The document discusses how analytics can help high school basketball coaches make more informed decisions. It defines analytics as using data and analysis to increase knowledge and understanding to better predict outcomes and solve problems. While analytics are commonly used in professional sports, they have been less accessible to high school coaches due to limited resources. The document aims to explore how high school coaches can implement an analytics program through a case study with a high school basketball team in BC. It discusses frameworks for effective problem solving through bringing different perspectives together and viewing disagreements as a process of thinking rather than conflict.
Disruptive Enabling Technologies and Immersive EducationDavid Wortley
IED 2015 Immersive Education Initiative Paper
Disruptive enabling technologies in the form of wearable sensors and ambient intelligent interface devices are set to totally transform immersive education practices. This presentation focuses on the latest developments in wearable lifestyle sensor technologies such as Neurosky's consumer brainwave and body sensing devices to describe how measuring and visualising physical and mental states can be used to deliver quantum changes in education practices. These devices and their associated applications that provide real time analysis of attention and emotional states provide new opportunities to provide more personalised and adaptive education experiences.
Children in Action Motor Program for Preschoolers (CHAMPPS)Brookes Publishing
CHAMPPS is a research-based, semi-structured motor play program for use in inclusive preschool classrooms that supports school readiness skills and increased physical activity of children. CHAMPPS utilizes UDL-infused lessons, implemented by teachers at school and families at home, to support the learning and development of all young children.
Disruptive Enabling Technologies and Immersive EducationDavid Wortley
IED 2015 Immersive Education Initiative Paper
Disruptive enabling technologies in the form of wearable sensors and ambient intelligent interface devices are set to totally transform immersive education practices. This presentation focuses on the latest developments in wearable lifestyle sensor technologies such as Neurosky's consumer brainwave and body sensing devices to describe how measuring and visualising physical and mental states can be used to deliver quantum changes in education practices. These devices and their associated applications that provide real time analysis of attention and emotional states provide new opportunities to provide more personalised and adaptive education experiences.
Children in Action Motor Program for Preschoolers (CHAMPPS)Brookes Publishing
CHAMPPS is a research-based, semi-structured motor play program for use in inclusive preschool classrooms that supports school readiness skills and increased physical activity of children. CHAMPPS utilizes UDL-infused lessons, implemented by teachers at school and families at home, to support the learning and development of all young children.
A written report (1500 words) based upon an interview (with one subject) focused upon the place and meaning of exercise. The submitted report must include:
1. A transcript of the semi-structured interview with the subject (this MUST interview must be conducted according to the required ethical and methodological procedures for qualitative research introduced by the unit);
2. Based on a brief review of the relevant academic literature provide a clear and detailed explanation and justification for A) the choice of interviewee; B) Your selection of lead questions; C) What conclusions may be drawn from the data collected
Influencing factors upon the reliability of physical proficiency testIOSR Journals
Abstract: The investigator has been selected (i) warm-up, (ii) motivation, and (iii) time of the day for physical
performance as influencing factors of the reliability of physical proficiency test of (i) 30 feet shuttle-run, (ii)
standing broad-jump, (iii) sit-ups for one minute. Eighty students of Bachelor Degree who are opted Physical
Education, Health education and Sports subjects from different colleges affiliated to Manipur University were
selected for this investigation. The Selection of the subjects was done purely on the basis of the specific purpose
of the study and had certain level of physical proficiency so that all the subjects could perform all the variable
test items of the study. After systematically analysed the data of the study it was found that the selected
influencing measurement factors has been affected the reliability of the selected physical proficiency test.
Keywords: Proficiency, reliability, warm-up, motivation, 30 feet shuttle-run, standing broad-jump, and sit-ups
for one minute.
Artificial intelligence design for autism: A custom education Corinne Schillizzi
This presentation is about AIDA project, selected by UNESCO for participating at MLW innovation day. AIDA (Artificial Intelligence Design for Autism) project, designed at NttData, aims at understanding the needs of autistic children concerning education and communication in order to provide customized suggestions to teachers, educators and parents, through an Artificial Intelligence model to detect behavioural patterns during the child's daily routine.
A written report (1500 words) based upon an interview (with one subject) focused upon the place and meaning of exercise. The submitted report must include:
1. A transcript of the semi-structured interview with the subject (this MUST interview must be conducted according to the required ethical and methodological procedures for qualitative research introduced by the unit);
2. Based on a brief review of the relevant academic literature provide a clear and detailed explanation and justification for A) the choice of interviewee; B) Your selection of lead questions; C) What conclusions may be drawn from the data collected
Influencing factors upon the reliability of physical proficiency testIOSR Journals
Abstract: The investigator has been selected (i) warm-up, (ii) motivation, and (iii) time of the day for physical
performance as influencing factors of the reliability of physical proficiency test of (i) 30 feet shuttle-run, (ii)
standing broad-jump, (iii) sit-ups for one minute. Eighty students of Bachelor Degree who are opted Physical
Education, Health education and Sports subjects from different colleges affiliated to Manipur University were
selected for this investigation. The Selection of the subjects was done purely on the basis of the specific purpose
of the study and had certain level of physical proficiency so that all the subjects could perform all the variable
test items of the study. After systematically analysed the data of the study it was found that the selected
influencing measurement factors has been affected the reliability of the selected physical proficiency test.
Keywords: Proficiency, reliability, warm-up, motivation, 30 feet shuttle-run, standing broad-jump, and sit-ups
for one minute.
Artificial intelligence design for autism: A custom education Corinne Schillizzi
This presentation is about AIDA project, selected by UNESCO for participating at MLW innovation day. AIDA (Artificial Intelligence Design for Autism) project, designed at NttData, aims at understanding the needs of autistic children concerning education and communication in order to provide customized suggestions to teachers, educators and parents, through an Artificial Intelligence model to detect behavioural patterns during the child's daily routine.
20. 20
M.
Ginobili 28:26 6 11 0.545 3 6 0.5 4 5 0.8 0 4 4 4 0 0 2 3 19 21
P. Mills 17:40 6 10 0.6 5 8 0.625 0 0 0 1 1 2 0 0 0 2 17 15
T. Splitter 11:24 1 1 1 0 0 1 2 0.5 0 2 2 2 1 1 0 2 3 16
M.
Belinelli 8:37 2 3 0.667 0 0 0 0 0 2 2 1 0 0 0 1 4 2
M.Bonner 6:59 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 3
J. Ayres 2:12 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1 2 0
C.Joseph 2:10 0 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 -2
A.Baynes 1:53 0 0 0 0 2 2 1 1 0 1 0 0 0 0 0 2 -1
Team
Totals 240 37 78 0.474 12 26 0.462 18 230.783 6 34 40 25 5 4 8 21 104
Figure 2. (BasketballReference.com: Miami Heat at San Antonio Spurs Box Score, 2014). .
As coaches, it is extremely informative to understand what the outcomes of our team and
opponents possessions are (Hollinger, 2005; Oliver, 2004). A team’s ability to increase the
effectiveness of their possession while limiting the effectiveness of their opponent’s possession
will directly correlate with their ability to win the game (Kubatko, Oliver, Pelton, Rosenbaum,
2007; Oliver, 2004) This is the reason why the most informative quantitative measurements rely
on possessions (Hollinger, 2005; Kubatko et. al., 2007; Oliver, 2004). In order to use many of
these measurements we need to first figure out the number of possessions that have occurred in
the game, or over the unit of time we are measuring (Hollinger, 2005; Kubatko et. al. 2007;
Oliver, 2004). This can be done quite simply by using the formula: Team Possessions = Field