The slides are from the 2011 ACRL e-learning webcast that focused on the capability of digital learning materials (i.e. interactive learning objects, open educational resources, learning materials (i.e. interactive tutorials, simulations, and games) to engage learners and be essential resources for enhancing student learning across all disciplines, both in the classroom and online and the role the library should play in collecting, sharing, disseminating, and using these resources.