. @SimonTanner@SimonTanner www.kdcs.kcl.ac.uk/innovation/us-art.html Charging Models & Rights Strategy for Images in Museums
  6. 6. Planning for Impact
  7. 7. Cause and Effect
  8. 8. Planning for Impact
  9. 9. Impact Assessment: DPSIR
  10. 10. @SimonTanner@SimonTanner www.kdcs.kcl.ac.uk/innovation/impact.html The Balanced Value Impact Model
  11. 11. “the measurable outcomes arising from the existence of a digital resource that demonstrate a change in the life or life opportunities of the community” www.kdcs.kcl.ac.uk/innovation/impact.html
  12. 12. www.kdcs.kcl.ac.uk/innovation/impact.html
  13. 13. www.kdcs.kcl.ac.uk/innovation/impact.html
  14. 14. Economic Impact • Direct impacts occur when additional demand for a unit generates a corresponding unit of output (e.g. a chair for sale) • Indirect impacts arise as demand for materials and fuels used to create that unit of output generates, in turn, outputs in other industries, e.g. wood, steel, paint, fabric, electricity, gas, and services used in furniture production. • Induced impacts are felt as increases in compensation of employees lead to increased spending on goods and services in the economy.
  15. 15. @SimonTanner Impact, the REF and the Digital Humanities Simon Tanner Department of Digital Humanities, King’s College London Twitter: @SimonTanner 19/03/2015 09:54 ENC Public Talk 19 February 2013 16

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