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Grounding Research: Urban Playground

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Grounding Research: Urban Playground

  1. 1. Urban Playground<br />Jonathan McEwan<br />
  2. 2. Design for emergence: <br />Experiments with a mixed reality urban playground game<br />
  3. 3.
  4. 4. <ul><li>Immersive play in an urban space
  5. 5. Socially acceptable jovial behavior
  6. 6. Subversion of simple design encouraged</li></li></ul><li>Identity Play in an Artistic, Interactive Urban Projection<br />
  7. 7.
  8. 8.
  9. 9. <ul><li>Combination of large and small screen
  10. 10. Highlights the dichotomy between public and private
  11. 11. Implications for identity</li></li></ul><li>User Research<br />
  12. 12. Substantial Human Traffic*<br />Except directly in front of the screen<br />* Not human trafficking<br />
  13. 13. Exit Stage Left<br />
  14. 14. Going Out<br />
  15. 15. Demographics <br /><ul><li>Joggers
  16. 16. Cyclists
  17. 17. Professionals – the most abundant
  18. 18. Casual Clothed Visitors</li></li></ul><li>References<br />Eisenstadt, M., (2006). Design for emergence: experiments with a mixed reality urban playground game. Personal and ubiquitous computing, 11 (1), p. 45-58.<br />Shea, G., & Longford, M,. (2011). Identity Play in an Artistic, Interactive Urban Projection. CHI 2011, Vancouver, BC, Canada.<br />

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