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Re-engineering Academic Libraries for Digital Natives and Beyond


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The slides are from the 2011 ACRL e-learning webcast that focused on the capability of digital learning materials (i.e. interactive learning objects, open educational resources, learning materials (i.e. interactive tutorials, simulations, and games) to engage learners and be essential resources for enhancing student learning across all disciplines, both in the classroom and online and the role the library should play in collecting, sharing, disseminating, and using these resources.

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Re-engineering Academic Libraries for Digital Natives and Beyond

  1. 1. Re-engineering Academic Libraries for Digital Natives and Beyond: John D. Shank Instructional Design Librarian Associate Director of the Center for Learning &Teaching @ Berks Digital Learning Materials (DLMs) & The ‘Teaching Machine’ of the Future
  2. 2. FromThis ToThis
  3. 3. 1967 Film 2011 App
  4. 4. … any web-based, interactive, multimedia, instructional resource used to teach a specific learning objective or discrete set of objectives.
  5. 5. Before After
  6. 6. Identify the Subject Identify related Keywords Identify Seach Sources Browse the Collection Search the Collection Review the Results
  7. 7. What DLM? Subject/Discipline KeyWords Type Tech. Format Audience Language Date
  8. 8. 2500 + How many at PSU?
  9. 9. 30,000 + & 96,000 + members 39,000 +
  10. 10. 12,500 + 3,000 +
  11. 11. 3 Critical Components
  12. 12. Gagne's 9 Events of Instruction
  13. 13.'s_Nine_Events_of_Instruction
  14. 14. Assess 1. Identify Instructional Goals & Objects (ask an ID) What are the outcomes for your students? 2. Locate & Select Possible DLMs (ask a Librarian) OERs & Libraries 3. Utilize: plug it into the course (IT – LMS) It must enhance students’ ability to perform desired outcomes.
  15. 15. Steelcase