27. Video I

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27. Video I

  1. 1. From last time… • Git and sprite animation with PImage • Find a Git cheat sheet or read ProGit
  2. 2. http://opengameart.org/
  3. 3. CAP Video I
  4. 4. The Video Library • Import the library we want to use:! import video.processing.*
  5. 5. The Capture Class • This allows us to capture video from an input! • Methods:! list(); available(); start(); stop(); read();
  6. 6. The Capture Class • This allows us to capture video from an input! • Methods:! list(); available(); start(); stop(); read();
  7. 7. Demo! Capture Class
  8. 8. The Movie Class • This allows us to load a video file into memory! • Methods:! available(); start(); stop(); read(); speed(); pause(); play();
  9. 9. Demo! Movie Class
  10. 10. For next time… • Read Shiffman, pp. 289–301 (Video II)! • Homework 5 handed out this Friday! • Now… Quiz 5 (Mathematics, Translation & Rotation, and Images)

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