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From last time…
•

Turned in Iteration 1!

•

Had a guest game design lecturer!

•

Today: optimizing drawing & collision ...
For next time…
•

Focus your projects on having a full experience
(even if short)!

•

i.e. a full turn of the game, answe...
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17. Optimization & Interaction

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17. Optimization & Interaction

  1. 1. From last time… • Turned in Iteration 1! • Had a guest game design lecturer! • Today: optimizing drawing & collision tricks
  2. 2. For next time… • Focus your projects on having a full experience (even if short)! • i.e. a full turn of the game, answering a question with data visualizations, or allowing somebody to play with generative art for a few minutes! • Read Shiffman, p. 165–177 (Algorithms I)

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