Presentation on games as art askov august 2011

Jonas Heide Smith
Jonas Heide SmithHead of Digital at SMK – Statens Museum for Kunst
Jonas Heide Smith (jonassmith.dk)
                               You call that... art?   Askov Højskole, 31. august 2011

fredag den 2. september 2011
SPACEWAR, 1962




                 DEC PDP-1


fredag den 2. september 2011
“Reliably, at any nighttime moment
                                   (i.e. non-business hours) in North
                                   America hundreds of computer
                                   technicians are effectively out of
                                   their bodies, locked in life-or-Death
                                   space combat computer-projected
                                   onto cathode ray tube display
                                   screens, for hours at a time, ruining
                  SPACEWAR, 1962   their eyes, numbing their fingers in
                                   frenzied mashing of control buttons,
                                   joyously slaying their friend and
                                   wasting their employers' valuable
                                   computer time.
                                   Something basic is going on.”

                                   - Stewart Brand, Rolling Stone Magazine,
                                   december 1972
                 DEC PDP-1


fredag den 2. september 2011
SPACEWAR, 1962   SPACE INVADERS, 1978    PAC-MAN, 1980




                                                          GUN FIGHT, 1975

                                  MISSILE COMMAND, 1980

fredag den 2. september 2011
fredag den 2. september 2011
fredag den 2. september 2011
DEATH RACE (1976)
fredag den 2. september 2011
DEATH RACE (1976)
fredag den 2. september 2011
CARMAGEDDON (1997)
fredag den 2. september 2011
MORTAL KOMBAT, 1992   NIGHT TRAP, 1992




fredag den 2. september 2011
MORTAL KOMBAT, 1992   NIGHT TRAP, 1992




fredag den 2. september 2011
“These games
                       are not harmless
                       fun, as some
                       suggest...They
                       are, in fact,
                       digital poison.”



                                          FORMER DEMOCRAT CANDIDATE FOR THE VICE PRECIDENCY
                                                             JOSEPH LIEBERMAN (1997)
fredag den 2. september 2011
“Children are playing a
                       game that encourages
                       them to have sex with
                       prostitutes and then
                       murder them...This is a
                       silent epidemic of media
                       desensitisation that
                       teaches kids it’s okay to
                       diss people because they
                       are a woman, they’re a
                       different colour or they’re
                       from a different place.”



                                                      MINISTER OF FOREIGN AFFAIRS
                                                     HILLARY CLINTON (2005)
fredag den 2. september 2011
“Of course it’s true that
                       young people buy their
                       way to excitement by
                       playing the machines.
                       But to my eye, that is a
                       fairly peaceful way,
                       compared to other
                       imaginable ways of
                       creating excitement.”




                                                   FORMER MINISTER OF JUSTICE
                                                          OLE ESPERSEN (1982)
fredag den 2. september 2011
DOOM II (1994)
fredag den 2. september 2011
“The problem with
                       DOOM is that it creates
                       an unconscious
                       emotional reaction
                       patter that you bring into
                       your everyday life and
                       which appears to linger
                       for a long time, until you
                       become conscious of it
                       through self-analysis
                       and stop playing.”



                                                    JAN ESMANN (1995)
fredag den 2. september 2011
“The children resemble
                       a group of scientist
                       who collaboratively
                       explore a new
                       universe, develop
                       hypotheses and test
                       them. [...] children
                       actually waste
                       incredible amounts of
                       time in the traditional
                       school system.”

                                                 CULTURE RESEARCHER
                                                 CARSTEN JESSEN (1994)
fredag den 2. september 2011
fredag den 2. september 2011
MYST (1993)
fredag den 2. september 2011
BLACKOUT (1997)
fredag den 2. september 2011
HEAVY RAIN (2010)
fredag den 2. september 2011
“I think the real
                       indicator [that
                       games have
                       become a
                       storytelling art form]
                       will be when
                       somebody
                       confesses that they
                       cried at level 17.”



                                                STEVEN SPIELBERG (2006)
fredag den 2. september 2011
“Games differ from
                       funding-entitled art
                       forms, since they
                       are more about
                       movement and
                       action than about
                       language.” (in email)




                                               FORMER SPOKESPERSON ON CULTURAL AFFAIRS (K)
                                                                CARINA CHRISTENSEN (2002)
fredag den 2. september 2011
UNCHARTED 2 (2009)
fredag den 2. september 2011
fredag den 2. september 2011
fredag den 2. september 2011
fredag den 2. september 2011
fredag den 2. september 2011
fredag den 2. september 2011
fredag den 2. september 2011
fredag den 2. september 2011
SEGA MEGADRIVE (1989)
fredag den 2. september 2011
PLAYSTATION
fredag den 2. september 2011
fredag den 2. september 2011
fredag den 2. september 2011
FRONTIER: ELITE II (1993)
fredag den 2. september 2011
SID MEIER’S PIRATES (1987/2004)
   FRONTIER: ELITE II (1993)
fredag den 2. september 2011
GRAND THEFT AUTO 3: VICE CITY (2002)
fredag den 2. september 2011
TETRIS (1984)
fredag den 2. september 2011
CANABALT (2009)
fredag den 2. september 2011
THE JOY OF MAKING STUFF HAPPEN
fredag den 2. september 2011
THE JOY OF MAKING STUFF HAPPEN
fredag den 2. september 2011
THE JOY OF MAKING STUFF HAPPEN
fredag den 2. september 2011
THE JOY OF MAKING STUFF HAPPEN
fredag den 2. september 2011
THE JOY OF MAKING STUFF HAPPEN
fredag den 2. september 2011
SPECTACLE
fredag den 2. september 2011
CHOICE
fredag den 2. september 2011
CHOICE
fredag den 2. september 2011
CHOICE
fredag den 2. september 2011
CHOICE
fredag den 2. september 2011
THE GAME MAKER IS AN ARCHITECT
fredag den 2. september 2011
A GAME IS AN AMUSEMENT PARK WITH POINTS
fredag den 2. september 2011
“Well, I do think it is
                       important that we have
                       Danish game developers.
                       [...] Danish video game
                       developers will of course be
                       shaped by having grown up
                       in Danish culture. And that
                       cannot but shape their way
                       of working and so it gets
                       close to the children. And
                       you’re absolutely right, we
                       have to go where the
                       children are..”


                                                       MINISTER OF CULTURE
                                                      PER STIG MØLLER (2010)
fredag den 2. september 2011
“The Liberal Party does not
                       support that government
                       should fund video games.
                       Video games are an
                       obvious trade commodity
                       and I don’t think at all that
                       this is comparable to
                       funding movies. I have a
                       hard time seeing why
                       Danish games should be
                       particularly more
                       trustworthy and good than
                       other games.”


                                                       FORMER SPOKESPERSON ON POLICY (V)
                                                                  JENS ROHDE (2004)
fredag den 2. september 2011
“Indeed, if I had my way,
                               a solid grounding in
                               economics would be
                               required of anyone
                               seeking to learn about
                               game design.”

                               - Greg Costikyan




   @JONASSMITH
fredag den 2. september 2011
THANKS A LOT FOR
                                YOUR ATTENTION
                                   jonas@autofire.dk




fredag den 2. september 2011
1 of 56

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Presentation on games as art askov august 2011

  • 1. Jonas Heide Smith (jonassmith.dk) You call that... art? Askov Højskole, 31. august 2011 fredag den 2. september 2011
  • 2. SPACEWAR, 1962 DEC PDP-1 fredag den 2. september 2011
  • 3. “Reliably, at any nighttime moment (i.e. non-business hours) in North America hundreds of computer technicians are effectively out of their bodies, locked in life-or-Death space combat computer-projected onto cathode ray tube display screens, for hours at a time, ruining SPACEWAR, 1962 their eyes, numbing their fingers in frenzied mashing of control buttons, joyously slaying their friend and wasting their employers' valuable computer time. Something basic is going on.” - Stewart Brand, Rolling Stone Magazine, december 1972 DEC PDP-1 fredag den 2. september 2011
  • 4. SPACEWAR, 1962 SPACE INVADERS, 1978 PAC-MAN, 1980 GUN FIGHT, 1975 MISSILE COMMAND, 1980 fredag den 2. september 2011
  • 5. fredag den 2. september 2011
  • 6. fredag den 2. september 2011
  • 7. DEATH RACE (1976) fredag den 2. september 2011
  • 8. DEATH RACE (1976) fredag den 2. september 2011
  • 9. CARMAGEDDON (1997) fredag den 2. september 2011
  • 10. MORTAL KOMBAT, 1992 NIGHT TRAP, 1992 fredag den 2. september 2011
  • 11. MORTAL KOMBAT, 1992 NIGHT TRAP, 1992 fredag den 2. september 2011
  • 12. “These games are not harmless fun, as some suggest...They are, in fact, digital poison.” FORMER DEMOCRAT CANDIDATE FOR THE VICE PRECIDENCY JOSEPH LIEBERMAN (1997) fredag den 2. september 2011
  • 13. “Children are playing a game that encourages them to have sex with prostitutes and then murder them...This is a silent epidemic of media desensitisation that teaches kids it’s okay to diss people because they are a woman, they’re a different colour or they’re from a different place.” MINISTER OF FOREIGN AFFAIRS HILLARY CLINTON (2005) fredag den 2. september 2011
  • 14. “Of course it’s true that young people buy their way to excitement by playing the machines. But to my eye, that is a fairly peaceful way, compared to other imaginable ways of creating excitement.” FORMER MINISTER OF JUSTICE OLE ESPERSEN (1982) fredag den 2. september 2011
  • 15. DOOM II (1994) fredag den 2. september 2011
  • 16. “The problem with DOOM is that it creates an unconscious emotional reaction patter that you bring into your everyday life and which appears to linger for a long time, until you become conscious of it through self-analysis and stop playing.” JAN ESMANN (1995) fredag den 2. september 2011
  • 17. “The children resemble a group of scientist who collaboratively explore a new universe, develop hypotheses and test them. [...] children actually waste incredible amounts of time in the traditional school system.” CULTURE RESEARCHER CARSTEN JESSEN (1994) fredag den 2. september 2011
  • 18. fredag den 2. september 2011
  • 19. MYST (1993) fredag den 2. september 2011
  • 20. BLACKOUT (1997) fredag den 2. september 2011
  • 21. HEAVY RAIN (2010) fredag den 2. september 2011
  • 22. “I think the real indicator [that games have become a storytelling art form] will be when somebody confesses that they cried at level 17.” STEVEN SPIELBERG (2006) fredag den 2. september 2011
  • 23. “Games differ from funding-entitled art forms, since they are more about movement and action than about language.” (in email) FORMER SPOKESPERSON ON CULTURAL AFFAIRS (K) CARINA CHRISTENSEN (2002) fredag den 2. september 2011
  • 24. UNCHARTED 2 (2009) fredag den 2. september 2011
  • 25. fredag den 2. september 2011
  • 26. fredag den 2. september 2011
  • 27. fredag den 2. september 2011
  • 28. fredag den 2. september 2011
  • 29. fredag den 2. september 2011
  • 30. fredag den 2. september 2011
  • 31. fredag den 2. september 2011
  • 32. SEGA MEGADRIVE (1989) fredag den 2. september 2011
  • 33. PLAYSTATION fredag den 2. september 2011
  • 34. fredag den 2. september 2011
  • 35. fredag den 2. september 2011
  • 36. FRONTIER: ELITE II (1993) fredag den 2. september 2011
  • 37. SID MEIER’S PIRATES (1987/2004) FRONTIER: ELITE II (1993) fredag den 2. september 2011
  • 38. GRAND THEFT AUTO 3: VICE CITY (2002) fredag den 2. september 2011
  • 39. TETRIS (1984) fredag den 2. september 2011
  • 40. CANABALT (2009) fredag den 2. september 2011
  • 41. THE JOY OF MAKING STUFF HAPPEN fredag den 2. september 2011
  • 42. THE JOY OF MAKING STUFF HAPPEN fredag den 2. september 2011
  • 43. THE JOY OF MAKING STUFF HAPPEN fredag den 2. september 2011
  • 44. THE JOY OF MAKING STUFF HAPPEN fredag den 2. september 2011
  • 45. THE JOY OF MAKING STUFF HAPPEN fredag den 2. september 2011
  • 46. SPECTACLE fredag den 2. september 2011
  • 47. CHOICE fredag den 2. september 2011
  • 48. CHOICE fredag den 2. september 2011
  • 49. CHOICE fredag den 2. september 2011
  • 50. CHOICE fredag den 2. september 2011
  • 51. THE GAME MAKER IS AN ARCHITECT fredag den 2. september 2011
  • 52. A GAME IS AN AMUSEMENT PARK WITH POINTS fredag den 2. september 2011
  • 53. “Well, I do think it is important that we have Danish game developers. [...] Danish video game developers will of course be shaped by having grown up in Danish culture. And that cannot but shape their way of working and so it gets close to the children. And you’re absolutely right, we have to go where the children are..” MINISTER OF CULTURE PER STIG MØLLER (2010) fredag den 2. september 2011
  • 54. “The Liberal Party does not support that government should fund video games. Video games are an obvious trade commodity and I don’t think at all that this is comparable to funding movies. I have a hard time seeing why Danish games should be particularly more trustworthy and good than other games.” FORMER SPOKESPERSON ON POLICY (V) JENS ROHDE (2004) fredag den 2. september 2011
  • 55. “Indeed, if I had my way, a solid grounding in economics would be required of anyone seeking to learn about game design.” - Greg Costikyan @JONASSMITH fredag den 2. september 2011
  • 56. THANKS A LOT FOR YOUR ATTENTION jonas@autofire.dk fredag den 2. september 2011