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Design-oriented pedagogy

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Design-oriented pedagogy

  1. 1. Design- oriented Pedagogy – an Example of Child-driven Education Jorma Enkenberg Professor (Emeritus) University of Eastern Finland jeeberg@gmail.com @jormaenkenberg Lahti 30.8.2012
  2. 2. The two main decisions in educating of our children Working on children Your experiences, concerns, hopes, fears, desires, interests count nothing. What count is what we are interested in, what we care about, and what we have decided you to learn (Holt) or Working with children Education demands you to write script of your own life with the help of people who love and care about you (Gatto). 2
  3. 3. And on the other hand… ...we discovered that education is not something which the teacher does, but that it is a natural process which develops spontaneously in the human being. It is not acquired by listening to words, but in virtue of experiences in which the child acts on his environment. The teacher's task is not to talk, but to prepare and arrange a series of motives for cultural activity in a special environment made for the child. (Maria Montessori)
  4. 4. Most preferred ways to learn In groups 55% By doing practical things 39% With friends 35% By using computers 31% Alone 21% From teachers 19% From friends 16% By seeing things done 14% With your parents 12% By practising 9% New Millennium Learners In silence 9% Initial findings on the effects By copying 8% of digital technologies At a museum or library 5% on school-age learners (OECD/CERI International By thinking for yourself 6% Conference “Learning in the From others 3% 21st Century: Research, Other 1% Innovation and Policy”, 2008) Base: All pupils (2,417) Source: Ipsos MORI
  5. 5. Lahti 30.8.2012 Common classroom activities Copy from the board or a book 52% Listen to a teacher talking for a long time 33% Have a class discussion 29% Take notes while my teacher talks 25% Work in small groups to solve a problem 22% Spend time thinking quietly on my own 22% Have a drink of water when I need it 17% Talk about my work with a teacher 16% Work on a computer 16% Listen to background music 10% Learn things that relate to the real world 10% Have some activities that allow me to move around 9% Teach my classmates about something 8% Create pictures or maps to help me remember 7% Have a change of activity to help focus 7% Have people from outside to help me learn 4% Learn outside in my school’s grounds 3%
  6. 6. Learning as a system
  7. 7. Learning is always situated in a certain culturally- specific system Home, playgroup, kindergarten, primary school, home learning, secondary school, high school, college and university, interest group, library, museum, reading circle e.g. 7
  8. 8. Learning as activity system Goal/desire Object Tools Actor(s) Context Result 8
  9. 9. Home – an example of natural learning system A child is naturally a researcher and experimenter and aims to construct meanings about the objects in the world by collecting information through interactions. Most of the learning is not a consequence from teaching but it results from continuous and breathing-like acting – participating in daily activities. Our brains are programmed for learning , they learn from our mistakes and form a self-correcting system. (Meighen,2003) 9
  10. 10. Shared/child-driven learning In shared/child-driven learning activities are based on learners’ needs and interests as well ason their goals, framed and supported by teachers. It is constructivist, continuous and reciprocal in the community of teachers, other learners, parents and other adults. It supports optimally interactions between the learners and objects for learning as well as negotiations of meaning. 10
  11. 11. Design-oriented pedagogy (DOP) Self-learning Participating in community Conception of learning Personal tools A child as a Context for learning designer Mediating tools Instructional model Social media A child as a researcher 11
  12. 12. Design principles in DOP Anchoring learning process to children’ ideas, thinking, conceptions and interpretations about the phenomena in question (epistemological principle) Driven questions and whole tasks engage to learn (instructional principle) Emphasis on conceptual objects and artifacts, that represent the phenomena in question/objects for action utilizing physical and cognitive tools (ontological principle) Enhancing becoming to know and learning by collaborative work and designing (learning principle)) Using children’ own tools and technologies in collecting information and communication (technological principle) Teacher affords learning resources, guides and support the actions (principle of teacher’s agency) . 12
  13. 13. An example of design-oriented pedagogy: http://www.youtube.com/watch?v=gVKeTflC5Qg http://www.thinglink.com/scene/29701760602236 5185#tlsite 13
  14. 14. Interesting empirical questions Design-oriented pedagogy and development of conceptual and theoretical thinking? Pedagogy and engagement to learning? Acceptance of the pedagogy in different, international educational cultures? 14
  15. 15. 15
  16. 16. LEARNING OBJECT As learning objects we mean digital representations about real phenomenon and tools for constructing meaning about it. Representations refer directly or indirectly to existing objects and context where the objects is situated. Representations allow perceiving the object from different perspectives. Physical and cognitive tools enhance the negotiation of meaning about them.
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  18. 18. Joensuu 25.9.2011 19
  19. 19. Only the flexible, human, personal and democratic learning system will educate people, who do not hurt themselves or each others, do not spoil our environment and who try to build our cultures in the framework of sustainable values, collaboration and fairness. 20
  20. 20. 21
  21. 21. More Enkenberg, J. (2010). A framework for the future teaching and learning environments. Paper presented in Julis 2010 meeting, University of Eastern Finland, Joensuu. Liljeström, A., Enkenberg, J. & Pöllänen, S. (2012). Making learning whole: an instructional approach for mediating the practices of authentic science inquiries. Cultural Studies of Science Education.(DOI) 10.1007/s11422-012-9416-0 Liljeström, A., Vartiainen, H.& Enkenberg, J. (in preparation) Social networking of action and knowing in design-oriented learning. Meighan, R. (2003). Learning Systems: the good, the bad and the ugly.... In Learning Cooperative Quarterly. Vol.1, No.2. 9-11. Vartiainen, H. & Enkenberg, J. (2011). Enlargement of Educational Innovation: An Instructional Model of the Case Forest Pedagogy. Proceedings of the 4th International Network-Based Education 2011 Conference The Social Media in the Middle of Nowhere. University of Lapland Publications in Education 25. Vartiainen, H.; Liljeström, A. & Enkenberg, J. (accepted for puplication).Introducing a design-oriented pedagogy to educate learners to meet the future needs. Journal of Universal Computer Science. http://www.skogsstyrelsen.se/Projektwebbar/Case-Forest/ Parikka-Nihti, M. (2011) Pieniä puroja. Lasten Keskus 22

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