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Re-imagining the Student Experience

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Invited presentation for the Student Experience Conference
Salford University, UK
9th May 2019
Re-imagining the Student Experience focussed on the following topics;
Industry 4.0 and what the student experience will look like
Implications for the campus-based experience
Learning space and design

Published in: Education
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Re-imagining the Student Experience

  1. 1. @disrupt_learn …are you game? A University Imaginarium 9th May 2019 Student Experience Salford University, UK Prof. Jonathan Shaw @time_motion BuckminsterFuller,LaminarGeodesicDome,1981
  2. 2. Opening… Sept. 2019 Wrocław, POLAND LAUNCHED IN 2018 +31kstudents https://www.coventry.ac.uk
  3. 3. #175Coventry celebrating
  4. 4. –Clayton Christensen, 2017 The Innovator’s Dilemma, 1997 “50 percent of the 4000 colleges and universities in the U.S. will be bankrupt in 10-15 years.” debunking the hype “Disruption is a theory of change founded on panic, anxiety, and shaky evidence. ” https://www.theguardian.com/technology/2014/jul/13/clayton-m-christensen-theory-disruptive-innovation-debunked
  5. 5. – Nick Hillman, Director of the Higher Education Policy Institute and a former Adviser to Universities Minister Lord Willetts “A university going bust is more likely than at any other point in the last generation.” https://inews.co.uk/news/education/university-bankruptcy-reliant-on-loans/
  6. 6. #disruptEDU Coming of age in a digital world, young people like me are redefining ourselves. We are not stock characters in a storybook, the victims of distress waiting to be rescued when the grown-ups arrive, or the narcissistic civilians of the ‘me generation’. Adora Svitak
  7. 7. https://www.youtube.com/watch?v=1dgLEDdFddk
  8. 8. https://paleofuture.gizmodo.com/one-world-job-market-1959-512626577 Until recently, a man limited his job hunting to his home town. Now he sometimes searches the country. Tomorrow's job markets — and opportunities — will be world-wide. Arthur Radebaugh's Closer Than We Think. November 29, 1959
  9. 9. Bersin by Deloitte and “The Future of Jobs” Report 2016, World Economic Forum We need to prepare for a world that is rapidly changing Shelf life of skills is 5 YEARS of children entering 
 primary school today will hold jobs that don’t exist yet 65% of core job skills 
 will change by 2020 35% Sources: Bersin by Deloitte; “The Future of Jobs” Report 2016, World Economic Forum; 2017 U.S. Emerging Jobs Report, LinkedIn < –via Charles Hardy, LinkedIn
  10. 10. more complex & uncertain https://www.nesta.org.uk/report/the-future-of-skills-employment-in-2030/
  11. 11. NESTA 2030 Future Skills - 7 major trends
  12. 12. a unique dataset
  13. 13. https://www.oecd.org/education/2030/ AGENCYATTHECORE THE FUTURE WE WANT innovative,responsive awarerightandwrong mutuallysupportive life satisfaction
  14. 14. Mozilla’s Open Leaders Programme
  15. 15. transformative
  16. 16. the university today?
  17. 17. https://clalliance.org/blog/global-transmedia-moocs/
  18. 18. #labinabag1:1 Scheme #openboundary +1million listens https://pureportal.coventry.ac.uk/en/publications/taking-care-of-business-reimagining-the-art-college-in-the-21st-c-2
  19. 19. “You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete.” –BUCKMINSTER FULLER
  20. 20. disrupt_learn our mission CULTURE (The place where things can happen) BEHAVIOUR (Can-do attitude for effective change) CHANGE (Influence and engineer a university-wide adoption of innovation for educational enhancement) PATHFINDER (work with University colleagues across the group to identify early and mitigate key challenges) AGILE (The space to explore future opportunities) 1. 2. 3. 4. 5. 6. AMPLIFY (Sandpit and make impactful difference through international partnerships) dmll.org.uk
  21. 21. https://dmll.org.uk/about/ #team-based
  22. 22. https://www.instituteofplay.org/gll-principles
  23. 23. https://www.ideou.com/pages/design-thinking #human-centred https://www.designcouncil.org.uk/news-opinion/design-process-what-double-diamond
  24. 24. Mootee, Idris. Design Thinking for Strategic Innovation : What They Can't Teach You at Business or Design School
  25. 25. ‘EDUCATION’ APPROPRIATED IDRIS MOOTEE QUOTE
  26. 26. #prototyping http://beaconing.eu
  27. 27. #AdobeEdu12 ‘digital’ as a ‘place’ for learning
  28. 28. dmll.org.uk
  29. 29. http://dmll.org.uk
  30. 30. http://dmll.org.uk
  31. 31. The goal is to move toward flow - to the point where engagement becomes seamless and (even) compulsive, rather than dreaded and/or laboured. https://er.educause.edu/articles/2018/5/gameful-design-a-potential-game-changer
  32. 32. http://dmll.org.uk
  33. 33. #distributed #adaptable #connected http://dmll.org.uk
  34. 34. 62 3k 169 £9,555,150 Partners 77 international 19 national96http://dmll.org.uk/story/
  35. 35. dmll.org.uk | dmll@coventry.ac.uk
 @disrupt_learn | #disruptedu http://dmll.org.uk
  36. 36. “As much as ideas, though, it’s been good to get people’s comments on what I’m doing and to know that other people are thinking of similar ideas and that I’m not just doing something alone, at a tangent to the direction of the university.” Image credit: ‘Poet Anthony Anaxagorou performing at Autumn Disruption’ by DMLL· CC-BY-4.0 dmll.org.uk – James Shuttleworth, Director, Institute of Coding
  37. 37. https://dmll.org.uk/toolbox
  38. 38. http://gamify.org.uk/ we believe that everybody can play and create games. We believe in games for learning, and learning through play
  39. 39. The complex mix of narrative (neither too cheesy nor too complex), appropriate challenge (neither too easy nor too hard), motivating rewards (both meaningful and intrinsic), and feedback loops is incredibly troublesome and costly to package into a whole experience. https://er.educause.edu/articles/2018/5/gameful-design-a-potential-game-changer
  40. 40. http://gamify.org.uk/
  41. 41. Creative Culture Reuse the mechanics of play for creative and strategic thinking a participatory approach… http://www.mycapsule.my
  42. 42. http://flipped.coventry.ac.uk
  43. 43. https://dmll.org.uk/toolbox/
  44. 44. Large Dot Stickers (¾-inch) Small Dot Stickers (¼-inch) Computer TV / Monitor Packs of LEARN Cards Biro Pens Regular Postits Large Postits Optional: Apple TV Chromecast Whiteboard Paper Buzzers Ref:Google,IDEOandStanfordd.school https://dmll.org.uk/toolbox/
  45. 45. http://flipped.coventry.ac.uk
  46. 46. http://creditcontinue.coventry.domains/beasties/about/ A Compendium for self-reflection and formative assessment – Larissa Pahomov “For student reflection to be meaningful, it must be metacognitive, applicable, and shared with others.”
  47. 47. the squelch of timidity http://creditcontinue.coventry.domains/beasties/about/
  48. 48. Photo by Markus Spiske @markusspiske on Unsplash empowering ownership of our digital identities https://coventry.domains/
  49. 49. http://coventry.domains/support/resources/domain-paper-scissors/
  50. 50. unleashing digital skills http://www.coventry.ac.uk/primary-news/shakespeare-goes-digital-with-21st-century-partnership-/
  51. 51. https://www.thersa.org/action-and-research/rsa-projects/creative-learning-and-development-folder/cities-of-learning
  52. 52. CC-BY-ND Visual Thinkery Ltd
  53. 53. http://dmll.org.uk/story Jonathan Shaw j.shaw@coventry.ac.uk @time_motion @disrupt_learn

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