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Post Game Jam: What's Next?

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Post Game Jam: What's Next?

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Keynote at 2nd Klagenfurter Game Jam

Transcript

  1. 1. J P I R K E R . C O M I N S T I T U T E F O R I N F O R M A T I O N S Y S T E M S A N D C O M P U T E R M E D I A P O S T G A M E J A M : W H AT ’ S N E X T ? J O H A N N A P I R K E R
  2. 2. @ J O E Y P R I N K
  3. 3. Y O U A R E A W E S O M E .
  4. 4. P H I L T O L E D A N O - H T T P : / / W W W. M R T O L E D A N O . C O M / G A M E R S
  5. 5. A C H A L L E N G E
  6. 6. Be Innovative. Be Social.
  7. 7. – M I C H A E L D . G A L L A G H E R , P R E S I D E N T A N D C E O , E N T E R TA I N M E N T S O F T WA R E A S S O C I AT I O N 
 “ No other sector has experienced the same explosive growth as the computer and video game industry. Our creative publishers and talented workforce continue to accelerate advancement and pioneer new products that push boundaries and unlock entertainment experiences. These innovations in turn drive enhanced player connectivity, fuel demand for products, and encourage the progression of an expanding and diversified consumer base.”
  8. 8. – J A S O N A L L A I R E 
 “People of all ages play video games. There is no longer a ‘stereotype game player,’ but instead a game player could be your grandparent, your boss, or even your professor.” ( H T T P : / / T H E E S A . C O M / FA C T S / P D F S / E S A _ E F _ 2 0 1 4 . P D F )
  9. 9. H T T P : / / T H E E S A . C O M / FA C T S / P D F S / E S A _ E F _ 2 0 1 4 . P D F
  10. 10. M O T I VAT I O N & I N S P I R AT I O N $ $ $
  11. 11. • http://www.theguardian.com/technology/2013/sep/19/grand-theft-auto-5-first-day-record • http://www.theguardian.com/technology/gamesblog/2009/sep/27/videogames-hollywood • http://www.forbes.com/sites/erikkain/2013/09/20/grand-theft-auto-v-crosses-1b-in-sales-biggest-entertainment-launch-in-history/
  12. 12. M O N U M E N T VA L L E Y http://techcrunch.com/2015/01/15/monument-valley-team-reveals-the-cost-and-reward-of-making-a-hit-ios-game/
  13. 13. M O N U M E N T VA L L E Y http://techcrunch.com/2015/01/15/monument-valley-team-reveals-the-cost-and-reward-of-making-a-hit-ios-game/
  14. 14. WAY S T O G E T Y O U R G A M E T O T H E P E O P L E . .
  15. 15. K I C K S TA R T E R & C O .
  16. 16. http://www.redbull.com/at/de/games/stories/1331716870094/son-of-nor-action-game-aus-oesterreich
  17. 17. Innovation E X P E R I M E N TA L G A M E D E S I G N - D O E S S O M E T H I N G E N T I R E LY N E W - T O TA L LY N E W S T Y L E - U N I Q U E C O R E M E C H A N I C
  18. 18. Community!
  19. 19. S E L F - P U B L I S H I N G
  20. 20. I N D I E - D I S T R I B U T I O N
  21. 21. M O T I VAT I O N & I N S P I R AT I O N - I N D I E G A M E S
  22. 22. M I N E C R A F T • Originally 4 team members (Lead Programmer & Designer; Composer; Artist; Programmer) • Iterative Design Process • Development started in 2009 • $$$ 1.9 Billion Dollar (MS) • https://minecraft.net/
  23. 23. W O R L D O F G O O • Two Team Members with shared roles • 2 Years Development • http://worldofgoo.com/
  24. 24. B R A I D • Two Team Members: Programmer / designer & Artist • 3 Years Development • http://braid-game.com/
  25. 25. Innovation E X P E R I M E N TA L G A M E D E S I G N - D O E S S O M E T H I N G E N T I R E LY N E W - T O TA L LY N E W S T Y L E - U N I Q U E C O R E M E C H A N I C
  26. 26. Community!
  27. 27. R E S E A R C H
  28. 28. Innovation E X P E R I M E N TA L G A M E D E S I G N - D O E S S O M E T H I N G E N T I R E LY N E W - T O TA L LY N E W S T Y L E - U N I Q U E C O R E M E C H A N I C
  29. 29. C O N T E S T S
  30. 30. C O N T E S T S & A WA R D S •Submit in July •Promotion at Festival, Presentation of your Projects •26th of June •Student Game Design Competition
  31. 31. T H E C H A L L E N G E
  32. 32. Be Innovative. Be Social. E X P E R I M E N TA L G A M E D E S I G N - D O E S S O M E T H I N G E N T I R E LY N E W - T O TA L LY N E W S T Y L E - U N I Q U E C O R E M E C H A N I C S H A R E ! T W I T T E R , FA C E B O O K , . .
  33. 33. RULE #1 
 You DO Talk About the Game Jam & Your Game
  34. 34. RULE #2 
 You DO Talk About the Game Jam & Your Game
  35. 35. RULE #3 Be Creative Be Innovative Be Experimental
  36. 36. H AV E F U N ! B E A W E S O M E ! J O H A N N A P I R K E R , J P I R K E R @ M I T. E D U , W W W. J P I R K E R . C O M , @ J O E Y P R I N K

Description

Keynote at 2nd Klagenfurter Game Jam

Transcript

  1. 1. J P I R K E R . C O M I N S T I T U T E F O R I N F O R M A T I O N S Y S T E M S A N D C O M P U T E R M E D I A P O S T G A M E J A M : W H AT ’ S N E X T ? J O H A N N A P I R K E R
  2. 2. @ J O E Y P R I N K
  3. 3. Y O U A R E A W E S O M E .
  4. 4. P H I L T O L E D A N O - H T T P : / / W W W. M R T O L E D A N O . C O M / G A M E R S
  5. 5. A C H A L L E N G E
  6. 6. Be Innovative. Be Social.
  7. 7. – M I C H A E L D . G A L L A G H E R , P R E S I D E N T A N D C E O , E N T E R TA I N M E N T S O F T WA R E A S S O C I AT I O N 
 “ No other sector has experienced the same explosive growth as the computer and video game industry. Our creative publishers and talented workforce continue to accelerate advancement and pioneer new products that push boundaries and unlock entertainment experiences. These innovations in turn drive enhanced player connectivity, fuel demand for products, and encourage the progression of an expanding and diversified consumer base.”
  8. 8. – J A S O N A L L A I R E 
 “People of all ages play video games. There is no longer a ‘stereotype game player,’ but instead a game player could be your grandparent, your boss, or even your professor.” ( H T T P : / / T H E E S A . C O M / FA C T S / P D F S / E S A _ E F _ 2 0 1 4 . P D F )
  9. 9. H T T P : / / T H E E S A . C O M / FA C T S / P D F S / E S A _ E F _ 2 0 1 4 . P D F
  10. 10. M O T I VAT I O N & I N S P I R AT I O N $ $ $
  11. 11. • http://www.theguardian.com/technology/2013/sep/19/grand-theft-auto-5-first-day-record • http://www.theguardian.com/technology/gamesblog/2009/sep/27/videogames-hollywood • http://www.forbes.com/sites/erikkain/2013/09/20/grand-theft-auto-v-crosses-1b-in-sales-biggest-entertainment-launch-in-history/
  12. 12. M O N U M E N T VA L L E Y http://techcrunch.com/2015/01/15/monument-valley-team-reveals-the-cost-and-reward-of-making-a-hit-ios-game/
  13. 13. M O N U M E N T VA L L E Y http://techcrunch.com/2015/01/15/monument-valley-team-reveals-the-cost-and-reward-of-making-a-hit-ios-game/
  14. 14. WAY S T O G E T Y O U R G A M E T O T H E P E O P L E . .
  15. 15. K I C K S TA R T E R & C O .
  16. 16. http://www.redbull.com/at/de/games/stories/1331716870094/son-of-nor-action-game-aus-oesterreich
  17. 17. Innovation E X P E R I M E N TA L G A M E D E S I G N - D O E S S O M E T H I N G E N T I R E LY N E W - T O TA L LY N E W S T Y L E - U N I Q U E C O R E M E C H A N I C
  18. 18. Community!
  19. 19. S E L F - P U B L I S H I N G
  20. 20. I N D I E - D I S T R I B U T I O N
  21. 21. M O T I VAT I O N & I N S P I R AT I O N - I N D I E G A M E S
  22. 22. M I N E C R A F T • Originally 4 team members (Lead Programmer & Designer; Composer; Artist; Programmer) • Iterative Design Process • Development started in 2009 • $$$ 1.9 Billion Dollar (MS) • https://minecraft.net/
  23. 23. W O R L D O F G O O • Two Team Members with shared roles • 2 Years Development • http://worldofgoo.com/
  24. 24. B R A I D • Two Team Members: Programmer / designer & Artist • 3 Years Development • http://braid-game.com/
  25. 25. Innovation E X P E R I M E N TA L G A M E D E S I G N - D O E S S O M E T H I N G E N T I R E LY N E W - T O TA L LY N E W S T Y L E - U N I Q U E C O R E M E C H A N I C
  26. 26. Community!
  27. 27. R E S E A R C H
  28. 28. Innovation E X P E R I M E N TA L G A M E D E S I G N - D O E S S O M E T H I N G E N T I R E LY N E W - T O TA L LY N E W S T Y L E - U N I Q U E C O R E M E C H A N I C
  29. 29. C O N T E S T S
  30. 30. C O N T E S T S & A WA R D S •Submit in July •Promotion at Festival, Presentation of your Projects •26th of June •Student Game Design Competition
  31. 31. T H E C H A L L E N G E
  32. 32. Be Innovative. Be Social. E X P E R I M E N TA L G A M E D E S I G N - D O E S S O M E T H I N G E N T I R E LY N E W - T O TA L LY N E W S T Y L E - U N I Q U E C O R E M E C H A N I C S H A R E ! T W I T T E R , FA C E B O O K , . .
  33. 33. RULE #1 
 You DO Talk About the Game Jam & Your Game
  34. 34. RULE #2 
 You DO Talk About the Game Jam & Your Game
  35. 35. RULE #3 Be Creative Be Innovative Be Experimental
  36. 36. H AV E F U N ! B E A W E S O M E ! J O H A N N A P I R K E R , J P I R K E R @ M I T. E D U , W W W. J P I R K E R . C O M , @ J O E Y P R I N K

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