Designing Science and Literacy Games for Nintendo DS

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This slide deck accompanied a talk I gave a Games for Health 2011: Mobile Serious Games day. IT covers CCT's research and development of Nintendo DS games for middle school science and literacy learning.

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Designing Science and Literacy Games for Nintendo DS

  1. 1. Games For Health: Mobile Serious GamesThursday, June 9, 2011
  2. 2. Games For Health: Mobile Serious Games Little Big Planet World of Goo Algebra Touch Katamari RoboGEN What I’m PlayingThursday, June 9, 2011
  3. 3. Two Research and Development Efforts US Department of Bill and Melinda Gates Education IES FoundationThursday, June 9, 2011
  4. 4. Two Instructional Challenges Possible Worlds Portable Word Play Dislodging misconceptions in Improving Comprehension science for Struggling Readers Middle Grades 6 - 8Thursday, June 9, 2011
  5. 5. Different Play Opportunities Possible Worlds Portable Word Play Enacting Visualizations Playing with LanguageThursday, June 9, 2011
  6. 6. Instructional Approach • What aspects of the domain are most difficult for students to grasp? • How is the subject taught? • What misconceptions or learning challenges do students bring to instruction? • How can we design a game and supporting materials to support teachers’ efforts?Thursday, June 9, 2011
  7. 7. Instructional Approach As game players, different children bring specific perspectives to their engagement with a game. As gamers, adolescents may have certain kinds of media and game knowledge, but they are not “naturals” or “natives.” As learners, early adolescents are working through developmental transitions that must be accommodated.Thursday, June 9, 2011
  8. 8. Instructional Approach As learners, adolescents have widely varying strengths and weaknesses (including literacy levels and motivation). As learners, adolescents are working in specific and highly constrained environments. As learners, adolescent’s experiences are being mediated by other adolescents and adults.Thursday, June 9, 2011
  9. 9. Why Mobile Game Platforms? • Flexible • Low Cost • Installed Base (at home!)Thursday, June 9, 2011
  10. 10. Thursday, June 9, 2011
  11. 11. Why Mobile Game Platforms? • Flexible • Low Cost • Installed Base (at home!)Thursday, June 9, 2011
  12. 12. Instructional Models • Single Player • Multi player / Team Play • Out of class time • Class time / Whole class • Homework • Out of class / Small groups In Class, Teacher Based Bridging and Extension ActivitiesThursday, June 9, 2011
  13. 13. Thursday, June 9, 2011
  14. 14. Cipher ForceThursday, June 9, 2011
  15. 15. Thursday, June 9, 2011
  16. 16. Cipher Force Alien invaders have subjugated much of the world’s population. A group of freedom fighters organizes a resistance movement. But they’re unable to keep their operations secret because the aliens easily decipher their codes.Thursday, June 9, 2011
  17. 17. Cipher Force Code Masters: Creating the Code Each player gets a word and chooses three images that he or she thinks will best communicate its meaning to the other players.Thursday, June 9, 2011
  18. 18. Cipher Force Code Masters: Creating the Code Players chooses from a library of 65 images. They can also annotate images and make simple drawings.Thursday, June 9, 2011
  19. 19. Cipher Force Solvers: Deciphering the Code At the hardest level, the team has nine possibilities to choose from—three words with three definitions each.Thursday, June 9, 2011
  20. 20. Cipher Force Solvers: Deciphering the Code The team must agree on which word and definition the Code Master was trying to convey...Thursday, June 9, 2011
  21. 21. Cipher Force Solvers: Deciphering the Code ...they discuss and debate each option before reaching a group decision.Thursday, June 9, 2011
  22. 22. Cipher ForceThursday, June 9, 2011
  23. 23. Next Steps: DS Platform 3D Augmented Reality StreetPassThursday, June 9, 2011
  24. 24. Next Steps: Accessible WorldsThursday, June 9, 2011
  25. 25. More Information posibleworlds.edc.org portablewordplay.edc.org cct.edc.orgThursday, June 9, 2011

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