The document discusses key concepts and design principles for virtual reality user experience (VR UX), including minimizing motion sickness, providing appropriate depth cues, avoiding unintended visual illusions, and accounting for how avatars affect users psychologically. It also covers differences between field of view and field of regard, the potential for sensory conflicts and how to minimize them, and how immersion in VR differs from feelings of presence. The document outlines trends in VR applications for healthcare, data visualization, education, and more. It provides resources for getting started in VR design and development.
1. The UX of
Virtual Reality
UXPA.2017
Jonathan Ericson, Ph.D.
Assistant Professor
Information Design & Corporate Communication (IDCC)
Bentley University
jericson@bentley.edu
2. Concepts + Design Principles
•Minimize motion sickness and fatigue factors
•Design for personal, action, and vista space
•Provide appropriate depth cues
•Design for multimodal cue integration
•Avoid unintended visual illusions
•Account for psychological affects of avatars
•Provide appropriate navigation cues
…
… and many more
3. Based on Van Dam et al. (2000)
Reality
In Real Life (IRL)
Real World (RW)
The Matrix
Perfect Simulation
4. Based on Van Dam et al. (2000)
2D Graphics
Keyboard + Mouse
WIMPReality
In Real Life (IRL)
Real World (RW)
The Matrix
Perfect Simulation
5. Based on Van Dam et al. (2000)
2D Graphics
Keyboard + Mouse
WIMPReality
In Real Life (IRL)
Real World (RW)
The Matrix
Perfect Simulation3D Graphics
3D Interaction Devices
Information Overlays
AR/MR
6. Based on Van Dam et al. (2000)
2D Graphics
Keyboard + Mouse
WIMPReality
In Real Life (IRL)
Real World (RW)
The Matrix
Perfect SimulationImmersion
Presence
VR 2017
3D Graphics
3D Interaction Devices
Information Overlays
AR/MR
7. Field of View (FOV)
vs.
Field of Regard (FOR)
Concept
60. Healthcare
Risk-free Training Environments
Virtual Physiologic Human
Rehabilitation, Pain Management
Creative Interfaces
Integrate Arts + Humanities + Sciences
Mental and Physical Health
Innovative Music Creation Interfaces
Data Visualization
A Whole New Dimension of Data
Geographic Information Systems
Urban Planning + Architecture
Brain-Computer Interfaces
Biofeedback
Mindfulness & Mental Health
Interpersonal Interaction
Multimodal Interaction
Naturalistic Gestural Interaction
Immersive Audio
Haptics
Environmental Design
A Whole New Dimension of Data
Geographic Information Systems
Urban Planning + Architecture