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Getting animated with Prim Puppeteer

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Getting animated with Prim Puppeteer

  1. 1. Brief History of Animation The Magic Lantern The Silent Era (c1650) The Golden Age Thaumatrope (1824) of Animation Phenakistoscope The Television (1831) Era Animation Zoetrope (180 AD; 1834) Flip book (1868) Techniques A phenakistoscope disc Stop motion by Eadweard Muybridge Praxinoscope (1877) CGI animation
  2. 2. Key Frames and Tweening Keyframes were done by the main animators and their assistants did the inbetween frames, known as tweening Later this process became automated as we now see with today’s GIF and Flash animations on the web Key  Tween Key
  3. 3. DEMO: Prim Puppeteer Prim Puppeteer is just like stop-motion animation. Use the “Record” button to take a snapshot of Position, Rotation, and Scale of all the linked prims. Playing back the recorded snapshots is what creates the animation. Prim Puppeteer by Todd Borst of XD Fusion Beginner Tutorial Video: http://tinyurl.com/puppeteervid Get Prim Puppeteer: http://tinyurl.com/puppeteerlm Hands-on: Bring Your Prims to Life
  4. 4. More Advanced Skills Editing Tips Animation Triggers Playback Styles Snapshot Order Optimization Puppeteer Anchors
  5. 5. More Advanced Skills Editing Tips Use /32 replace, /32 delete, and /32 insert to make the recording process easier. Use undo (ctrl-z) to copy prim position between different snapshots. Make backups!
  6. 6. More Advanced Skills Animation Triggers It is useful to know the many ways that you can playback the animation with Prim Puppeteer. Each TRIGGER, STYLE, and ORDER combination can have very different and useful effects. Get familiar with each one.
  7. 7. More Advanced Skills Playback Styles LOOP – after playing returns to beginning and plays out again in a continuous loop STEP – same as LOOP but each click moves just one position of the animation PLAY-ONCE – plays animation to end and stops PING-PONG – plays animation either (a) from first-to-last frame and stops or (b) from last-to- first frame and then stops
  8. 8. More Advanced Skills Snapshot Order TRIGGER TIPS: • Low-to-High (ascending) Use “Quiet Mode” to turn off trigger instructions. It’s under • High-to-Low “Advanced” menu. (descending) Set On-Chance to 100% to use it • Custom (5 4 3 2 1) as a simple timer based trigger. • Random Reuse snapshots with custom order. • Random List (2,3,4)
  9. 9. More Advanced Skills Optimization To avoid lag when using Puppeteer: Don’t animate too many prims. 100 = too much. 30 or less = ideal. Avoid small delay speeds. Faster animations use more resources. Avoid using channel zero for chat triggers. Use “/32 removeunusedscripts” to delete Puppeteer Link scripts that are not needed. Don’t use Puppeteer on temp-rez objects. Rezzing objects with mono scripts is currently very slow and resource intensive.
  10. 10. More Advanced Skills Puppeteer Anchors Puppeteer has an anchoring feature to make editing animations easier. It is like attachments for linked objects. Creating anchors also allows additional prims to be added to a published object without breaking its animation. The system can currently support about 20 anchors. See Puppeteer Guide Anchoring section for more details
  11. 11. Hands-on Animation Mini Build Off Use demo prims or your own Show what can you do with what you learned How can animations bring value to your training?
  12. 12. Animation Resources “The Animator’s Survival Kit” by Richard Williams (director of animation for “Who Framed Roger Rabbit”) Puppeeter v8.5 Guide by Todd Borst (XD Fusion) Open Prim Animator by Todd Borst: wiki.secondlife.com/wiki/Open_Prim_Animator Thanks to all of the developers that provide Open Source to help further the state of the art.

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