SlideShare a Scribd company logo
1 of 11
Isn’t void also real? Why going around shapes without considering the space left between them?   Miguel Berrocal Museum as a plat form Domas Academy MID2010 Final project Ju Pei Hsu
Learning by playing Context Heuristics:  the use of multi-sensory approach to explore and learn during gaming. Sculpture itself is an interface !
the procedure is as follows: 1. Identify the link line_ the association with sculptures and present life 2. Familiar, to attract 3. investment  4. physical/ psychological reactions and interactions 5. satisfaction 6. souvenir and memory To allow the visitors to experience the learning Concept
Reference touch screen in Museo Nazionale della Science e della Techologia Leonardo da Vinci
Scenario touch screen
by using heuristic questions  to attract  visitors
through the webcam, program can calculate the volume then responding to the player.
 
 
when the player finish the game,  there is a receipt printed out.
Feedback balloon or lollipop with sculpture’s shape mark card Collect receipts, visitor can swap the souvenir that they like. For kid For adult discount for coffee shop or

More Related Content

Similar to 0410concept_Ju Pei

DIMEA Conference 2008
DIMEA Conference 2008DIMEA Conference 2008
DIMEA Conference 2008Elios Lab
 
Tudung Botol FYP
Tudung Botol FYPTudung Botol FYP
Tudung Botol FYPaleyjendro
 
09 03-29 its all in the mind
09 03-29 its all in the mind09 03-29 its all in the mind
09 03-29 its all in the mindDavid Wortley
 
Design for the real kids: let them play!
Design for the real kids: let them play!Design for the real kids: let them play!
Design for the real kids: let them play!Rachel Fincken, MA
 
Videogames and Multimodal Literacy
Videogames and Multimodal LiteracyVideogames and Multimodal Literacy
Videogames and Multimodal LiteracyNelson Zagalo
 
Portfolio_RosiePaulissen_01-06-2011_compressed
Portfolio_RosiePaulissen_01-06-2011_compressedPortfolio_RosiePaulissen_01-06-2011_compressed
Portfolio_RosiePaulissen_01-06-2011_compressedRosie Paulissen
 
Accessible Games | blind ready, social and educational activities
Accessible Games | blind ready, social and educational activitiesAccessible Games | blind ready, social and educational activities
Accessible Games | blind ready, social and educational activitiesNazzareno Giannelli
 
Project Based Learning through Integration
Project Based Learning through IntegrationProject Based Learning through Integration
Project Based Learning through Integrationbchettri
 
M&L 2012 - A do-it-yourself approach to heritage education make your own mob...
M&L 2012 -  A do-it-yourself approach to heritage education make your own mob...M&L 2012 -  A do-it-yourself approach to heritage education make your own mob...
M&L 2012 - A do-it-yourself approach to heritage education make your own mob...Media & Learning Conference
 
Designing An Applied Game For Your Museum - Workshop
Designing An Applied Game For Your Museum - WorkshopDesigning An Applied Game For Your Museum - Workshop
Designing An Applied Game For Your Museum - WorkshopPietro Polsinelli
 
Redesign the exhibition experience of computer games for future visitors at t...
Redesign the exhibition experience of computer games for future visitors at t...Redesign the exhibition experience of computer games for future visitors at t...
Redesign the exhibition experience of computer games for future visitors at t...Maria Udén
 
Pheon: One Game, Two Platforms, Mixed Success (w/NOTES)
Pheon: One Game, Two Platforms, Mixed Success (w/NOTES)Pheon: One Game, Two Platforms, Mixed Success (w/NOTES)
Pheon: One Game, Two Platforms, Mixed Success (w/NOTES)Georgina Goodlander
 
Videogames as Artform
Videogames as ArtformVideogames as Artform
Videogames as ArtformFabio Viola
 
Plan (1)
Plan (1)Plan (1)
Plan (1)eduriez
 
SPARK SMART ART: The Wonder of Interactive Whiteboards in the Elementary Clas...
SPARK SMART ART: The Wonder of Interactive Whiteboards in the Elementary Clas...SPARK SMART ART: The Wonder of Interactive Whiteboards in the Elementary Clas...
SPARK SMART ART: The Wonder of Interactive Whiteboards in the Elementary Clas...Paige Vitulli
 

Similar to 0410concept_Ju Pei (20)

DIMEA Conference 2008
DIMEA Conference 2008DIMEA Conference 2008
DIMEA Conference 2008
 
20211004 isma rmr-iche-champion_s
20211004 isma rmr-iche-champion_s20211004 isma rmr-iche-champion_s
20211004 isma rmr-iche-champion_s
 
ENTER 2009
ENTER 2009ENTER 2009
ENTER 2009
 
Developing Skills Through Toys
Developing Skills Through ToysDeveloping Skills Through Toys
Developing Skills Through Toys
 
Developing skills through toys
Developing skills through toysDeveloping skills through toys
Developing skills through toys
 
Tudung Botol FYP
Tudung Botol FYPTudung Botol FYP
Tudung Botol FYP
 
09 03-29 its all in the mind
09 03-29 its all in the mind09 03-29 its all in the mind
09 03-29 its all in the mind
 
Design for the real kids: let them play!
Design for the real kids: let them play!Design for the real kids: let them play!
Design for the real kids: let them play!
 
Videogames and Multimodal Literacy
Videogames and Multimodal LiteracyVideogames and Multimodal Literacy
Videogames and Multimodal Literacy
 
Portfolio_RosiePaulissen_01-06-2011_compressed
Portfolio_RosiePaulissen_01-06-2011_compressedPortfolio_RosiePaulissen_01-06-2011_compressed
Portfolio_RosiePaulissen_01-06-2011_compressed
 
Accessible Games | blind ready, social and educational activities
Accessible Games | blind ready, social and educational activitiesAccessible Games | blind ready, social and educational activities
Accessible Games | blind ready, social and educational activities
 
Museums and Learning
Museums and LearningMuseums and Learning
Museums and Learning
 
Project Based Learning through Integration
Project Based Learning through IntegrationProject Based Learning through Integration
Project Based Learning through Integration
 
M&L 2012 - A do-it-yourself approach to heritage education make your own mob...
M&L 2012 -  A do-it-yourself approach to heritage education make your own mob...M&L 2012 -  A do-it-yourself approach to heritage education make your own mob...
M&L 2012 - A do-it-yourself approach to heritage education make your own mob...
 
Designing An Applied Game For Your Museum - Workshop
Designing An Applied Game For Your Museum - WorkshopDesigning An Applied Game For Your Museum - Workshop
Designing An Applied Game For Your Museum - Workshop
 
Redesign the exhibition experience of computer games for future visitors at t...
Redesign the exhibition experience of computer games for future visitors at t...Redesign the exhibition experience of computer games for future visitors at t...
Redesign the exhibition experience of computer games for future visitors at t...
 
Pheon: One Game, Two Platforms, Mixed Success (w/NOTES)
Pheon: One Game, Two Platforms, Mixed Success (w/NOTES)Pheon: One Game, Two Platforms, Mixed Success (w/NOTES)
Pheon: One Game, Two Platforms, Mixed Success (w/NOTES)
 
Videogames as Artform
Videogames as ArtformVideogames as Artform
Videogames as Artform
 
Plan (1)
Plan (1)Plan (1)
Plan (1)
 
SPARK SMART ART: The Wonder of Interactive Whiteboards in the Elementary Clas...
SPARK SMART ART: The Wonder of Interactive Whiteboards in the Elementary Clas...SPARK SMART ART: The Wonder of Interactive Whiteboards in the Elementary Clas...
SPARK SMART ART: The Wonder of Interactive Whiteboards in the Elementary Clas...
 

0410concept_Ju Pei

  • 1. Isn’t void also real? Why going around shapes without considering the space left between them? Miguel Berrocal Museum as a plat form Domas Academy MID2010 Final project Ju Pei Hsu
  • 2. Learning by playing Context Heuristics: the use of multi-sensory approach to explore and learn during gaming. Sculpture itself is an interface !
  • 3. the procedure is as follows: 1. Identify the link line_ the association with sculptures and present life 2. Familiar, to attract 3. investment 4. physical/ psychological reactions and interactions 5. satisfaction 6. souvenir and memory To allow the visitors to experience the learning Concept
  • 4. Reference touch screen in Museo Nazionale della Science e della Techologia Leonardo da Vinci
  • 6. by using heuristic questions to attract visitors
  • 7. through the webcam, program can calculate the volume then responding to the player.
  • 8.  
  • 9.  
  • 10. when the player finish the game, there is a receipt printed out.
  • 11. Feedback balloon or lollipop with sculpture’s shape mark card Collect receipts, visitor can swap the souvenir that they like. For kid For adult discount for coffee shop or