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AR & TAR interface, the TODAY
김 종현 계원디자인예술대학 게임웨어과 교수 [email_address]
AR Definition ? <ul><li>The use of transparent HMDs to overlay computer generated images onto the physical environment. Pr...
The Matrix
AR Extremes <ul><li>How do you know the difference between the DREAM world and the REAL world ! </li></ul><ul><li>The Matr...
Metaverse <ul><li>The Essential Road Map to the Twenty-First Century,  William Knoke, 1996 </li></ul><ul><li>“ 장소가 아무런 의미가...
Augmented Interaction
Augmentation
Augmentation   Wearable   | Spatial | Hand Held | Projection Based [Steve Mann ’81 MIT, VuMan: CMU ’91, Thad Starner: MIT ...
Augmentation   Wearable  | Spatial | Hand Held | Projection Based Wearable Computing Fashion Show KOEX, 2007.11.30
Augmentation   Wearable |  Spatial   | Hand Held | Projection Based [Schwald, et al.  A Flexible Tracking Concept  Applied...
 
Augmentation   Wearable | Spatial |  Hand Held   | Projection Based [Stetten, et al.  Real Time Tomographic Reflection,  I...
Augmentation   Wearable | Spatial | Hand Held |  Projection Based Extruded Windows Image Extended [Jay Lee, Bill Keays |  ...
 
Data LiFT Hybrid Navigation Augmentation   Wearable | Spatial | Hand Held |   Projection Based [Jay Lee, Brygg Ullmer |  I...
 
AR Issues
AR under Mobile
AR under Mobile
AR under Mobile
AR under Mobile
AR under PS3
 
Minority Report
MR-style Interface
TAR … VOMAR
TAR … Lenses
AR … Collaboration
AR … Together
AR … Dialog
AR … Dialog
AR … Dialog
Let’s talk …
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AR, the TODAY

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AR, the TODAY

  1. 1. AR & TAR interface, the TODAY
  2. 2. 김 종현 계원디자인예술대학 게임웨어과 교수 [email_address]
  3. 3. AR Definition ? <ul><li>The use of transparent HMDs to overlay computer generated images onto the physical environment. Precisely calibrated , rapid head tracking is required to sustain the illusion. </li></ul><ul><li>An enhancement of the environment that provides learning by overlays and additional inputs of information and knowledge . </li></ul>
  4. 4. The Matrix
  5. 5. AR Extremes <ul><li>How do you know the difference between the DREAM world and the REAL world ! </li></ul><ul><li>The Matrix is the world let has been fold your eyes to blind you from truth. </li></ul>The AR is the methodology let us cognize TIME & SPACE seamlessly.
  6. 6. Metaverse <ul><li>The Essential Road Map to the Twenty-First Century, William Knoke, 1996 </li></ul><ul><li>“ 장소가 아무런 의미가 없다면 어떨까 ? 스타트랙의 순간 이동장치 (transporter) 를 타는 것처럼 눈을 감았다 뜨면 뭄바이나 파리에 가 있는 세상을 상상해 보라 . 혹은 다른 지역이나 다른 도시에 있는 누군가와 정열적으로 사랑할 수 있다면 어떨까 ? 동시에 두세 군데 현장에 존재한다면 어떨까 ?” 라고 물으면서 “장소가 상실된 세상 , 장소가 상실된 사회는 존재하지 않는다 . 아직은 ....” 이라고 말했다 </li></ul><ul><li>Déjà vu, </li></ul><ul><li>Tony Scott, 2006 </li></ul><ul><ul><li>Have we met before? </li></ul></ul>Le Papillon, Bernard Werber, 2007, Le Souffle des Dieux, Bernard Werber, 2008
  7. 7. Augmented Interaction
  8. 8. Augmentation
  9. 9. Augmentation Wearable | Spatial | Hand Held | Projection Based [Steve Mann ’81 MIT, VuMan: CMU ’91, Thad Starner: MIT ‘92] HandSCAPE Computational Reconstructive Sys. [Jay Lee, Victor Su, Sandia Ren | ACM CHI 2000, 2001, ACM SIGGRAPH 1999] Input Sensing Mechanism - Light Encoder (length) - Tilt Angles (pitch) - Rotation (heading) Data Processing Compiling and Filtering - A/D Converting - RF data transmission Simulation Algorithm - Space Optimization - Object Allocation - Relative 3D positioning Azimuth Data in Spherical Coordinate r = length of tape  = rotation  = angle of tilt
  10. 10. Augmentation Wearable | Spatial | Hand Held | Projection Based Wearable Computing Fashion Show KOEX, 2007.11.30
  11. 11. Augmentation Wearable | Spatial | Hand Held | Projection Based [Schwald, et al. A Flexible Tracking Concept Applied to Medical Scenarios Using an AR Window, In proceedings of International Symposium on Mixed and Augmented Reality, 2002] [Bimber, et al. The Virtual Showcase, IEEE Computer Graphics and Applications, 2001] [Laser Magic Production www.laser-magic.com ]
  12. 13. Augmentation Wearable | Spatial | Hand Held | Projection Based [Stetten, et al. Real Time Tomographic Reflection, In Proceedings of IEEE/ACM on Augmented Reality, 2001] [Wagner, et al. First steps towards handheld augmented reality, In proceedings of International Conference on Wearable Computers, 2002] [Moehring, et al. Video See-Through and Optical Tracking with Consumer Cell Phones, In proceedings of International Symposium on Augmented and Mixed Reality, 2004]
  13. 14. Augmentation Wearable | Spatial | Hand Held | Projection Based Extruded Windows Image Extended [Jay Lee, Bill Keays | Interaction 2001, Fourth Biennale of The World Forum for Media and Culture]
  14. 16. Data LiFT Hybrid Navigation Augmentation Wearable | Spatial | Hand Held | Projection Based [Jay Lee, Brygg Ullmer | Inter-design Workshop 1999] [Bimber, et al | Superimposing Pictorial Artwork with Projected Imagery, IEEE Multimedia, 2005]
  15. 18. AR Issues
  16. 19. AR under Mobile
  17. 20. AR under Mobile
  18. 21. AR under Mobile
  19. 22. AR under Mobile
  20. 23. AR under PS3
  21. 25. Minority Report
  22. 26. MR-style Interface
  23. 27. TAR … VOMAR
  24. 28. TAR … Lenses
  25. 29. AR … Collaboration
  26. 30. AR … Together
  27. 31. AR … Dialog
  28. 32. AR … Dialog
  29. 33. AR … Dialog
  30. 34. Let’s talk …

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